Age | Commit message (Collapse) | Author |
|
|
|
This is quite useful for userspace applications that can't cope with the
restriction, but it's still useful to impose other non-configurable
restrictions by using jails.
|
|
Each Jail object within the list is already protected by the global list
spinlock, therefore there's no need for using LockRefPtrs at all.
|
|
This will help ensuring that taking and dropping a reference, hence
changing the ref-count, will be done in a safe manner in terms of
concurrency.
|
|
These were easy to pick-up as these pointers are assigned during the
construction point and are never changed afterwards.
This small change to these pointers will ensure that our code will not
accidentally assign these pointers with a new object which is always a
kind of bug we will want to prevent.
|
|
|
|
This is done with 2 major steps:
1. Remove JailManagement singleton and use a structure that resembles
what we have with the Process object. This is required later for the
second step in this commit, but on its own, is a major change that
removes this clunky singleton that had no real usage by itself.
2. Use IntrusiveLists to keep references to Process objects in the same
Jail so it will be much more straightforward to iterate on this kind
of objects when needed. Previously we locked the entire Process list
and we did a simple pointer comparison to check if the checked
Process we iterate on is in the same Jail or not, which required
taking multiple Spinlocks in a very clumsy and heavyweight way.
|
|
This step would ideally not have been necessary (increases amount of
refactoring and templates necessary, which in turn increases build
times), but it gives us a couple of nice properties:
- SpinlockProtected inside Singleton (a very common combination) can now
obtain any lock rank just via the template parameter. It was not
previously possible to do this with SingletonInstanceCreator magic.
- SpinlockProtected's lock rank is now mandatory; this is the majority
of cases and allows us to see where we're still missing proper ranks.
- The type already informs us what lock rank a lock has, which aids code
readability and (possibly, if gdb cooperates) lock mismatch debugging.
- The rank of a lock can no longer be dynamic, which is not something we
wanted in the first place (or made use of). Locks randomly changing
their rank sounds like a disaster waiting to happen.
- In some places, we might be able to statically check that locks are
taken in the right order (with the right lock rank checking
implementation) as rank information is fully statically known.
This refactoring even more exposes the fact that Mutex has no lock rank
capabilites, which is not fixed here.
|
|
This patch fixes some include problems on aarch64. aarch64 is still
currently broken but this will get us back to the underlying problem
of FloatExtractor.
|
|
Our implementation for Jails resembles much of how FreeBSD jails are
working - it's essentially only a matter of using a RefPtr in the
Process class to a Jail object. Then, when we iterate over all processes
in various cases, we could ensure if either the current process is in
jail and therefore should be restricted what is visible in terms of
PID isolation, and also to be able to expose metadata about Jails in
/sys/kernel/jails node (which does not reveal anything to a process
which is in jail).
A lifetime model for the Jail object is currently plain simple - there's
simpy no way to manually delete a Jail object once it was created. Such
feature should be carefully designed to allow safe destruction of a Jail
without the possibility of releasing a process which is in Jail from the
actual jail. Each process which is attached into a Jail cannot leave it
until the end of a Process (i.e. when finalizing a Process). All jails
are kept being referenced in the JailManagement. When a last attached
process is finalized, the Jail is automatically destroyed.
|