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Kernel
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Graphics
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GraphicsManagement.cpp
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Author
2023-04-03
Kernel/Graphics: Only search for PCI graphics cards on x86_64
Timon Kruiper
2023-01-07
Kernel/Graphics: Introduce a new mechanism to initialize a PCI device
Liav A
2022-12-28
Kernel: Reorganize Arch/x86 directory to Arch/x86_64 after i686 removal
Liav A
2022-12-28
Kernel: Remove i686 support
Liav A
2022-09-23
Kernel/Graphics: Move x86-specific support for VGA to Arch/x86 directory
Liav A
2022-09-20
Kernel/Graphics: Introduce support for QEMU isa-vga device
Liav A
2022-09-20
Kernel/Graphics: Always ensure a console is set when initialization ends
Liav A
2022-09-20
Kernel: Move IO delay code to x86 architecture subdirectory
Liav A
2022-08-20
Kernel: Make self-contained locking smart pointers their own classes
Andreas Kling
2022-07-12
Kernel/Graphics: Simplify initialization flow explanation comment
Liav A
2022-07-12
Kernel/Graphics: Fix comparison of framebuffer type in initialization
Liav A
2022-07-12
Kernel/Graphics: Remove VGA folder and its content
Liav A
2022-05-06
Kernel/Graphics: Protect the list of display connectors with a Spinlock
Liav A
2022-05-06
Kernel/Graphics: Implement basic support for VMWare SVGA adapter
Liav A
2022-05-06
Kernel/Graphics: Use boot console if the subsystem is disabled
Liav A
2022-05-05
Kernel/Graphics: Simplify the GenericGraphicsAdapter class
Liav A
2022-05-05
Kernel/Graphics: Simplify the feature level of the Graphics subsystem
Liav A
2022-05-05
Kernel/Graphics: Use DisplayConnector design with generic framebuffers
Liav A
2022-05-05
Kernel/Graphics: Apply DisplayConnector design on the VirtIO driver
Liav A
2022-05-05
Kernel/Graphics: Introduce the DisplayConnector class
Liav A
2022-03-18
Kernel/Graphics: Don't declare VGA changing-state methods as const
Liav A
2022-03-18
Kernel/Graphics: Move all VGA related methods to GraphicsManagement
Liav A
2022-03-14
Kernel/PCI: Don't hold spinlocks when doing fast device enumeration
Liav A
2022-03-02
Kernel/Graphics: Don't try to enumerate PCI adapters if PCI is disabled
Liav A
2022-02-09
Kernel: Instantiate a TextModeConsole early on if there's no framebuffer
Liav A
2022-02-04
Kernel: Disable BootFramebufferConsole when drivers create a new one
Tom
2022-01-06
Kernel: Only use multiboot framebuffer details if present
Tom
2022-01-06
Kernel: Add option to force using only the bootloader framebuffer
Tom
2021-10-27
Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
Liav A
2021-10-27
Kernel/Graphics: Convert type method => bool vga compatible method
Liav A
2021-10-25
Kernel: Separate framebuffers from bootmode
Ben Wiederhake
2021-10-01
Kernel: Move x86 IO instructions code into the x86 specific folder
Liav A
2021-09-29
Kernel/PCI: Remove Address from enumeration callback
Liav A
2021-09-29
Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
Liav A
2021-09-29
Kernel: Rename two PCI components
Liav A
2021-09-29
Kernel/PCI: Cache more details about PCI devices when enumerating them
Liav A
2021-09-07
Kernel/PCI: Simplify the entire subsystem
Liav A
2021-09-03
Everywhere: Prevent risky implicit casts of (Nonnull)RefPtr
Daniel Bertalan
2021-08-08
Kernel: Remove unused "VGA font" memory region in GraphicsManagement
Andreas Kling
2021-08-08
Everywhere: Replace AK::Singleton => Singleton
Andreas Kling
2021-08-06
Kernel: Add convenience values to the Memory::Region::Access enum
Andreas Kling
2021-08-06
Kernel: Move Kernel/Memory/ code into Kernel::Memory namespace
Andreas Kling
2021-08-06
Kernel: Rename Kernel/VM/ to Kernel/Memory/
Andreas Kling
2021-07-27
Prekernel: Export some multiboot parameters in our own BootInfo struct
Gunnar Beutner
2021-07-18
Kernel: Put VirtIOGPU related types into a namespace
Sahan Fernando
2021-07-12
Kernel/Graphics: Move Bochs graphics related code into a separate folder
Liav A
2021-07-11
Kernel: Remove unused header includes in Graphics subtree
Brian Gianforcaro
2021-07-11
Kernel: Fix condition on whether to initialize a display adapter or not
Liav A
2021-07-11
Kernel/Graphics: Move Intel graphics related code to a separate folder
Liav A
2021-07-03
Kernel: Clarify and make it easy to not use raw numbers
Liav A
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