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Author
2023-05-17
Kernel: Fix memory mapping size of the BootFramebufferConsole
Daniel Bertalan
2023-01-02
Kernel: Turn lock ranks into template parameters
kleines Filmröllchen
2022-10-01
Kernel/aarch64: Get framebuffer data from BootFramebufferConsole
Timon Kruiper
2022-10-01
Kernel/aarch64: Remove specific aarch64 code in BootFramebufferConsole
Timon Kruiper
2022-09-20
Kernel: Ensure proper locking when mutating boot console cursor
Liav A
2022-09-20
Kernel: Mark Console::{hide,show}_cursor methods protected
Liav A
2022-09-20
Kernel: Remove stale includes of x86 IO header file
Liav A
2022-08-20
Kernel: Make self-contained locking smart pointers their own classes
Andreas Kling
2022-08-20
AK+Kernel: Add AK::AtomicRefCounted and use everywhere in the kernel
Andreas Kling
2022-08-19
Kernel: Require lock rank for Spinlock construction
kleines Filmröllchen
2022-08-14
Kernel: Move TrapFrame into its own header on aarch64
Filiph Sandström
2022-07-13
Kernel/Graphics: Allocate VGA window region according to the usual rules
Liav A
2022-07-13
Kernel/Graphics: Rename m_vga_region => m_vga_window_region
Liav A
2022-07-13
Kernel/Graphics: Rename TextModeConsole => VGATextModeConsole
Liav A
2022-07-13
Kernel/Graphics: Remove unnecessary VGAConsole class abstraction
Liav A
2022-07-12
Everywhere: Add sv suffix to strings relying on StringView(char const*)
sin-ack
2022-07-12
Kernel/Graphics: Remove VGA folder and its content
Liav A
2022-06-11
Kernel/Console: Fix gaps between background glyph color
MacDue
2022-06-09
Kernel/Console: Tidy up code a little
MacDue
2022-06-09
Kernel/Console: Factor out framebuffer offset and support glyph_spacing
MacDue
2022-06-09
Kernel/Console: Replace QEMU bitmap font with Cathode
MacDue
2022-05-06
Kernel/Graphics: Implement basic cursor for FramebufferConsole
Liav A
2022-05-05
Kernel/Console: Use 8x16 character font bitmap instead of old 8x8 bitmap
Liav A
2022-05-05
Kernel/Graphics: Use DisplayConnector design with generic framebuffers
Liav A
2022-03-19
Kernel: Use original Console m_x and m_y in Text based implementations
Liav A
2022-03-18
Kernel/Graphics: Move all VGA related methods to GraphicsManagement
Liav A
2022-03-17
Kernel: Use default constructors/destructors
Lenny Maiorani
2022-03-01
Kernel: Respect actual framebuffer pitch
Andreas Kling
2022-02-09
Kernel/Graphics: Don't assert when disabling TextModeConsole
Liav A
2022-02-09
Kernel/Graphics: Untie Text mode console from VGACompatibleAdapter class
Liav A
2022-02-04
Kernel: Set up an initial boot framebuffer console
Tom
2022-02-04
Kernel: Separate GenericFramebufferConsole implementation
Tom
2022-01-23
Kernel/Graphics: Send correct parameters to text console clear method
Liav A
2021-12-28
Kernel: Propagate overflow errors from Memory::page_round_up
Guilherme Goncalves
2021-12-11
Kernel: Remove unused String.h includes
Hendiadyoin1
2021-10-27
Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
Liav A
2021-10-01
Kernel: Move x86 IO instructions code into the x86 specific folder
Liav A
2021-09-08
Kernel: Make TextModeConsole store VGA window base as VirtualAddress
Andreas Kling
2021-09-08
Kernel: Remove some unused code in Graphics::TextModeConsole
Andreas Kling
2021-09-06
Kernel: Make kernel region allocators return KResultOr<NOP<Region>>
Andreas Kling
2021-09-05
Kernel: Make all Spinlocks use u8 for storage, remove template
Brian Gianforcaro
2021-08-22
Kernel: Rename ScopedSpinlock => SpinlockLocker
Andreas Kling
2021-08-22
Kernel: Rename SpinLock => Spinlock
Andreas Kling
2021-08-07
Kernel: Move SpinLock.h into Locking/
Jean-Baptiste Boric
2021-08-06
Kernel: Add convenience values to the Memory::Region::Access enum
Andreas Kling
2021-08-06
Kernel: Move Kernel/Memory/ code into Kernel::Memory namespace
Andreas Kling
2021-07-08
Everywhere: Mark debug-only functions `[[maybe_unused]]`
Daniel Bertalan
2021-06-25
Kernel: Add VirtIOGPU graphics device
Sahan Fernando
2021-06-25
Kernel: Abstract FramebufferConsole away from contiguous physical range
Sahan Fernando
2021-06-24
Kernel: Move special sections into Sections.h
Hendiadyoin1
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