Age | Commit message (Collapse) | Author |
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Co-Authored-By: Daniel Bertalan <dani@danielbertalan.dev>
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Instead, allow userspace to decide on the coredump directory path. By
default, SystemServer sets it to the /tmp/coredump directory, but users
can now change this by writing a new path to the sysfs node at
/sys/kernel/variables/coredump_directory, and also to read this node to
check where coredumps are currently generated at.
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Our implementation for Jails resembles much of how FreeBSD jails are
working - it's essentially only a matter of using a RefPtr in the
Process class to a Jail object. Then, when we iterate over all processes
in various cases, we could ensure if either the current process is in
jail and therefore should be restricted what is visible in terms of
PID isolation, and also to be able to expose metadata about Jails in
/sys/kernel/jails node (which does not reveal anything to a process
which is in jail).
A lifetime model for the Jail object is currently plain simple - there's
simpy no way to manually delete a Jail object once it was created. Such
feature should be carefully designed to allow safe destruction of a Jail
without the possibility of releasing a process which is in Jail from the
actual jail. Each process which is attached into a Jail cannot leave it
until the end of a Process (i.e. when finalizing a Process). All jails
are kept being referenced in the JailManagement. When a last attached
process is finalized, the Jail is automatically destroyed.
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This now builds most of the kernel source files for both x86(_64) and
the aarch64 build. Also remove a bunch of stubbed functions. :^)
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Let's put the power_state global node into the /sys/kernel directory,
because that directory represents all global nodes and variables being
related to the Kernel. It's also a mutable node, that is more acceptable
being in the mentioned directory due to the fact that all other files in
the /sys/firmware directory are just firmware blobs and are not mutable
at all.
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Now that all global nodes are located in the /sys/kernel directory, we
can safely drop the global nodes in /proc, which includes both /proc/net
and /proc/sys directories as well.
This in fact leaves the ProcFS to only have subdirectories for processes
and the "self" symbolic link to reflect the current process being run.
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The ProcFS is an utter mess currently, so let's start move things that
are not related to processes-info. To ensure it's done in a sane manner,
we start by duplicating all /proc/ global nodes to the /sys/kernel/
directory, then we will move Userland to use the new directory so the
old directory nodes can be removed from the /proc directory.
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Although this code worked quite well, it is considered to be a code
duplication with the TmpFS code which is more tested and works quite
well for a variety of cases. The only valid reason to keep this
filesystem was that it enforces that no regular files will be created at
all in the filesystem. Later on, we will re-introduce this feature in a
sane manner. Therefore, this can be safely removed after SystemServer no
longer uses this filesystem type anymore.
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Also update Random.cpp such that it builds for aarch64.
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ProcessProcFSTraits.cpp is also added the CMakeLists.
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With all these functions stubbed, Scheduler.cpp is now buidable!
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A few more stubs have been added to support the building of this file
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This sets up the RPi::Timer to trigger an interurpt every 4ms using one
of the comparators. The actual time is calculated by looking at the main
counter of the RPi::Timer using the Timer::update_time function.
A stub for Scheduler::timer_tick is also added, since the TimeManagement
code now calls the function.
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This commit adds read-only support for the FAT32 filesystem. It also
includes support for long file names.
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This change ensures that the scheduler doesn't depend on a platform
specific or arch-specific code when it initializes itself, but rather we
ensure that in compile-time we will generate the appropriate code to
find the correct arch-specific current time methods.
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This is done by generating a Kernel/Version.h header with major version,
minor version, and git hash.
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This was necessary until a few months ago because of b0rked toolchain
options.
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Also remove UserOrKernelBuffer::{read, write} and __stack_chk_fail from
Dummy.cpp and init.cpp respectively.
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Nobody uses this because the x86 prekernel environment is corrupting the
ramdisk image prior to running the actual kernel. In the future we can
ensure that the prekernel doesn't corrupt the ramdisk if we want to
bring support back. In addition to that, we could just use a RAM based
filesystem to load whatever is needed like in Linux, without the need of
additional filesystem driver.
For the mentioned corruption problem, look at issue #9893.
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This class is intended to replace all IOAddress usages in the Kernel
codebase altogether. The idea is to ensure IO can be done in
arch-specific manner that is determined mostly in compile-time, but to
still be able to use most of the Kernel code in non-x86 builds. Specific
devices that rely on x86-specific IO instructions are already placed in
the Arch/x86 directory and are omitted for non-x86 builds.
The reason this works so well is the fact that x86 IO space acts in a
similar fashion to the traditional memory space being available in most
CPU architectures - the x86 IO space is essentially just an array of
bytes like the physical memory address space, but requires x86 IO
instructions to load and store data. Therefore, many devices allow host
software to interact with the hardware registers in both ways, with a
noticeable trend even in the modern x86 hardware to move away from the
old x86 IO space to exclusively using memory-mapped IO.
Therefore, the IOWindow class encapsulates both methods for x86 builds.
The idea is to allow PCI devices to be used in either way in x86 builds,
so when trying to map an IOWindow on a PCI BAR, the Kernel will try to
find the proper method being declared with the PCI BAR flags.
For old PCI hardware on non-x86 builds this might turn into a problem as
we can't use port mapped IO, so the Kernel will gracefully fail with
ENOTSUP error code if that's the case, as there's really nothing we can
do within such case.
For general IO, the read{8,16,32} and write{8,16,32} methods are
available as a convenient API for other places in the Kernel. There are
simply no direct 64-bit IO API methods yet, as it's not needed right now
and is not considered to be Arch-agnostic too - the x86 IO space doesn't
support generating 64 bit cycle on IO bus and instead requires two 2
32-bit accesses. If for whatever reason it appears to be necessary to do
IO in such manner, it could probably be added with some neat tricks to
do so. It is recommended to use Memory::TypedMapping struct if direct 64
bit IO is actually needed.
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The APICTimer, HPET and RTC (the RTC timer is in the context of the PC
RTC here) are timers that exist only in x86 platforms, therefore, we
move the handling code and the initialization code to the Arch/x86/Time
directory. Other related code patterns in the TimeManagement singleton
and in the Random.cpp file are guarded with #ifdef to ensure they are
only compiled for x86 builds.
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The new VGAIOArbiter class is now responsible to conduct x86-specific
instructions to control VGA hardware from the old ISA ports. This allows
us to ensure the GraphicsManagement code doesn't use x86-specific code,
thus allowing it to be compiled within non-x86 kernel builds.
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The code in init.cpp is specific to the x86 initialization sequence, so
move it to the Arch/x86 directory in the same fashion like the aarch64
pattern.
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The PIC and APIC code are specific to x86 platforms, so move them out of
the general Interrupts directory to Arch/x86/common/Interrupts directory
instead.
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That code heavily relies on x86-specific instructions, and while other
CPU architectures and platforms can have PCI IDE controllers, currently
we don't support those, so this code is a special case which needs to be
in the Arch/x86 directory.
In the future it could be put back to the original place when we make it
more generic and suitable for other platforms.
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To do this, we make the QEMUDisplayConnector class more standalone so it
does not need to inherit from the BochsDisplayConnector class.
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The i8042 controller with its attached devices, the PS2 keyboard and
mouse, rely on x86-specific IO instructions to work. Therefore, move
them to the Arch/x86 directory to make it easier to omit the handling
code of these devices.
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The ISA IDE controller code makes sense to be compiled in a x86 build as
it relies on access to the x86 IO space. For other architectures, we can
just omit the code as there's no way we can use that code again.
To ensure we can omit the code easily, we move it to the Arch/x86
directory.
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The VMWare backdoor handling code involves many x86-specific
instructions and therefore should be in the Arch/x86 directory. This
ensures we can easily omit the code in compile-time for non-x86 builds.
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It seems more correct to let each platform to define its own sequence of
initialization of the PCI bus, so let's remove the #if flags and just
put the entire Initializer.cpp file in the appropriate code directory.
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The PCSpeaker code is specific to x86 platforms, thus it makes sense to
put in the Arch/x86 subdirectory.
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The simple PCI::HostBridge class implements access to the PCI
configuration space by using x86 IO instructions. Therefore, it should
be put in the Arch/x86/PCI directory so it can be easily omitted for
non-x86 builds.
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kprintf should not really care about the hardware-specific details of
each UART or serial port out there, so instead of using x86 specific
instructions, let's ensure that we will compile only the relevant code
for debug output for a targeted-specific platform.
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The RTC and CMOS are currently only supported for x86 platforms and use
specific x86 instructions to produce only certain x86 plaform operations
and results, therefore, we move them to the Arch/x86 specific directory.
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Many code patterns and hardware procedures rely on reliable delay in the
microseconds granularity, and since they are using such delays which are
valid cases, but should not rely on x86 specific code, we allow to
determine in compile time the proper platform-specific code to use to
invoke such delays.
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