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The Serenity Operating System 🐞
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2019-04-21
Snake+Minesweeper: Exit process when game window is closed.
Andreas Kling
2019-04-20
Snake: Show the highest score achieved so far (in this session.)
Andreas Kling
2019-04-20
LibGUI+Minesweeper: Add GWindow::set_resizable().
Andreas Kling
2019-04-20
Snake: Add a window icon. :^)
Andreas Kling
2019-04-20
Snake: Disable double-buffering for the game window.
Andreas Kling
2019-04-20
Snake: Add some more fruit types.
Andreas Kling
2019-04-20
Snake: Tweak game speed so it's not too easy.
Andreas Kling
2019-04-20
Snake: Try to only repaint the parts that actually changed between ticks.
Andreas Kling
2019-04-20
Get rid of SERENITY macro since the compiler already defines __serenity__
Andreas Kling
2019-04-20
Snake: Use a vegetable icon for the fruit.
Andreas Kling
2019-04-20
Snake: Clear the movement queue on game reset.
Andreas Kling
2019-04-20
Snake: Use a queue for the movement inputs.
Andreas Kling
2019-04-20
Snake: Flesh out a basic snake game :^)
Andreas Kling
2019-04-20
Snake: Import skeleton of a new snake game.
Andreas Kling
2019-04-15
Minesweeper: Add little icons to the flags and timer labels.
Andreas Kling
2019-04-15
Minesweeper: Paint a grid pattern below the mines.
Andreas Kling
2019-04-15
LibCore: Add a CConfigFile class, a simple INI file parser.
Andreas Kling
2019-04-14
Minesweeper: Add flag counter and game timer.
Andreas Kling
2019-04-14
Minesweeper: Flood fill should include the first numbered found.
Andreas Kling
2019-04-13
WindowServer+LibGUI: Add ability to set per-window icons.
Andreas Kling
2019-04-13
Minesweeper: Make it possible to win the game. :^)
Andreas Kling
2019-04-13
Minesweeper: Add some menus.
Andreas Kling
2019-04-13
Minesweeper: Turn the field into a GFrame for that containery look.
Andreas Kling
2019-04-13
Minesweeper: Fix wrong adjacency numbers on right and bottom edges.
Andreas Kling
2019-04-13
Minesweeper: More implementation work.
Andreas Kling
2019-04-13
Minesweeper: Start working on a simple minesweeper game. :^)
Andreas Kling