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2019-04-21Snake+Minesweeper: Exit process when game window is closed.Andreas Kling
2019-04-20Snake: Show the highest score achieved so far (in this session.)Andreas Kling
2019-04-20LibGUI+Minesweeper: Add GWindow::set_resizable().Andreas Kling
2019-04-20Snake: Add a window icon. :^)Andreas Kling
2019-04-20Snake: Disable double-buffering for the game window.Andreas Kling
2019-04-20Snake: Add some more fruit types.Andreas Kling
2019-04-20Snake: Tweak game speed so it's not too easy.Andreas Kling
2019-04-20Snake: Try to only repaint the parts that actually changed between ticks.Andreas Kling
2019-04-20Get rid of SERENITY macro since the compiler already defines __serenity__Andreas Kling
2019-04-20Snake: Use a vegetable icon for the fruit.Andreas Kling
2019-04-20Snake: Clear the movement queue on game reset.Andreas Kling
2019-04-20Snake: Use a queue for the movement inputs.Andreas Kling
2019-04-20Snake: Flesh out a basic snake game :^)Andreas Kling
2019-04-20Snake: Import skeleton of a new snake game.Andreas Kling
2019-04-15Minesweeper: Add little icons to the flags and timer labels.Andreas Kling
2019-04-15Minesweeper: Paint a grid pattern below the mines.Andreas Kling
2019-04-15LibCore: Add a CConfigFile class, a simple INI file parser.Andreas Kling
2019-04-14Minesweeper: Add flag counter and game timer.Andreas Kling
2019-04-14Minesweeper: Flood fill should include the first numbered found.Andreas Kling
2019-04-13WindowServer+LibGUI: Add ability to set per-window icons.Andreas Kling
2019-04-13Minesweeper: Make it possible to win the game. :^)Andreas Kling
2019-04-13Minesweeper: Add some menus.Andreas Kling
2019-04-13Minesweeper: Turn the field into a GFrame for that containery look.Andreas Kling
2019-04-13Minesweeper: Fix wrong adjacency numbers on right and bottom edges.Andreas Kling
2019-04-13Minesweeper: More implementation work.Andreas Kling
2019-04-13Minesweeper: Start working on a simple minesweeper game. :^)Andreas Kling