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2019-09-22LibCore: Remove ObjectPtr in favor of RefPtrAndreas Kling
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22LibCore: Make CObject reference-countedAndreas Kling
Okay, I've spent a whole day on this now, and it finally kinda works! With this patch, CObject and all of its derived classes are reference counted instead of tree-owned. The previous, Qt-like model was nice and familiar, but ultimately also outdated and difficult to reason about. CObject-derived types should now be stored in RefPtr/NonnullRefPtr and each class can be constructed using the forwarding construct() helper: auto widget = GWidget::construct(parent_widget); Note that construct() simply forwards all arguments to an existing constructor. It is inserted into each class by the C_OBJECT macro, see CObject.h to understand how that works. CObject::delete_later() disappears in this patch, as there is no longer a single logical owner of a CObject.
2019-09-21LibGUI: Convert custom widgets and subclasses to ObjectPtrAndreas Kling
2019-09-21GButton: Convert most code to using ObjectPtr for GButtonAndreas Kling
2019-09-21LibGUI: Convert GWindow to ObjectPtrAndreas Kling
2019-09-21LibCore: Remove CTimer::create() overloads in favor of construct()Andreas Kling
2019-09-21LibGUI: Convert GWidget to ObjectPtrAndreas Kling
2019-09-21LibGUI: Convert GLabel to ObjectPtrAndreas Kling
2019-09-20LibCore: Convert CTimer to ObjectPtrAndreas Kling
2019-09-14LibGUI: Simplify GCommonActions a bitAndreas Kling
Use the same callback signature as GAction so we can just forward it to GAction instead of chaining callbacks.
2019-09-05Snake: Added GCommonActionsrhin123
2019-09-05Minesweeper: Added GCommonActionsrhin123
2019-08-27Minesweeper: Reorganize menus a bitAndreas Kling
Move some of the "Game" menu into the app menu, and add a separate menu for the difficulty setting.
2019-08-27Snake: Merge "Game" menu into the app menuAndreas Kling
2019-08-12Minesweeper: Make the SquareButtons non-checkableAndreas Kling
We manage the checked state of these buttons manually in the code, and we don't want the user to interfere with it, which would be possible if we put them in checkable state.
2019-07-29Minesweeper: refactor on_square_clicked and flood_markDrew Stratford
Both on_square_clicked and flood_mark were very similar so I've introduced the on_square_clicked_impl function which is now called by on_square_clicked and flood_fill.
2019-07-29Minesweeper: updated flood_fill to use QueueDrew Stratford
2019-07-29Minesweeper: make Field::flood_fill iterativeDrew Stratford
This change uses an iterative traversal to avoid stack overflows in, the previously recursive, flood_fill.
2019-07-28WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.Andreas Kling
Now that we support more than 2 clients per shared buffer, we can use them for window icons. I didn't do that previously since it would have made the Taskbar process unable to access the icons. This opens up some nice possibilities for programmatically generated icons.
2019-07-23LibGUI: Get rid of GWindow::should_exit_event_loop_on_close().Andreas Kling
This behavior and API was extremely counter-intuitive since our default behavior was for applications to never exit after you close all of their windows. Now that we exit the event loop by default when the very last GWindow is deleted, we don't have to worry about this.
2019-07-20GWidget: Add set_preferred_size(width, height) overload.Andreas Kling
It was annoying to always write set_preferred_size({ width, height }). :^)
2019-07-18LibDraw: Introduce (formerly known as SharedGraphics.)Andreas Kling
Instead of LibGUI and WindowServer building their own copies of the drawing and graphics code, let's it in a separate LibDraw library. This avoids building the code twice, and will encourage better separation of concerns. :^)
2019-07-11Minesweeper: Remove use of copy_ref().Andreas Kling
2019-07-03AK: Add String::number() for creating a String from a number.Andreas Kling
Instead of manually doing String::format("%d"/"%u") everywhere, let's have a String API for this. It's just a wrapper around format() for now, but it could be made more efficient in the future.
2019-07-01Minesweeper: Move configuration reading to FieldJookia
This makes more sense as it's where configuration writing happens.
2019-07-01Minesweeper: Allow single-click chordingJookia
This is how other Minesweeper games I've played usually behave. Single-click chording can be disabled from the menu or config file.
2019-06-30Meta: Removed all gitignore in the source tree only keeping the root oneVAN BOSSUYT Nicolas
2019-06-30GUI: Use Win2K-like "warm gray" color instead of the older colder gray.Andreas Kling
Someone suggested this a long time ago and I never got around to it. So here we go, here's the warm gray! I have to admit I like it better. :^)
2019-06-27Snake: Use NonnullRefPtrVector.Andreas Kling
2019-06-21AK: Rename RetainPtr => RefPtr and Retained => NonnullRefPtr.Andreas Kling
2019-06-07Meta: Tweak .clang-format to not wrap braces after enums.Andreas Kling
2019-06-07Games: Run clang-format on everything.Andreas Kling
2019-05-28Add clang-format fileRobin Burchell
Also run it across the whole tree to get everything using the One True Style. We don't yet run this in an automated fashion as it's a little slow, but there is a snippet to do so in makeall.sh.
2019-05-19Minesweeper: Make things a little more friendly at the startRobin Burchell
Rather than having the first click hit a bomb, if the first click would hit a bomb, instead, reset the game board. This is a (sort of) feature of Windows minesweeper, and IMO makes playing a bit more fun :-)
2019-05-13Fix "make clean" not deleting app binaries.Andreas Kling
2019-05-11Fix some more victims of the new default layout spacing.Andreas Kling
2019-05-06Minesweeper: Flag unflagged mines on win.Andreas Kling
2019-05-02Minesweeper: Fix lag when changing the field size.Andreas Kling
Use a number of techniques to avoid freezing the UI for too long. - Keep reusing the same widgets for the squares once they've been created. - Temporarily disable widget updates. - Avoid some redundant work on each run of reset().
2019-04-28Minesweeper: Add considering feature, where middle clicking marks with '?'Andreas Kling
This is useful in the harder modes, for trying out different possibilities.
2019-04-26Minesweeper: Implement some feature requests.Andreas Kling
Someone was playing this game and suggested a number of improvements so here we go trying to address them: - Add "chording" support, where you can click a numbered square using both mouse buttons simultaneously to sweep all non-flagged adjacent squares. - Mis-flagged squares are now revealed as such on game over, with a special "bad flag" icon. - The game timer now shows tenths of seconds. It also doesn't start until you click the first square. - Add the three difficulty modes from the classic Windows version.
2019-04-26Games: Use Makefile.common here too.Andreas Kling
2019-04-21Snake+Minesweeper: Exit process when game window is closed.Andreas Kling
2019-04-20Snake: Show the highest score achieved so far (in this session.)Andreas Kling
2019-04-20LibGUI+Minesweeper: Add GWindow::set_resizable().Andreas Kling
2019-04-20Snake: Add a window icon. :^)Andreas Kling
2019-04-20Snake: Disable double-buffering for the game window.Andreas Kling
There's no need to use automatic double-buffering here since we manage the backing store manually.
2019-04-20Snake: Add some more fruit types.Andreas Kling
2019-04-20Snake: Tweak game speed so it's not too easy.Andreas Kling
2019-04-20Snake: Try to only repaint the parts that actually changed between ticks.Andreas Kling
2019-04-20Get rid of SERENITY macro since the compiler already defines __serenity__Andreas Kling
This makes it a bit easier to use AK templates out-of-tree.