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2020-03-13Applications: Use "Document - AppName" window title formatTibor Nagy
Fixes #1444
2020-03-13Solitaire: Fix automatic moving of cardsTill Mayer
A previous change trying to fix an assertion error completely broke the automatic moving of cards, this commit will fix this problem
2020-03-13Solitaire: Minor tweaks to animation x_velocity and bouncynessTill Mayer
2020-03-13Solitaire: Add about dialog and 32x32 iconTill Mayer
2020-03-11Solitaire: Remove redundant check and fix formatting mistakesTill Mayer
2020-03-11Solitaire: Make sure to not add card twice to m_focused_cardsTill Mayer
There is a possibility that the same card gets added twice to m_focused_cards when first mousedown_event fires and then doubleclick_event, without the cards redrawing first. This would cause mouseup_event to try to pop too many cards from the stack, causing an assertion to fail. When the system is laggy there is also a high possibility that mousedown_event would fire twice without redrawing the cards first, causing another assertion to fail. Addditional mousedown_events will just be ignored now.
2020-03-09Games: Added solitaireTill Mayer
Added a solitaire game. Currently there are graphics missing on some of the cards, but the game is fully functional. Press F12 to show the game-over animation manually.
2020-03-07LibGUI: Move Icon and FontDatabase into the GUI namespaceShannon Booth
We also clean up some old references to the old G prefixed GUI classes This also fixes a potential bug with using: C_OBJECT_ABSTRACT(GAbstractButton) instead of C_OBJECT_ABSTRACT(AbstractButton)
2020-03-04LibCore: Make Core::Object::add<ChildType> return a ChildType&Andreas Kling
Since the returned object is now owned by the callee object, we can simply vend a ChildType&. This allows us to use "." instead of "->" at the call site, which is quite nice. :^)
2020-03-04LibGUI: Use GUI::Window::set_main_widget<WidgetType>() in clientsAndreas Kling
2020-03-04LibGUI: Use set_layout<LayoutType>() in lots of client codeAndreas Kling
2020-03-03LibGUI: Remove Button& parameter from Button::on_click hookAndreas Kling
There was but a single user of this parameter and it's a bit tedious to write it out every time, so let's get rid of it.
2020-02-26Minesweeper: Perform sanity check on configuration (#1300)Jesse
This addresses the issue found in #1261. Previously we weren't doing any form of sanity checking on the values in the configuration file, meaning that a user could input a ridiculous number of mines such that the number of mines is larger than the number of squares on the field.
2020-02-25Snake: Persist high scoreTibor Nagy
2020-02-25Build: Only look at SUBDIRS with Makefilesjoshua stein
If a directory is renamed or deleted before 'make clean', git will delete the Makefile but leave all of the object and dependency files around. When make would try to recurse into that directory from the wildcard, it would error out since there is no Makefile.
2020-02-25AK: Make Vector use size_t for its size and capacityAndreas Kling
2020-02-24AK: Make HashTable and HashMap use size_t for size and capacityAndreas Kling
2020-02-23LibGUI: Remove parent parameter to GUI::Widget constructorAndreas Kling
2020-02-23LibGUI: Make GUI::Frame have the 2px sunken container look by defaultAndreas Kling
The overwhelming majority of GUI::Frame users set the same appearance, so let's just make it the default.
2020-02-23Userspace: Use Core::Object::add() when building interfacesAndreas Kling
2020-02-20Minesweeper: Use system theme colors for empty square bordersTibor Nagy
2020-02-16LibGUI: Add forwarding headerAndreas Kling
This patch adds <LibGUI/Forward.h> and uses it a bunch. It also dragged various header dependency reduction changes into it.
2020-02-14LibGUI: Remove some header dependencies from Widget.hAndreas Kling
2020-02-06LibGUI: Remove leading G from filenamesAndreas Kling
2020-02-06LibCore: Remove leading C from filenamesAndreas Kling
2020-02-06LibGUI: Rename {H,V}BoxLayout => {Horizontal,Vertical}BoxLayoutAndreas Kling
2020-02-06LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()Andreas Kling
Code that just wants to open a Gfx::Bitmap from a file should not be calling the PNG codec directly.
2020-02-06LibGfx: Unpublish Gfx::Size from the global namespaceAndreas Kling
2020-02-06LibGfx: Unpublish Gfx::Point from global namespaceAndreas Kling
2020-02-06LibGfx: Unpublish Gfx::Rect from global namespaceAndreas Kling
2020-02-06LibGfx: Rename GraphicsBitmap.{cpp,h} => Bitmap.{cpp,h}Andreas Kling
2020-02-06LibGfx: Rename from LibDraw :^)Andreas Kling
2020-02-06LibDraw: Put all classes in the Gfx namespaceAndreas Kling
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
2020-02-02LibGUI: Put all classes in the GUI namespace and remove the leading GAndreas Kling
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02LibCore: Put all classes in the Core namespace and remove the leading CAndreas Kling
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
2020-02-02LibGUI: Add GHBoxLayout and GVBoxLayout convenience classesAndreas Kling
2020-02-02Minesweeper: Make sure first tile revealed is always blank (#1164)pfg
2020-01-18Meta: Add license header to source filesAndreas Kling
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
2020-01-17Kernel: Add "accept" pledge promise for accepting incoming connectionsAndreas Kling
This patch adds a new "accept" promise that allows you to call accept() on an already listening socket. This lets programs set up a socket for for listening and then dropping "inet" and/or "unix" so that only incoming (and existing) connections are allowed from that point on. No new outgoing connections or listening server sockets can be created. In addition to accept() it also allows getsockopt() with SOL_SOCKET and SO_PEERCRED, which is used to find the PID/UID/GID of the socket peer. This is used by our IPC library when creating shared buffers that should only be accessible to a specific peer process. This allows us to drop "unix" in WindowServer and LookupServer. :^) It also makes the debugging/introspection RPC sockets in CEventLoop based programs work again.
2020-01-12Games: Use pledge()Andreas Kling
2019-12-31Applications: Implement some missing MenuBars & AboutDialogsJami Kettunen
2019-12-25Build: support library and generator dependenciesjoshua stein
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each subdirectory Makefile listing the libraries needed for building/linking such as "LIB_DEPS = Core GUI Draw IPC Core". This adds each library as an -L and -l argument in LDFLAGS, but also adds the library.a file as a link dependency on the current $(PROGRAM). This causes the given library to be (re)built before linking the current $(PROGRAM), but will also re-link any binaries depending on that library when it is modified, when running make from the root directory. Also turn generator tools like IPCCompiler into dependencies on the files they generate, so they are built on-demand when a particular directory needs them. This all allows the root Makefile to just list directories and not care about the order, as all of the dependency tracking will figure it out.
2019-12-24LibGUI+LibDraw: Add "Palette" concept for scoped color themingAndreas Kling
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
2019-12-23WindowServer+LibGUI: Implement basic color themingAndreas Kling
Color themes are loaded from .ini files in /res/themes/ The theme can be switched from the "Themes" section in the system menu. The basic mechanism is that WindowServer broadcasts a SharedBuffer with all of the color values of the current theme. Clients receive this with the response to their initial WindowServer::Greet handshake. When the theme is changed, WindowServer tells everyone by sending out an UpdateSystemTheme message with a new SharedBuffer to use. This does feel somewhat bloated somehow, but I'm sure we can iterate on it over time and improve things. To get one of the theme colors, use the Color(SystemColor) constructor: painter.fill_rect(rect, SystemColor::HoverHighlight); Some things don't work 100% right without a reboot. Specifically, when constructing a GWidget, it will set its own background and foreground colors based on the current SystemColor::Window and SystemColor::Text. The widget is then stuck with these values, and they don't update on system theme change, only on app restart. All in all though, this is pretty cool. Merry Christmas! :^)
2019-12-20Build: clean up build system, use one shared Makefilejoshua stein
Allow everything to be built from the top level directory with just 'make', cleaned with 'make clean', and installed with 'make install'. Also support these in any particular subdirectory. Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as it runs. Kernel and early host tools (IPCCompiler, etc.) are built as object.host.o so that they don't conflict with other things built with the cross-compiler.
2019-12-09LibGUI: Make GMenu inherit from CObjectAndreas Kling
This is primarily to make it possible to pass a GMenu* where a CObject* is expected.
2019-12-02WindowServer: Port to the new IPC systemAndreas Kling
This patch introduces code generation for the WindowServer IPC with its clients. The client/server endpoints are defined by the two .ipc files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc It now becomes significantly easier to add features and capabilities to WindowServer since you don't have to know nearly as much about all the intricate paths that IPC messages take between LibGUI and WSWindow. The new system also uses significantly less IPC bandwidth since we're now doing packed serialization instead of passing fixed-sized structs of ~600 bytes for each message. Some repaint coalescing optimizations are lost in this conversion and we'll need to look at how to implement those in the new world. The old CoreIPC::Client::Connection and CoreIPC::Server::Connection classes are removed by this patch and replaced by use of ConnectionNG, which will be renamed eventually. Goodbye, old WindowServer IPC. You served us well :^)
2019-09-22LibCore: Remove ObjectPtr in favor of RefPtrAndreas Kling
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22LibCore: Make CObject reference-countedAndreas Kling
Okay, I've spent a whole day on this now, and it finally kinda works! With this patch, CObject and all of its derived classes are reference counted instead of tree-owned. The previous, Qt-like model was nice and familiar, but ultimately also outdated and difficult to reason about. CObject-derived types should now be stored in RefPtr/NonnullRefPtr and each class can be constructed using the forwarding construct() helper: auto widget = GWidget::construct(parent_widget); Note that construct() simply forwards all arguments to an existing constructor. It is inserted into each class by the C_OBJECT macro, see CObject.h to understand how that works. CObject::delete_later() disappears in this patch, as there is no longer a single logical owner of a CObject.
2019-09-21LibGUI: Convert custom widgets and subclasses to ObjectPtrAndreas Kling