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The Serenity Operating System 🐞
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Games
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Snake
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main.cpp
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Author
2019-12-09
LibGUI: Make GMenu inherit from CObject
Andreas Kling
2019-09-21
LibGUI: Convert custom widgets and subclasses to ObjectPtr
Andreas Kling
2019-09-21
LibGUI: Convert GWindow to ObjectPtr
Andreas Kling
2019-09-14
LibGUI: Simplify GCommonActions a bit
Andreas Kling
2019-09-05
Snake: Added GCommonActions
rhin123
2019-08-27
Snake: Merge "Game" menu into the app menu
Andreas Kling
2019-07-28
WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Andreas Kling
2019-07-23
LibGUI: Get rid of GWindow::should_exit_event_loop_on_close().
Andreas Kling
2019-06-07
Games: Run clang-format on everything.
Andreas Kling
2019-04-21
Snake+Minesweeper: Exit process when game window is closed.
Andreas Kling
2019-04-20
Snake: Add a window icon. :^)
Andreas Kling
2019-04-20
Snake: Disable double-buffering for the game window.
Andreas Kling
2019-04-20
Snake: Add some more fruit types.
Andreas Kling
2019-04-20
Snake: Flesh out a basic snake game :^)
Andreas Kling
2019-04-20
Snake: Import skeleton of a new snake game.
Andreas Kling