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The Serenity Operating System 🐞
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Games
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Snake
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main.cpp
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Author
2020-11-04
Minesweeper+Snake: load config file before calling unveil()
Brendan Coles
2020-11-02
Games: Use pledge and unveil
Brendan Coles
2020-11-01
Games: Use GUI::Icon::default_icon to set application icon
Brendan Coles
2020-08-17
Games: Add missing separators to the application menus
Tibor Nagy
2020-08-15
Misc: Use automatic window positioning in more applications
Linus Groh
2020-07-04
LibGUI: Turn GUI::Application::the() into a pointer
Andreas Kling
2020-07-04
LibGUI: Make GUI::Application a Core::Object
Andreas Kling
2020-04-21
LibGUI: Make MenuBar a Core::Object
Andreas Kling
2020-04-04
LibGUI: Add MenuBar::add_menu(name)
Andreas Kling
2020-03-04
LibGUI: Use GUI::Window::set_main_widget<WidgetType>() in clients
Andreas Kling
2020-02-25
Snake: Persist high score
Tibor Nagy
2020-02-06
LibGUI: Remove leading G from filenames
Andreas Kling
2020-02-06
LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Andreas Kling
2020-02-06
LibGfx: Rename from LibDraw :^)
Andreas Kling
2020-02-06
LibDraw: Put all classes in the Gfx namespace
Andreas Kling
2020-02-02
LibGUI: Put all classes in the GUI namespace and remove the leading G
Andreas Kling
2020-01-18
Meta: Add license header to source files
Andreas Kling
2020-01-17
Kernel: Add "accept" pledge promise for accepting incoming connections
Andreas Kling
2020-01-12
Games: Use pledge()
Andreas Kling
2019-12-31
Applications: Implement some missing MenuBars & AboutDialogs
Jami Kettunen
2019-12-09
LibGUI: Make GMenu inherit from CObject
Andreas Kling
2019-09-21
LibGUI: Convert custom widgets and subclasses to ObjectPtr
Andreas Kling
2019-09-21
LibGUI: Convert GWindow to ObjectPtr
Andreas Kling
2019-09-14
LibGUI: Simplify GCommonActions a bit
Andreas Kling
2019-09-05
Snake: Added GCommonActions
rhin123
2019-08-27
Snake: Merge "Game" menu into the app menu
Andreas Kling
2019-07-28
WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Andreas Kling
2019-07-23
LibGUI: Get rid of GWindow::should_exit_event_loop_on_close().
Andreas Kling
2019-06-07
Games: Run clang-format on everything.
Andreas Kling
2019-04-21
Snake+Minesweeper: Exit process when game window is closed.
Andreas Kling
2019-04-20
Snake: Add a window icon. :^)
Andreas Kling
2019-04-20
Snake: Disable double-buffering for the game window.
Andreas Kling
2019-04-20
Snake: Add some more fruit types.
Andreas Kling
2019-04-20
Snake: Flesh out a basic snake game :^)
Andreas Kling
2019-04-20
Snake: Import skeleton of a new snake game.
Andreas Kling