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Snake
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SnakeGame.h
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2020-06-10
LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
Andreas Kling
2020-02-25
AK: Make Vector use size_t for its size and capacity
Andreas Kling
2020-02-23
LibGUI: Remove parent parameter to GUI::Widget constructor
Andreas Kling
2020-02-06
LibGUI: Remove leading G from filenames
Andreas Kling
2020-02-06
LibGfx: Unpublish Gfx::Rect from global namespace
Andreas Kling
2020-02-06
LibDraw: Put all classes in the Gfx namespace
Andreas Kling
2020-02-02
LibGUI: Put all classes in the GUI namespace and remove the leading G
Andreas Kling
2020-02-02
LibCore: Put all classes in the Core namespace and remove the leading C
Andreas Kling
2020-01-18
Meta: Add license header to source files
Andreas Kling
2019-09-21
LibGUI: Convert custom widgets and subclasses to ObjectPtr
Andreas Kling
2019-06-27
Snake: Use NonnullRefPtrVector.
Andreas Kling
2019-06-21
AK: Rename RetainPtr => RefPtr and Retained => NonnullRefPtr.
Andreas Kling
2019-05-28
Add clang-format file
Robin Burchell
2019-04-20
Snake: Show the highest score achieved so far (in this session.)
Andreas Kling
2019-04-20
Snake: Add some more fruit types.
Andreas Kling
2019-04-20
Snake: Try to only repaint the parts that actually changed between ticks.
Andreas Kling
2019-04-20
Snake: Use a vegetable icon for the fruit.
Andreas Kling
2019-04-20
Snake: Use a queue for the movement inputs.
Andreas Kling
2019-04-20
Snake: Flesh out a basic snake game :^)
Andreas Kling
2019-04-20
Snake: Import skeleton of a new snake game.
Andreas Kling