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Games
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Snake
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SnakeGame.cpp
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Author
2020-10-31
LibGfx: Move FontDatabase from LibGUI to LibGfx
Andreas Kling
2020-10-26
Snake: Use the system default fixed-width font
Andreas Kling
2020-10-17
Games: Use new format functions.
asynts
2020-06-10
LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
Andreas Kling
2020-03-07
LibGUI: Move Icon and FontDatabase into the GUI namespace
Shannon Booth
2020-02-25
Snake: Persist high score
Tibor Nagy
2020-02-25
AK: Make Vector use size_t for its size and capacity
Andreas Kling
2020-02-23
LibGUI: Remove parent parameter to GUI::Widget constructor
Andreas Kling
2020-02-14
LibGUI: Remove some header dependencies from Widget.h
Andreas Kling
2020-02-06
LibGUI: Remove leading G from filenames
Andreas Kling
2020-02-06
LibGfx: Unpublish Gfx::Size from the global namespace
Andreas Kling
2020-02-06
LibGfx: Unpublish Gfx::Rect from global namespace
Andreas Kling
2020-02-06
LibGfx: Rename GraphicsBitmap.{cpp,h} => Bitmap.{cpp,h}
Andreas Kling
2020-02-06
LibGfx: Rename from LibDraw :^)
Andreas Kling
2020-02-06
LibDraw: Put all classes in the Gfx namespace
Andreas Kling
2020-02-02
LibGUI: Put all classes in the GUI namespace and remove the leading G
Andreas Kling
2020-02-02
LibCore: Put all classes in the Core namespace and remove the leading C
Andreas Kling
2020-01-18
Meta: Add license header to source files
Andreas Kling
2019-07-18
LibDraw: Introduce (formerly known as SharedGraphics.)
Andreas Kling
2019-06-27
Snake: Use NonnullRefPtrVector.
Andreas Kling
2019-06-07
Games: Run clang-format on everything.
Andreas Kling
2019-04-20
Snake: Show the highest score achieved so far (in this session.)
Andreas Kling
2019-04-20
Snake: Add some more fruit types.
Andreas Kling
2019-04-20
Snake: Tweak game speed so it's not too easy.
Andreas Kling
2019-04-20
Snake: Try to only repaint the parts that actually changed between ticks.
Andreas Kling
2019-04-20
Snake: Use a vegetable icon for the fruit.
Andreas Kling
2019-04-20
Snake: Clear the movement queue on game reset.
Andreas Kling
2019-04-20
Snake: Use a queue for the movement inputs.
Andreas Kling
2019-04-20
Snake: Flesh out a basic snake game :^)
Andreas Kling
2019-04-20
Snake: Import skeleton of a new snake game.
Andreas Kling