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path: root/Games/Snake/SnakeGame.cpp
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2020-02-14LibGUI: Remove some header dependencies from Widget.hAndreas Kling
2020-02-06LibGUI: Remove leading G from filenamesAndreas Kling
2020-02-06LibGfx: Unpublish Gfx::Size from the global namespaceAndreas Kling
2020-02-06LibGfx: Unpublish Gfx::Rect from global namespaceAndreas Kling
2020-02-06LibGfx: Rename GraphicsBitmap.{cpp,h} => Bitmap.{cpp,h}Andreas Kling
2020-02-06LibGfx: Rename from LibDraw :^)Andreas Kling
2020-02-06LibDraw: Put all classes in the Gfx namespaceAndreas Kling
2020-02-02LibGUI: Put all classes in the GUI namespace and remove the leading GAndreas Kling
2020-02-02LibCore: Put all classes in the Core namespace and remove the leading CAndreas Kling
2020-01-18Meta: Add license header to source filesAndreas Kling
2019-07-18LibDraw: Introduce (formerly known as SharedGraphics.)Andreas Kling
2019-06-27Snake: Use NonnullRefPtrVector.Andreas Kling
2019-06-07Games: Run clang-format on everything.Andreas Kling
2019-04-20Snake: Show the highest score achieved so far (in this session.)Andreas Kling
2019-04-20Snake: Add some more fruit types.Andreas Kling
2019-04-20Snake: Tweak game speed so it's not too easy.Andreas Kling
2019-04-20Snake: Try to only repaint the parts that actually changed between ticks.Andreas Kling
2019-04-20Snake: Use a vegetable icon for the fruit.Andreas Kling
2019-04-20Snake: Clear the movement queue on game reset.Andreas Kling
2019-04-20Snake: Use a queue for the movement inputs.Andreas Kling
2019-04-20Snake: Flesh out a basic snake game :^)Andreas Kling
2019-04-20Snake: Import skeleton of a new snake game.Andreas Kling