Age | Commit message (Collapse) | Author |
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The locator was a bit crashy since it would allow you to navigate
to invalid indices.
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This patch introduces the GUI::SyntaxHighlighter class, which can be
attached to a GUI::TextEditor to provide syntax highlighting.
The C++ syntax highlighting from HackStudio becomes a new class called
GUI::CppSyntaxHighlighter. This will make it possible to get C++ syntax
highlighting in any app that uses a GUI::TextEditor. :^)
Sidenote: It does feel a bit weird having a C++ lexer in a GUI toolkit
library, and we'll probably end up moving this out to a separate place
as this functionality grows larger.
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Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
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I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
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This makes getting a pseudoterminal pair a little bit more portable.
Note that grantpt() and unlockpt() are currently no-ops, since we've
already granted the pseudoterminal slave to the calling user.
We also accept O_CLOEXEC to posix_openpt(), unlike some systems. :^)
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We actually do support longer messages now since the message encoder
grows dynamically.
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Since BufferStream is about creating specific binary stream formats,
let's not have a flaky type like size_t in there. Instead, clients of
BufferStream can cast their size_t to the binary size they want to use.
Account for this in IPCCompiler by making String lengths always 32-bit.
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For memory profiles, we now keep track of which allocations are still
live at the end of the selected timeline range and only show those.
This is really cool, I have to admit. :^)
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"perfcore" is the file that the kernel generates after a process that
was recording performance events has exited.
This patch teaches ProfileViewer how to load (and symbolicate!) those
files so that we can look at them. This will need a bunch more work
to make it truly useful.
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This took me a moment. Welcome to the new world of GUI::Widget! :^)
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I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
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What was previously the "Int" type is now "Int32" and "Int64".
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This is a handy feature for any multi-line GTextEditor, so let's just
have it in the base widget. :^)
Fixes #1122.
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Technically the bottom 2MB is still identity-mapped for the kernel and
not made available to userspace at all, but for simplicity's sake we
can just ignore that and make "address < 0xc0000000" the canonical
check for user/kernel.
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As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
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This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
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Launching from the terminal inherits $PATH which includes
/usr/local/bin, but launching from the system menubar doesn't, so
HackStudio wasn't finding make installed from ports.
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Now that the "unix" pledge is no longer required for socket I/O, we can
drop it after making the connections we need in a program.
In most GUI program cases, once we've connected to the WindowServer by
instantiating a GApplication, we no longer need "unix" :^)
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Allow HOST_CXX to be passed to make which will be the actual host
C++ compiler used, such as 'make HOST_CXX=clang++'.
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Instead of using ByteBuffer (which always malloc() their storage) for
IPC message encoding, we now use a Vector<u8, 1024>, which means that
messages smaller than 1 KB avoid heap allocation entirely.
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Use FileSystemPath to figure out that "./foo.cpp" == "foo.cpp"
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Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".
This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM). This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.
Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.
This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
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GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.
It is possible to override the GApplication palette, and the palette
of any GWidget.
The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.
Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
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Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.
The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.
When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.
This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.
To get one of the theme colors, use the Color(SystemColor) constructor:
painter.fill_rect(rect, SystemColor::HoverHighlight);
Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.
All in all though, this is pretty cool. Merry Christmas! :^)
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I had to turn the tree nodes into RefCounted objects since it's not
possible to quick_sort() a Vector<OwnPtr<T>> at the moment.
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Replace the boring list view with an awesome tree view :^)
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Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
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