Age | Commit message (Collapse) | Author |
|
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
|
|
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".
This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM). This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.
Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.
This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
|
|
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
|
|
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
|
|
We were returning bogus indices and also failing to handle parents that
are roots.
This was visible in the broken line trees drawn by GTreeView.
|
|
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RPC clients now send JSON-encoded requests to the RPC server.
The connection also stays alive instead of disconnecting automatically
after the initial CObject graph dump.
JSON payloads are preceded by a single host-order encoded 32-bit int
containing the length of the payload.
So far, we have three RPC commands:
- Identify
- GetAllObjects
- Disconnect
We'll be adding more of these as we go along. :^)
|
|
|
|
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
|
|
This patch expands the object model of this program quite a bit.
We now have a RemoteProcess object that contains a list of remote root
RemoteObject objects.
The RemoteProcess vends a RemoteObjectGraphModel&, and indices in that
model have internal_data() pointing to a corresponding RemoteObject.
RemoteObjects in turn vend a RemoteObjectPropertyModel&, which is what
we use to show the object properties.
This is pretty cool :^)
|
|
|
|
|
|
This makes GTreeView paint the tree lines correctly. It's a bit weird
that this is needed, but straightforward to implement so meh.
|
|
Behold, my finest "1990's OOP cube icon" :^)
|
|
Here comes the foundation for a neat remote debugging tool.
Right now, it connects to a remote process's CEventLoop RPC socket and
retreives the remote object graph JSON dump. The remote object graph
is then reconstructed and exposed through a GModel subclass, which is
then displayed in a GTreeView.
It's pretty cool, I think. :^)
|