Age | Commit message (Collapse) | Author |
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Use this instead of uintptr_t throughout the codebase. This makes it
possible to pass a FlatPtr to something that has u32 and u64 overloads.
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This patch makes it possible to live-edit remote object properties by
simply double clicking on them in the property table view.
This is pretty neat! :^)
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This patch adds a magenta rectangle around the currently inspected
widget. This allows you to browse an app's widget tree somewhat
visually using the Inspector. :^)
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I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
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As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
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Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
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RPC clients now send JSON-encoded requests to the RPC server.
The connection also stays alive instead of disconnecting automatically
after the initial CObject graph dump.
JSON payloads are preceded by a single host-order encoded 32-bit int
containing the length of the payload.
So far, we have three RPC commands:
- Identify
- GetAllObjects
- Disconnect
We'll be adding more of these as we go along. :^)
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This patch expands the object model of this program quite a bit.
We now have a RemoteProcess object that contains a list of remote root
RemoteObject objects.
The RemoteProcess vends a RemoteObjectGraphModel&, and indices in that
model have internal_data() pointing to a corresponding RemoteObject.
RemoteObjects in turn vend a RemoteObjectPropertyModel&, which is what
we use to show the object properties.
This is pretty cool :^)
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