Age | Commit message (Collapse) | Author |
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New serenity_app() targets can be defined which allows application
icons to be emedded directly into the executable. The embedded
icons will then be used when creating an icon for that file in
LibGUI.
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This is a follow up to #2936 / d3e3b4ae56aa79d9bde12ca1f143dcf116f89a4c.
Affected programs:
- Applications: Browser (Download, View source, Inspect DOM tree, JS
console), Terminal (Settings)
- Demos: Cube, Eyes, Fire, HelloWorld, LibGfxDemo, WebView,
WidgetGallery
- DevTools: HackStudio, Inspector, Profiler
- Games: 2048, Minesweeper, Snake, Solitaire
- Userland: test-web
A few have been left out where manual positioning is done on purpose,
e.g. ClipboardManager (to be close to the menu bar) or VisualBuilder (to
preserve alignment of the multiple application windows).
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Having this on the stack makes whole-program teardown iffy. Turning it
into a Core::Object allows anyone who needs it to extends its lifetime.
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This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
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Closes https://github.com/SerenityOS/serenity/issues/2080
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I noticed these when playing with the demo locally:
- Use RGB32 instead of RGBA32 for the bitmap buffer. This avoids some
flickering that would sometimes occur.
- Clip the gradient fill to the widget rect rather than the painter
clip rect. In practice, the painter was always clipped to the widget
rect here, but it seems logical to say "fill widget with gradient."
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This renders a spinning 3D cube and demonstrates the 3D math classes
from LibGfx.
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