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2020-04-21LibGUI: Make MenuBar a Core::ObjectAndreas Kling
This makes it show up in Inspector with all the menus inside it. :^)
2020-04-04LibGUI: Add MenuBar::add_menu(name)Andreas Kling
This allows us to construct menus in a more natural way: auto& file_menu = menubar->add_menu("File"); file_menu.add_action(...); Instead of the old way: auto file_menu = GUI::Menu::construct(); file_menu->add_action(...); menubar->add_menu(file_menu);
2020-03-04LibGUI: Use GUI::Window::set_main_widget<WidgetType>() in clientsAndreas Kling
2020-02-27Piano: New timing system and zoomable piano rollWilliam McPherson
This patch allows roll notes to be of different sizes. This necessitates a new internal representation of time. BPM and time signatures are mostly implemented but not exposed. Roll notes are now sample-accurate and the grid is aligned to 60 BPM 4/4. The roll is divided by the time signature raised to some power of 2, giving the musical divisions of (in the case of 4/4) 16, 32, 64 etc. Before, our timing was derived from the buffer size and we relied on that to implement delay. Delay has been rewritten to be sample-granular. It's now exposed as the proper "divisions of a beat". Something to be wary of is that the last buffer in the loop is also used for the start of the next loop. In other words, we loop mid-buffer. This means we write WAVs with a tiny bit of silence due to breaking the loop after filling half a buffer. The data structure for the roll is an array of SinglyLinkedLists of RollNotes. Separating by pitch (via the array layout) makes insertion much simpler and faster. Using sorted lists (and thus SinglyLinkedListIterators) to do lookups is very quick as you know the sample of the next note and can just compare it to the current sample. I implemented this with HashMaps and the cost of lookups was abysmal. I also tried a single SinglyLinkedList and the insertion code got even more complicated than it already is.
2020-02-16LibGUI: Add forwarding headerAndreas Kling
This patch adds <LibGUI/Forward.h> and uses it a bunch. It also dragged various header dependency reduction changes into it.
2020-02-15LibGUI: Reduce menu-related header dependenciesAndreas Kling
2020-02-06LibGUI: Remove leading G from filenamesAndreas Kling
2020-02-06Piano: Add export actionWilliam McPherson
This is a pretty rudimentary WAV export function for Piano.
2020-02-06LibAudio: Remove leading A from filenamesAndreas Kling
2020-02-06LibCore: Remove leading C from filenamesAndreas Kling
2020-02-06LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()Andreas Kling
Code that just wants to open a Gfx::Bitmap from a file should not be calling the PNG codec directly.
2020-02-06LibGfx: Rename from LibDraw :^)Andreas Kling
2020-02-06LibDraw: Put all classes in the Gfx namespaceAndreas Kling
I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
2020-02-06LibAudio: Put all classes in the Audio namespace and remove leading AAndreas Kling
2020-02-02LibGUI: Put all classes in the GUI namespace and remove the leading GAndreas Kling
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02LibCore: Put all classes in the Core namespace and remove the leading CAndreas Kling
I've been wanting to do this for a long time. It's time we start being consistent about how this stuff works. The new convention is: - "LibFoo" is a userspace library that provides the "Foo" namespace. That's it :^) This was pretty tedious to convert and I didn't even start on LibGUI yet. But it's coming up next.
2020-01-31Piano: Rewrite applicationWilliam McPherson
Goals: - Switch to a more typical LibGUI arrangement - Separate GUI (MainWidget) and audio (AudioEngine) - Improve on existing features while retaining the same feature set Improvements: - Each GUI element is a separate widget - The wave (WaveWidget) scales with the window - The piano roll (RollWidget) scales horizontally and scrolls vertically - The piano (KeysWidget) fits as many notes as possible - The knobs (KnobsWidget) are now sliders - All mouse and key events are handled in constant time - The octave can be changed while playing notes - The same note can be played with the mouse, keyboard and roll at the same time, and the volume of the resulting note is scaled accordingly - Note frequency constants use the maximum precision available in a double
2020-01-18Meta: Add license header to source filesAndreas Kling
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
2019-12-31Applications: Implement some missing MenuBars & AboutDialogsJami Kettunen
2019-12-09LibGUI: Make GMenu inherit from CObjectAndreas Kling
This is primarily to make it possible to pass a GMenu* where a CObject* is expected.
2019-11-08LibGUI: Rename GEventLoop.{cpp,h} => GWindowServerConnectionAndreas Kling
The GEventLoop class is long gone, and the only class in these files is GWindowServerConnection, so let's update the file names. :^)
2019-09-22LibCore+LibGUI: Remove GEventLoop and use CEventLoop everywhereAndreas Kling
GEventLoop was just a dummy subclass of CEventLoop anyway. The only thing it actually did was make sure a GWindowServerConnectionw was instantiated. We now take care of that in GApplication instead. CEventLoop is now non-virtual and a little less confusing. :^)
2019-09-22LibCore: Make CObject reference-countedAndreas Kling
Okay, I've spent a whole day on this now, and it finally kinda works! With this patch, CObject and all of its derived classes are reference counted instead of tree-owned. The previous, Qt-like model was nice and familiar, but ultimately also outdated and difficult to reason about. CObject-derived types should now be stored in RefPtr/NonnullRefPtr and each class can be constructed using the forwarding construct() helper: auto widget = GWidget::construct(parent_widget); Note that construct() simply forwards all arguments to an existing constructor. It is inserted into each class by the C_OBJECT macro, see CObject.h to understand how that works. CObject::delete_later() disappears in this patch, as there is no longer a single logical owner of a CObject.
2019-09-21LibCore: Convert CFile to ObjectPtrAndreas Kling
2019-09-21LibGUI: Convert custom widgets and subclasses to ObjectPtrAndreas Kling
2019-09-21LibGUI: Convert GWindow to ObjectPtrAndreas Kling
2019-09-14LibGUI: Simplify GCommonActions a bitAndreas Kling
Use the same callback signature as GAction so we can just forward it to GAction instead of chaining callbacks.
2019-09-05Piano: Added GCommonActionsrhin123
2019-08-26Piano: Port threading to LibThreadSergey Bugaev
2019-07-28WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.Andreas Kling
Now that we support more than 2 clients per shared buffer, we can use them for window icons. I didn't do that previously since it would have made the Taskbar process unable to access the icons. This opens up some nice possibilities for programmatically generated icons.
2019-07-27Piano: Add an (empty) menubar so the app looks a little more complete.Andreas Kling
2019-07-23LibGUI: Get rid of GWindow::should_exit_event_loop_on_close().Andreas Kling
This behavior and API was extremely counter-intuitive since our default behavior was for applications to never exit after you close all of their windows. Now that we exit the event loop by default when the very last GWindow is deleted, we don't have to worry about this.
2019-07-23Piano: Exit the event loop on main window close.Andreas Kling
2019-07-17Port LibGUI to use CIPCClientSideConnectionRobin Burchell
As a consequence, move to use an explicit handshake() method rather than calling virtuals from the constructor. This seemed to not bother AClientConnection, but LibGUI crashes (rightfully) because of it.
2019-07-16Piano: Create the connection after the event loopRobin Burchell
Otherwise it will crash when registering the CNotifier.
2019-07-14Piano: Use CEventLoop::wake() to trigger repaint from sound thread.Andreas Kling
In order to repaint the GUI after the sound thread has produced some sweet new waves, we post a CCustomEvent to the main thread's event loop and then wake up that event loop via CEventLoop::wake().
2019-07-13Piano: Add 16x16 window icon.Andreas Kling
2019-07-13AudioServer: Assorted infrastructure workRobin Burchell
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader) * Add CLocalSocket, and CSocket::connect() variant for local address types. We make some small use of this in WindowServer (as that's where we modelled it from), but don't get too invasive as this PR is already quite large, and the WS I/O is a bit carefully done * Add an AClientConnection which will eventually be used to talk to AudioServer (and make use of it in Piano, though right now it really doesn't do anything except connect, using our new CLocalSocket...)
2019-07-13Piano: Use a secondary thread to write the audio stream.Andreas Kling
This frees up the main thread to draw the GUI. The secondary thread uses a pipe to trick the main thread's event loop to break out of select() and update() the PianoWidget. :^)
2019-07-13Piano: Start working on a desktop piano.Andreas Kling
The idea here is to implement a simple synhesizer that allows you to play music with your keyboard. :^) It's a huge hack currently but we can improve upon this.