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This patch allows roll notes to be of different sizes. This necessitates
a new internal representation of time. BPM and time signatures are
mostly implemented but not exposed.
Roll notes are now sample-accurate and the grid is aligned to 60 BPM
4/4. The roll is divided by the time signature raised to some power of
2, giving the musical divisions of (in the case of 4/4) 16, 32, 64 etc.
Before, our timing was derived from the buffer size and we relied on
that to implement delay. Delay has been rewritten to be sample-granular.
It's now exposed as the proper "divisions of a beat".
Something to be wary of is that the last buffer in the loop is also used
for the start of the next loop. In other words, we loop mid-buffer. This
means we write WAVs with a tiny bit of silence due to breaking the loop
after filling half a buffer.
The data structure for the roll is an array of SinglyLinkedLists of
RollNotes. Separating by pitch (via the array layout) makes insertion
much simpler and faster. Using sorted lists (and thus
SinglyLinkedListIterators) to do lookups is very quick as you know the
sample of the next note and can just compare it to the current sample. I
implemented this with HashMaps and the cost of lookups was abysmal. I
also tried a single SinglyLinkedList and the insertion code got even
more complicated than it already is.
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This commit adds basic support for importing, viewing and playing WAV
samples at different pitches.
Naming issues:
- We are using the Sample struct from Music.h, but also the Sample
struct from LibAudio (Audio::Sample). This is a little confusing.
set_recorded_sample() finds the peak sample and then divides all the
samples by that peak to get a guaranteed min/max of -1/1. This is nice
because our other waves are also bound between these values and we can
just do the same stuff. This is why we're using Audio::Sample, because
it uses floats, whereas Music.h's Sample uses i16s. It's a little
annoying that we have to use a mixture of floats and doubles though.
For playback at lower frequencies, we're calculating in-between samples,
rather than just playing samples multiple times. Basically, you get the
current sample and add the difference between the current sample and the
next sample multiplied by the distance from the current sample. This is
like drawing the hypotenuse of a right-angled triangle.
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This is a pretty rudimentary WAV export function for Piano.
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This is not a bug currently, since the first column immediately starts
playing at startup and leaves no time for the user to put notes in it.
However, this is needed for exporting.
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The piano roll data definitely belongs in AudioEngine along with the
note and time data. Now RollWidget only has GUI information, much like
the other widgets.
Note that this commit exacerbates issue #1158 which is caused by
RollWidget::paint_event().
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Notice that we are calculating release time according to the level when
the note is turned off rather than the sustain level. Naively using the
sustain level gives very long release times if you turn the note off
during attack, whereas this deterministically gives the same release
time.
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1. Make decay sample-granular rather than buffer-granular
You only have ~43 buffers per second which can make a jagged signal.
2. Calculate decay in milliseconds
Decay is supposed to be a time value.
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Goals:
- Switch to a more typical LibGUI arrangement
- Separate GUI (MainWidget) and audio (AudioEngine)
- Improve on existing features while retaining the same feature set
Improvements:
- Each GUI element is a separate widget
- The wave (WaveWidget) scales with the window
- The piano roll (RollWidget) scales horizontally and scrolls vertically
- The piano (KeysWidget) fits as many notes as possible
- The knobs (KnobsWidget) are now sliders
- All mouse and key events are handled in constant time
- The octave can be changed while playing notes
- The same note can be played with the mouse, keyboard and roll at the
same time, and the volume of the resulting note is scaled accordingly
- Note frequency constants use the maximum precision available in a
double
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