Age | Commit message (Collapse) | Author |
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The API for adding a submenu to a menu is now:
auto& submenu = menu.add_submenu("Name");
submenu.add_action(my_action);
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HexEditor crashes during try OpenFile dialog.
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This makes it show up in Inspector with all the menus inside it. :^)
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This allows us to construct menus in a more natural way:
auto& file_menu = menubar->add_menu("File");
file_menu.add_action(...);
Instead of the old way:
auto file_menu = GUI::Menu::construct();
file_menu->add_action(...);
menubar->add_menu(file_menu);
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Fixes #1444
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We also clean up some old references to the old G prefixed GUI classes
This also fixes a potential bug with using: C_OBJECT_ABSTRACT(GAbstractButton)
instead of C_OBJECT_ABSTRACT(AbstractButton)
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Now that add() returns a WidgetType&, we can't rely on the parent of a
GUI::Dialog to still keep it alive after exec() returns. This happens
because exec() will call remove_from_parent() on itself before
returning.
And so we go back to the old idiom for creating a GUI::Dialog centered
above a specific window. Just call GUI::Dialog::construct(), passing
the "parent" window as the last parameter.
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The overwhelming majority of GUI::Frame users set the same appearance,
so let's just make it the default.
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This matches what we already do for string types.
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Also updates the ruler style a bit to be more consitent with TextEditor.
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Fixing out of bounds cursor in three different cases:
- when the buffer is empty
- when loading new files
- when entering values at the end of the buffer
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This patch adds <LibGUI/Forward.h> and uses it a bunch.
It also dragged various header dependency reduction changes into it.
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This patch adds <LibGfx/Forward.h> with forward declarations for Gfx.
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You can now #include <AK/Forward.h> to get most of the AK types as
forward declarations.
Header dependency explosion is one of the main contributors to compile
times at the moment, so this is a step towards smaller include graphs.
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Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
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I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
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This took me a moment. Welcome to the new world of GUI::Widget! :^)
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I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
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As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
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This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
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Add some basic pledges to the following apps:
- Calculator
- DisplayProperties
- FontEditor
- HexEditor
- PaintBrush
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Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".
This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM). This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.
Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.
This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
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GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.
It is possible to override the GApplication palette, and the palette
of any GWidget.
The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.
Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
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Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
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This is primarily to make it possible to pass a GMenu* where a CObject*
is expected.
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Created has_selection() method and fixed a few small issues.
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Added the ability to fill the current selection with a given byte.
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Added a new file action, allowing you to create a new file of a specific
size.
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When attempting to open a file that doesnt exist or has permission
problems, the application would end after hitting OK on the message
box instead of starting up to an empty editor.
I believe this has something to do with the dialog event loop
interfering with the application event loop, or possibly the fact
that the window creation code is in the show() method.
To work around this I now call the open_file() method after the
show() method.
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Make use of the new multi-label status bar, and added a menu
option to allow you to copy generated C code from a selection
to the clipboard.
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If you had made a change to the first 4 bits of a byte and then changed
your offset via keyboard or menu option it would change the last 4 bits
of the new offset the next time you made a change and would not show that
the byte had been changed at the new offset.
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