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AgeCommit message (Expand)Author
2019-01-13Make GraphicsBitmaps be Region-backed when running in the kernel.Andreas Kling
2019-01-13Have WindowManager::invalidate() unite dirty rects that intersect each other.Andreas Kling
2019-01-12Don't use dword-by-dword memset/memcpy if the addresses are unaligned.Andreas Kling
2019-01-12Paper over a race in DoubleBuffer.Andreas Kling
2019-01-12Print process name and PID when kmalloc() panics.Andreas Kling
2019-01-12Optimize WindowManager::flush() with fast_dword_copy().Andreas Kling
2019-01-12Give GraphicsBitmap a member for the pitch.Andreas Kling
2019-01-12Make FrameBuffer::flush() a no-op when building outside of SDL.Andreas Kling
2019-01-12Draw the cursor *after* flushing all dirty rects.Andreas Kling
2019-01-12Remove FrameBuffer::blit() since it was superseded by Painter::blit().Andreas Kling
2019-01-12Add fast dword-sized copy and fill to the Painter code.Andreas Kling
2019-01-12Make the kernel's memcpy() and memset() go fast with dword copies.Andreas Kling
2019-01-12Fix broken focus rects (due to yet another Rect semantics bug.)Andreas Kling
2019-01-12ListBox: Fix item rect inconsistency between paints and clicks.Andreas Kling
2019-01-12Fix more underdraw bugs in Button due to new Rect semantics.Andreas Kling
2019-01-12Clip painters to widget rect by default to prevent overdraw.Andreas Kling
2019-01-12Update Painter class to the new coding style.Andreas Kling
2019-01-12Fix rect drawing to grok new Rect semantics.Andreas Kling
2019-01-12Give WindowManager member copies of the Framebuffer& and the screen rect.Andreas Kling
2019-01-12WindowManager::invalidate() can just use Rect::intersection().Andreas Kling
2019-01-12WindowManager should only flush pixels inside the screen rect.Andreas Kling
2019-01-12Tidy up the h/v line drawing loops a bit.Andreas Kling
2019-01-12Make the Event class virtual.Andreas Kling
2019-01-12Add a Vector::clear_with_capacity() that doesn't release the backing store.Andreas Kling
2019-01-12Redraw both incoming and outgoing widget when changing focus.Andreas Kling
2019-01-12Coalesce mouse events to make the GUI go fast.Andreas Kling
2019-01-12Let the EventLoop drive the WindowManager through WM_Compose events.Andreas Kling
2019-01-12All right, let's double buffer the display. It looks so much better.Andreas Kling
2019-01-12Make PS2MouseDevice behave more like a proper character device.Andreas Kling
2019-01-12Only initiate window title bar drags for left mouse button clicks.Andreas Kling
2019-01-12Fix unpainted area in Button rendering.Andreas Kling
2019-01-12Tidy up window border rendering a bit.Andreas Kling
2019-01-12Get rid of the "root widget" concept in WindowManager.Andreas Kling
2019-01-12Reduce PS2MouseDevice debug spam in every dang mouse interrupt.Andreas Kling
2019-01-12Don't repaint the root layer in invalidated areas with windows over them.Andreas Kling
2019-01-12Ignore WindowManager invalidations inside already invalidated rects.Andreas Kling
2019-01-12Start refactoring the WindowManager to be invalidation driven.Andreas Kling
2019-01-12Make the kernel's memset do a "rep stosb" because.Andreas Kling
2019-01-12Constrain the mouse cursor to keep it inside the screen rect.Andreas Kling
2019-01-11Hook up the Keyboard device to the AbstractScreen.Andreas Kling
2019-01-11Throw up some widgets on screen so we can see what they look like.Andreas Kling
2019-01-11Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.Andreas Kling
2019-01-11Teach PS2MouseDevice to read the left and right buttons.Andreas Kling
2019-01-11Add a simple PS/2 mouse device.Andreas Kling
2019-01-11Fix uninitialized AbstractScreen instance pointer.Andreas Kling
2019-01-10Hook everything up to run the GUI on top of the kernel.Andreas Kling
2019-01-10Make Widgets/ build inside the kernel.Andreas Kling
2019-01-10Rename CBitmap to CharacterBitmap.Andreas Kling
2019-01-10Let's have an RGBA32 typedef for raw pixel data.Andreas Kling
2019-01-10ColorSDL.cpp -> Color.cppAndreas Kling