Age | Commit message (Collapse) | Author |
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`text-shadow` does not support this, so this way we can still use the
same parsing code.
It's OK that we still assign a ShadowPlacement value to the
ShadowStyleValue, since it will just get ignored when painting
text-shadows, but if it appears in the property value then that is a
syntax error.
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The `text-shadow` property is almost identical to `box-shadow`:
> Values are interpreted as for box-shadow [CSS-BACKGROUNDS-3].
> (But note that the inset keyword are not allowed.)
So, let's use the same data structures and parsing code for both. :^)
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The HTMLObjectElement spec is set up to ignore application/octet-stream
MIME types only. For this to work, we need to implement the MIME type
sniffing algorithm so that all unknown MIME types become mapped to the
application/octet-stream type. Until then, ignore all application/ MIME
types as we won't be able to display them anyways.
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We should only update the object children of an object when the parent's
representation changes to/from falling back to its children.
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We were using the literal string "unknown" as the unknown MIME type,
which caused us to treat the object as a nested browsing context (as
"unknown" does not start with "image/"). Use an Optional instead to
prevent this mishap.
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No functional changes.
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If a TTF font contains kern tables, we now read through all of them and
apply any kerning values to character rendering.
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Since signposts render along the full height they could hide CPU usage
spikes. This way that won't be an issue. :^)
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This fixes a bug in the SQL REPL where after a user enters an
unrecognized command, the REPL would not print another "> " prompt and
would not accept any more input.
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This converts the return value of File::read_link() from String to
ErrorOr<String>.
The rest of the change is to support the potential of an Error being
returned and subsequent release of the value when no Error is returned.
Unfortunately at this stage none of the places affected can utililize
our TRY() macro.
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We currently only supported loading image data from an HTMLObjectElement
node. This adds (some) support for non-image data. A big FIXME is to
actually paint that data. We will need to make FrameBox and
NestedBrowsingContextPaintable work with HTMLObjectElement for this
(they currently only work with HTMLIFrameElement).
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We will soon have two DOM nodes which contain nested browsing contexts:
HTMLIFrameElement and HTMLObjectElement. Only HTMLIFrameElement should
have its nested context created automatically upon insertion, so move
the invocation of that logic to HTMLIFrameElement.
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HTMLObjectElement will need to be both a FormAssociatedElement and a
BrowsingContextContainer. Currently, both of these classes inherit from
HTMLElement. This can work in C++, but is generally frowned upon, and
doesn't play particularly well with the rest of LibWeb.
Instead, we can essentially revert commit 3bb5c62 to remove HTMLElement
from FormAssociatedElement's hierarchy. This means that objects such as
HTMLObjectElement individually inherit from FormAssociatedElement and
HTMLElement now.
Some caveats are:
* FormAssociatedElement still needs to know when the HTMLElement is
inserted into and removed from the DOM. This hook is automatically
injected via a macro now, while still allowing classes like
HTMLInputElement to also know when the element is inserted.
* Casting from a DOM::Element to a FormAssociatedElement is now a
sideways cast, rather than directly following an inheritance chain.
This means static_cast cannot be used here; but we can safely use
dynamic_cast since the only 2 instances of this already use RTTI to
verify the cast.
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LibMain is dynamically linked in every binary. This results in a
slightly slower load time. In the past people have pegged this at 0.7
ms on some hardware.
This change makes it statically linked and eliminates 0.6 ms of
run-time on my machine. This is tested by running a script which just
executed `/bin/true` in a loop 10,000 times. Before this patch it
reliably executed in ~90,000 ms. After this patch it is ~84,000
ms. This is a speed up of 6,000 ms over 10,000 executions, or 0.6 ms
per execution.
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Call set_modified on window in order to reflect unsaved
changed in the titlebar's close button
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This is another event upon which the task to determine an object's
respresentation must be queued:
* one of the element's ancestor object elements changes to or from
showing its fallback content
For example, on Acid2, the image for the eyes is nested below an object
that is designed to fail to load. This ensures the eyes will render as
the fallback of the failed parent object.
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When a Resource is converted to an ImageResource, evict the original
resource from cache. The original resource's data has been moved, so on
a warm reload of a page, when that resource is loaded from cache, it
would not have any data to actually show.
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This was a casualty in a recent merge-conflict resolution. Oops!
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Previously, if a user pressed Enter without typing a command at
the SQL REPL, the next line would be automatically indented. This
change makes it so we check if there were any tokens in the command
before applying the indentation logic.
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Now that we reclaim the memory range that is created by KASLR before
the start of the kernel image, there's no need to be conservative with
the KASLR offset.
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CSS2 tells us to use the HTML element's background color if not
transparent. Otherwise, the BODY element's background color.
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For things like "line-height: 2" to work, the font size must be assigned
before resolving the line height. Previously, the line-height was
resolved first, which meant that numeric and other relative units were
resolved against the default font-size instead.
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This allows us to parse CSS "font" values that contain e.g "small-caps"
or "normal", as used on Acid3.
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Our font database uses point sizes for fonts, and we were passing it
px sizes. This caused all fonts to be 1.333x larger than they should
be on the web. Of course it wasn't always noticeable with bitmap fonts,
but noticeable everywhere with scalable fonts.
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There are a long list of conditions under which the HTMLObjectElement is
to queue an element task to load / determine an object's representation.
This handles the case where the data attribute has changed.
Much of the spec for determining the object's representation is not
implemented here. Namely, anything to do with XML documents or browser
plugins are left as FIXMEs.
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HTMLObjectElement, when implemented according to the spec, does not know
the resource type specified by the 'data' attribute until after it has
actually loaded (i.e. it may be an image, XML document, etc.). Currently
we always use ImageLoader within HTMLObjectElement to load the object,
but will need to use ResourceLoader instead to generically load data.
However, ImageLoader / ImageResource have image-specific functionality
that HTMLObjectElement still needs if the resource turns out to be an
image. This patch will allow (only) HTMLObjectElement to convert the
generic Resource to an ImageResource as needed.
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The spec at https://www.w3.org/TR/css-flexbox-1/ states that when
calculating specific spaces and sizes inside a flex container, the outer
size of a flex item needs to be taken into account.
This patch adds the margins in the main dimension of a flex item to
these calculations such that their margins are actually painted in a lot
of common cases.
It makes our Github page look marginally better.
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No functional changes, just making things a bit easier to read.
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This fixes differences in drawing the layer and image outlines.
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This replaces the usage of `rounded_int_rect`, whose name did not
accurately reflect the rounding operation happening. For example, the
position of the rect was not rounded but floored, and the size was
pulled through `roundf` before casting to `int` which could result in
inadvertent flooring if the resulting floating point could not exactly
represent the rounded value.
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There was an off-by-one bug in `Painter::do_draw_scaled_bitmap` where
the last column and row of the source bitmap would be skipped. This was
especially visible in PixelPaint when zooming in and out on smaller
images.
Instead of the top/left of the pixel, we now use the bottom/right side
of the pixel as a threshold to stop drawing.
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If invoking a NodeFilter ends up deleting a node from the DOM, it's not
enough to only adjust the NodeIterator reference nodes in the
pre-removing steps. We must also adjust the current traversal pointer.
This is not in the spec, but it's how other engines behave, so let's do
the same.
I've encapsulated the Node + before-or-after-flag in a struct called
NodePointer so that we can use the same pre-removing steps for both the
traversal pointer and for the NodeIterator's reference node.
Note that when invoking the NodeFilter, we have to remember the node we
passed to the filter function, so that we can return it if accepted by
the filter.
This gets us another point on Acid3. :^)
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- Use TRY() when invoking the NodeFilter
- Say "nullptr" instead of "RefPtr<Node> {}"
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