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-rw-r--r--Userland/Libraries/LibSoftGPU/Device.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp
index b1bdd03599..2e5501e8ea 100644
--- a/Userland/Libraries/LibSoftGPU/Device.cpp
+++ b/Userland/Libraries/LibSoftGPU/Device.cpp
@@ -375,12 +375,14 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
quad.uv = interpolate(expand4(vertex0.tex_coord), expand4(vertex1.tex_coord), expand4(vertex2.tex_coord), quad.barycentrics);
- // Calculate depth of fragment for fog
- //
- // OpenGL 1.5 spec chapter 3.10: "An implementation may choose to approximate the
- // eye-coordinate distance from the eye to each fragment center by |Ze|."
+ if (options.fog_enabled) {
+ // Calculate depth of fragment for fog
+ //
+ // OpenGL 1.5 spec chapter 3.10: "An implementation may choose to approximate the
+ // eye-coordinate distance from the eye to each fragment center by |Ze|."
- quad.fog_depth = interpolate(expand4(vertex0_eye_absz), expand4(vertex1_eye_absz), expand4(vertex2_eye_absz), quad.barycentrics);
+ quad.fog_depth = interpolate(expand4(vertex0_eye_absz), expand4(vertex1_eye_absz), expand4(vertex2_eye_absz), quad.barycentrics);
+ }
pixel_shader(quad);