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-rw-r--r--Userland/Libraries/LibGUI/EmojiInputDialog.cpp92
-rw-r--r--Userland/Libraries/LibGUI/EmojiInputDialog.h8
2 files changed, 57 insertions, 43 deletions
diff --git a/Userland/Libraries/LibGUI/EmojiInputDialog.cpp b/Userland/Libraries/LibGUI/EmojiInputDialog.cpp
index f754566c3a..f17dae1e02 100644
--- a/Userland/Libraries/LibGUI/EmojiInputDialog.cpp
+++ b/Userland/Libraries/LibGUI/EmojiInputDialog.cpp
@@ -20,27 +20,6 @@
namespace GUI {
-static Vector<u32> supported_emoji_code_points()
-{
- Vector<u32> code_points;
- Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
- while (dt.has_next()) {
- auto filename = dt.next_path();
- auto lexical_path = LexicalPath(filename);
- if (lexical_path.extension() != "png")
- continue;
- auto basename = lexical_path.basename();
- if (!basename.starts_with("U+"sv))
- continue;
- // FIXME: Handle multi code point emojis.
- if (basename.contains('_'))
- continue;
- u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
- code_points.append(code_point);
- }
- return code_points;
-}
-
EmojiInputDialog::EmojiInputDialog(Window* parent_window)
: Dialog(parent_window)
{
@@ -53,7 +32,7 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
- m_code_points = supported_emoji_code_points();
+ m_emojis = supported_emoji();
scrollable_container.horizontal_scrollbar().set_visible(false);
update_displayed_emoji();
@@ -64,35 +43,64 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
};
}
-void EmojiInputDialog::update_displayed_emoji()
+auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
{
constexpr int button_size = 20;
+
+ Vector<Emoji> code_points;
+ Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
+ while (dt.has_next()) {
+ auto filename = dt.next_path();
+ auto lexical_path = LexicalPath(filename);
+ if (lexical_path.extension() != "png")
+ continue;
+ auto basename = lexical_path.basename();
+ if (!basename.starts_with("U+"sv))
+ continue;
+ // FIXME: Handle multi code point emojis.
+ if (basename.contains('_'))
+ continue;
+
+ u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
+
+ // FIXME: Also emit U+FE0F for single code point emojis, currently
+ // they get shown as text glyphs if available.
+ // This will require buttons to don't calculate their length as 2,
+ // currently it just shows an ellipsis. It will also require some
+ // tweaking of the mechanism that is currently being used to insert
+ // which is a key event with a single code point.
+ StringBuilder builder;
+ builder.append(Utf32View(&code_point, 1));
+ auto emoji_text = builder.to_string();
+
+ auto button = Button::construct(move(emoji_text));
+ button->set_fixed_size(button_size, button_size);
+ button->set_button_style(Gfx::ButtonStyle::Coolbar);
+ button->on_click = [this, button = button](auto) {
+ m_selected_emoji_text = button->text();
+ done(ExecResult::OK);
+ };
+
+ code_points.empend(code_point, move(button));
+ }
+
+ return code_points;
+}
+
+void EmojiInputDialog::update_displayed_emoji()
+{
constexpr size_t columns = 18;
- size_t rows = ceil_div(m_code_points.size(), columns);
+ size_t rows = ceil_div(m_emojis.size(), columns);
size_t index = 0;
- for (size_t row = 0; row < rows && index < m_code_points.size(); ++row) {
+ for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
auto& horizontal_container = m_emojis_widget->add<Widget>();
auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
horizontal_layout.set_spacing(0);
for (size_t column = 0; column < columns; ++column) {
- if (index < m_code_points.size()) {
- // FIXME: Also emit U+FE0F for single code point emojis, currently
- // they get shown as text glyphs if available.
- // This will require buttons to don't calculate their length as 2,
- // currently it just shows an ellipsis. It will also require some
- // tweaking of the mechanism that is currently being used to insert
- // which is a key event with a single code point.
- StringBuilder builder;
- builder.append(Utf32View(&m_code_points[index++], 1));
- auto emoji_text = builder.to_string();
- auto& button = horizontal_container.add<Button>(emoji_text);
- button.set_fixed_size(button_size, button_size);
- button.set_button_style(Gfx::ButtonStyle::Coolbar);
- button.on_click = [this, button = &button](auto) {
- m_selected_emoji_text = button->text();
- done(ExecResult::OK);
- };
+ if (index < m_emojis.size()) {
+ auto& emoji = m_emojis[index++];
+ horizontal_container.add_child(*emoji.button);
} else {
horizontal_container.add<Widget>();
}
diff --git a/Userland/Libraries/LibGUI/EmojiInputDialog.h b/Userland/Libraries/LibGUI/EmojiInputDialog.h
index 214d774db8..acf8981270 100644
--- a/Userland/Libraries/LibGUI/EmojiInputDialog.h
+++ b/Userland/Libraries/LibGUI/EmojiInputDialog.h
@@ -13,6 +13,11 @@ namespace GUI {
class EmojiInputDialog final : public Dialog {
C_OBJECT(EmojiInputDialog);
+ struct Emoji {
+ u32 code_point { 0 };
+ RefPtr<Button> button;
+ };
+
public:
String const& selected_emoji_text() const { return m_selected_emoji_text; }
@@ -20,10 +25,11 @@ private:
virtual void event(Core::Event&) override;
explicit EmojiInputDialog(Window* parent_window);
+ Vector<Emoji> supported_emoji();
void update_displayed_emoji();
RefPtr<Widget> m_emojis_widget;
- Vector<u32> m_code_points;
+ Vector<Emoji> m_emojis;
String m_selected_emoji_text;
};