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-rw-r--r--Userland/Libraries/LibGL/CMakeLists.txt1
-rw-r--r--Userland/Libraries/LibGL/GL/gl.h16
-rw-r--r--Userland/Libraries/LibGL/GLMap.cpp106
3 files changed, 123 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/CMakeLists.txt b/Userland/Libraries/LibGL/CMakeLists.txt
index a58f3d2e1b..4341905724 100644
--- a/Userland/Libraries/LibGL/CMakeLists.txt
+++ b/Userland/Libraries/LibGL/CMakeLists.txt
@@ -6,6 +6,7 @@ set(SOURCES
GLFog.cpp
GLLights.cpp
GLLists.cpp
+ GLMap.cpp
GLMat.cpp
GLStencil.cpp
GLTexture.cpp
diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h
index 1d00e98b8b..a349d752c7 100644
--- a/Userland/Libraries/LibGL/GL/gl.h
+++ b/Userland/Libraries/LibGL/GL/gl.h
@@ -578,6 +578,22 @@ GLAPI void glPushAttrib(GLbitfield mask);
GLAPI void glPopAttrib();
GLAPI void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap);
GLAPI void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points);
+GLAPI void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points);
+GLAPI void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points);
+GLAPI void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points);
+GLAPI void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+GLAPI void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+GLAPI void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void glEvalCoord1d(GLdouble u);
+GLAPI void glEvalCoord1f(GLfloat u);
+GLAPI void glEvalCoord2d(GLdouble u, GLdouble v);
+GLAPI void glEvalCoord2f(GLfloat u, GLfloat v);
+GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void glEvalPoint1(GLint i);
+GLAPI void glEvalPoint2(GLint i, GLint j);
GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
diff --git a/Userland/Libraries/LibGL/GLMap.cpp b/Userland/Libraries/LibGL/GLMap.cpp
new file mode 100644
index 0000000000..8e228e56e9
--- /dev/null
+++ b/Userland/Libraries/LibGL/GLMap.cpp
@@ -0,0 +1,106 @@
+/*
+ * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include "GL/gl.h"
+#include "GLContext.h"
+
+extern GL::GLContext* g_gl_context;
+
+void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble const* points)
+{
+ dbgln("glMap1d({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
+ TODO();
+}
+
+void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat const* points)
+{
+ dbgln("glMap1f({:#x}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, stride, order, points);
+ TODO();
+}
+
+void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble const* points)
+{
+ dbgln("glMap2d({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ TODO();
+}
+
+void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat const* points)
+{
+ dbgln("glMap2f({:#x}, {}, {}, {}, {}, {}, {}, {}, {}, {:p}): unimplemented", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ TODO();
+}
+
+void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ dbgln("glMapGrid1d({}, {}, {}): unimplemented", un, u1, u2);
+ TODO();
+}
+
+void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ dbgln("glMapGrid1f({}, {}, {}): unimplemented", un, u1, u2);
+ TODO();
+}
+
+void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ dbgln("glMapGrid2d({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
+ TODO();
+}
+
+void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ dbgln("glMapGrid2f({}, {}, {}, {}, {}, {}): unimplemented", un, u1, u2, vn, v1, v2);
+ TODO();
+}
+
+void glEvalCoord1d(GLdouble u)
+{
+ dbgln("glEvalCoord1d({}): unimplemented", u);
+ TODO();
+}
+
+void glEvalCoord1f(GLfloat u)
+{
+ dbgln("glEvalCoord1f({}): unimplemented", u);
+ TODO();
+}
+
+void glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ dbgln("glEvalCoord2d({}, {}): unimplemented", u, v);
+ TODO();
+}
+
+void glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ dbgln("glEvalCoord2f({}, {}): unimplemented", u, v);
+ TODO();
+}
+
+void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ dbgln("glEvalMesh1({:#x}, {}, {}): unimplemented", mode, i1, i2);
+ TODO();
+}
+
+void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ dbgln("glEvalMesh2({:#x}, {}, {}, {}, {}): unimplemented", mode, i1, i2, j1, j2);
+ TODO();
+}
+
+void glEvalPoint1(GLint i)
+{
+ dbgln("glEvalPoint1({}): unimplemented", i);
+ TODO();
+}
+
+void glEvalPoint2(GLint i, GLint j)
+{
+ dbgln("glEvalPoint2({}, {}): unimplemented", i, j);
+ TODO();
+}