diff options
Diffstat (limited to 'Userland')
-rw-r--r-- | Userland/Libraries/LibGL/GL/gl.h | 3 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareGLContext.cpp | 36 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/SoftwareRasterizer.cpp | 13 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/Tex/TextureUnit.cpp | 4 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/Tex/TextureUnit.h | 15 |
5 files changed, 67 insertions, 4 deletions
diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h index a0fb0bac3d..bf94263349 100644 --- a/Userland/Libraries/LibGL/GL/gl.h +++ b/Userland/Libraries/LibGL/GL/gl.h @@ -188,7 +188,10 @@ extern "C" { #define GL_REPLACE 0x1E01 // Texture targets +#define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_CUBE_MAP 0x8513 // Texture Unit indices #define GL_TEXTURE0 0x84C0 diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp index 60d46741ca..ef0a63c695 100644 --- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp +++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp @@ -553,6 +553,18 @@ void SoftwareGLContext::gl_enable(GLenum capability) rasterizer_options.scissor_enabled = true; update_rasterizer_options = true; break; + case GL_TEXTURE_1D: + m_active_texture_unit->set_texture_1d_enabled(true); + break; + case GL_TEXTURE_2D: + m_active_texture_unit->set_texture_2d_enabled(true); + break; + case GL_TEXTURE_3D: + m_active_texture_unit->set_texture_3d_enabled(true); + break; + case GL_TEXTURE_CUBE_MAP: + m_active_texture_unit->set_texture_cube_map_enabled(true); + break; default: RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM); } @@ -597,6 +609,18 @@ void SoftwareGLContext::gl_disable(GLenum capability) rasterizer_options.scissor_enabled = false; update_rasterizer_options = true; break; + case GL_TEXTURE_1D: + m_active_texture_unit->set_texture_1d_enabled(false); + break; + case GL_TEXTURE_2D: + m_active_texture_unit->set_texture_2d_enabled(false); + break; + case GL_TEXTURE_3D: + m_active_texture_unit->set_texture_3d_enabled(false); + break; + case GL_TEXTURE_CUBE_MAP: + m_active_texture_unit->set_texture_cube_map_enabled(false); + break; default: RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM); } @@ -1458,6 +1482,18 @@ void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data) case GL_CULL_FACE: *data = m_cull_faces ? GL_TRUE : GL_FALSE; break; + case GL_TEXTURE_1D: + *data = m_active_texture_unit->texture_1d_enabled() ? GL_TRUE : GL_FALSE; + break; + case GL_TEXTURE_2D: + *data = m_active_texture_unit->texture_2d_enabled() ? GL_TRUE : GL_FALSE; + break; + case GL_TEXTURE_3D: + *data = m_active_texture_unit->texture_3d_enabled() ? GL_TRUE : GL_FALSE; + break; + case GL_TEXTURE_CUBE_MAP: + *data = m_active_texture_unit->texture_cube_map_enabled() ? GL_TRUE : GL_FALSE; + break; default: // According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value // for `pname` diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp index 9ebeeb2a1e..fac9d59924 100644 --- a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp +++ b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp @@ -498,8 +498,17 @@ void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Array if (!texture_unit.is_bound()) continue; - // FIXME: Don't assume Texture2D - auto texel = texture_unit.bound_texture_2d()->sampler().sample(uv); + // FIXME: implement GL_TEXTURE_1D, GL_TEXTURE_3D and GL_TEXTURE_CUBE_MAP + FloatVector4 texel; + switch (texture_unit.currently_bound_target()) { + case GL_TEXTURE_2D: + if (!texture_unit.texture_2d_enabled() || texture_unit.texture_3d_enabled() || texture_unit.texture_cube_map_enabled()) + continue; + texel = texture_unit.bound_texture_2d()->sampler().sample(uv); + break; + default: + VERIFY_NOT_REACHED(); + } // FIXME: Implement more blend modes switch (texture_unit.env_mode()) { diff --git a/Userland/Libraries/LibGL/Tex/TextureUnit.cpp b/Userland/Libraries/LibGL/Tex/TextureUnit.cpp index b8a180c447..06dab3a314 100644 --- a/Userland/Libraries/LibGL/Tex/TextureUnit.cpp +++ b/Userland/Libraries/LibGL/Tex/TextureUnit.cpp @@ -14,8 +14,8 @@ void TextureUnit::bind_texture_to_target(GLenum texture_target, const RefPtr<Tex switch (texture_target) { case GL_TEXTURE_2D: m_texture_target_2d = static_ptr_cast<Texture2D>(texture); - m_currently_bound_texture = texture; m_currently_bound_target = GL_TEXTURE_2D; + m_currently_bound_texture = texture; break; default: VERIFY_NOT_REACHED(); @@ -27,7 +27,7 @@ void TextureUnit::unbind_texture(GLenum texture_target) switch (texture_target) { case GL_TEXTURE_2D: m_texture_target_2d = nullptr; - m_currently_bound_target = 0; + m_currently_bound_target = GL_NONE; break; default: VERIFY_NOT_REACHED(); diff --git a/Userland/Libraries/LibGL/Tex/TextureUnit.h b/Userland/Libraries/LibGL/Tex/TextureUnit.h index 2433012515..af1f20e7ed 100644 --- a/Userland/Libraries/LibGL/Tex/TextureUnit.h +++ b/Userland/Libraries/LibGL/Tex/TextureUnit.h @@ -27,11 +27,26 @@ public: void set_env_mode(GLenum mode) { m_env_mode = mode; } GLenum env_mode() const { return m_env_mode; } + bool texture_1d_enabled() const { return m_texture_1d_enabled; }; + void set_texture_1d_enabled(bool texture_1d_enabled) { m_texture_1d_enabled = texture_1d_enabled; } + bool texture_2d_enabled() const { return m_texture_2d_enabled; }; + void set_texture_2d_enabled(bool texture_2d_enabled) { m_texture_2d_enabled = texture_2d_enabled; } + bool texture_3d_enabled() const { return m_texture_3d_enabled; }; + void set_texture_3d_enabled(bool texture_3d_enabled) { m_texture_3d_enabled = texture_3d_enabled; } + bool texture_cube_map_enabled() const { return m_texture_cube_map_enabled; }; + void set_texture_cube_map_enabled(bool texture_cube_map_enabled) { m_texture_cube_map_enabled = texture_cube_map_enabled; } + private: mutable RefPtr<Texture2D> m_texture_target_2d { nullptr }; mutable RefPtr<Texture> m_currently_bound_texture { nullptr }; GLenum m_currently_bound_target; GLenum m_env_mode { GL_MODULATE }; + + // Texturing state per unit, in increasing priority: + bool m_texture_1d_enabled { false }; + bool m_texture_2d_enabled { false }; + bool m_texture_3d_enabled { false }; + bool m_texture_cube_map_enabled { false }; }; } |