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-rw-r--r--Userland/Libraries/LibJS/Runtime/WeakMap.cpp4
-rw-r--r--Userland/Libraries/LibJS/Runtime/WeakMap.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/Userland/Libraries/LibJS/Runtime/WeakMap.cpp b/Userland/Libraries/LibJS/Runtime/WeakMap.cpp
index 0169bdf1c1..f4e52c0cc8 100644
--- a/Userland/Libraries/LibJS/Runtime/WeakMap.cpp
+++ b/Userland/Libraries/LibJS/Runtime/WeakMap.cpp
@@ -8,9 +8,9 @@
namespace JS {
-WeakMap* WeakMap::create(Realm& realm)
+NonnullGCPtr<WeakMap> WeakMap::create(Realm& realm)
{
- return realm.heap().allocate<WeakMap>(realm, *realm.intrinsics().weak_map_prototype());
+ return *realm.heap().allocate<WeakMap>(realm, *realm.intrinsics().weak_map_prototype());
}
WeakMap::WeakMap(Object& prototype)
diff --git a/Userland/Libraries/LibJS/Runtime/WeakMap.h b/Userland/Libraries/LibJS/Runtime/WeakMap.h
index 832de588cb..ac0b516dba 100644
--- a/Userland/Libraries/LibJS/Runtime/WeakMap.h
+++ b/Userland/Libraries/LibJS/Runtime/WeakMap.h
@@ -19,7 +19,7 @@ class WeakMap final
JS_OBJECT(WeakMap, Object);
public:
- static WeakMap* create(Realm&);
+ static NonnullGCPtr<WeakMap> create(Realm&);
virtual ~WeakMap() override = default;