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path: root/Userland/Services/WindowServer/Compositor.cpp
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Diffstat (limited to 'Userland/Services/WindowServer/Compositor.cpp')
-rw-r--r--Userland/Services/WindowServer/Compositor.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Userland/Services/WindowServer/Compositor.cpp b/Userland/Services/WindowServer/Compositor.cpp
index 160deb554f..9231136442 100644
--- a/Userland/Services/WindowServer/Compositor.cpp
+++ b/Userland/Services/WindowServer/Compositor.cpp
@@ -215,7 +215,7 @@ void Compositor::compose()
};
auto prepare_rect = [&](const Gfx::IntRect& rect) {
- dbgln<COMPOSE_DEBUG>(" -> flush opaque: {}", rect);
+ dbgln_if(COMPOSE_DEBUG, " -> flush opaque: {}", rect);
ASSERT(!flush_rects.intersects(rect));
ASSERT(!flush_transparent_rects.intersects(rect));
flush_rects.add(rect);
@@ -223,7 +223,7 @@ void Compositor::compose()
};
auto prepare_transparency_rect = [&](const Gfx::IntRect& rect) {
- dbgln<COMPOSE_DEBUG>(" -> flush transparent: {}", rect);
+ dbgln_if(COMPOSE_DEBUG, " -> flush transparent: {}", rect);
ASSERT(!flush_rects.intersects(rect));
bool have_rect = false;
for (auto& r : flush_transparent_rects.rects()) {
@@ -270,7 +270,7 @@ void Compositor::compose()
};
m_opaque_wallpaper_rects.for_each_intersected(dirty_screen_rects, [&](const Gfx::IntRect& render_rect) {
- dbgln<COMPOSE_DEBUG>(" render wallpaper opaque: {}", render_rect);
+ dbgln_if(COMPOSE_DEBUG, " render wallpaper opaque: {}", render_rect);
prepare_rect(render_rect);
paint_wallpaper(back_painter, render_rect);
return IterationDecision::Continue;
@@ -282,7 +282,7 @@ void Compositor::compose()
return IterationDecision::Continue;
auto frame_rects = frame_rect.shatter(window.rect());
- dbgln<COMPOSE_DEBUG>(" window {} frame rect: {}", window.title(), frame_rect);
+ dbgln_if(COMPOSE_DEBUG, " window {} frame rect: {}", window.title(), frame_rect);
RefPtr<Gfx::Bitmap> backing_store = window.backing_store();
auto compose_window_rect = [&](Gfx::Painter& painter, const Gfx::IntRect& rect) {
@@ -291,7 +291,7 @@ void Compositor::compose()
// TODO: Should optimize this to use a backing buffer
Gfx::PainterStateSaver saver(painter);
painter.add_clip_rect(intersected_rect);
- dbgln<COMPOSE_DEBUG>(" render frame: {}", intersected_rect);
+ dbgln_if(COMPOSE_DEBUG, " render frame: {}", intersected_rect);
window.frame().paint(painter);
return IterationDecision::Continue;
});
@@ -373,7 +373,7 @@ void Compositor::compose()
auto& opaque_rects = window.opaque_rects();
if (!opaque_rects.is_empty()) {
opaque_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
- dbgln<COMPOSE_DEBUG>(" render opaque: {}", render_rect);
+ dbgln_if(COMPOSE_DEBUG, " render opaque: {}", render_rect);
prepare_rect(render_rect);
Gfx::PainterStateSaver saver(back_painter);
@@ -388,7 +388,7 @@ void Compositor::compose()
auto& transparency_wallpaper_rects = window.transparency_wallpaper_rects();
if (!transparency_wallpaper_rects.is_empty()) {
transparency_wallpaper_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
- dbgln<COMPOSE_DEBUG>(" render wallpaper: {}", render_rect);
+ dbgln_if(COMPOSE_DEBUG, " render wallpaper: {}", render_rect);
prepare_transparency_rect(render_rect);
paint_wallpaper(temp_painter, render_rect);
@@ -398,7 +398,7 @@ void Compositor::compose()
auto& transparency_rects = window.transparency_rects();
if (!transparency_rects.is_empty()) {
transparency_rects.for_each_intersected(dirty_rects, [&](const Gfx::IntRect& render_rect) {
- dbgln<COMPOSE_DEBUG>(" render transparent: {}", render_rect);
+ dbgln_if(COMPOSE_DEBUG, " render transparent: {}", render_rect);
prepare_transparency_rect(render_rect);
Gfx::PainterStateSaver saver(temp_painter);
@@ -671,7 +671,7 @@ void Compositor::run_animations(Gfx::DisjointRectSet& flush_rects)
from_rect.height() - (int)(height_delta_per_step * animation_index)
};
- dbgln<MINIMIZE_ANIMATION_DEBUG>("Minimize animation from {} to {} frame# {} {}", from_rect, to_rect, animation_index, rect);
+ dbgln_if(MINIMIZE_ANIMATION_DEBUG, "Minimize animation from {} to {} frame# {} {}", from_rect, to_rect, animation_index, rect);
painter.draw_rect(rect, Color::Transparent); // Color doesn't matter, we draw inverted
flush_rects.add(rect);