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-rw-r--r--Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp b/Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp
index bff1473385..7421982e7c 100644
--- a/Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp
+++ b/Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp
@@ -29,11 +29,11 @@ Layout::InlineNode const& InlinePaintable::layout_node() const
return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
}
-void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) const
+void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
{
auto& painter = context.painter();
- if (phase == Painting::PaintPhase::Background) {
+ if (phase == PaintPhase::Background) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
@@ -54,11 +54,11 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
- auto border_radii_data = Painting::normalized_border_radii_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
- Painting::paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
+ auto border_radii_data = normalized_border_radii_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
+ paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
- Vector<Painting::ShadowData> resolved_box_shadow_data;
+ Vector<ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
for (auto const& layer : computed_box_shadow) {
resolved_box_shadow_data.empend(
@@ -67,22 +67,22 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
layer.offset_y.to_px(layout_node()),
layer.blur_radius.to_px(layout_node()),
layer.spread_distance.to_px(layout_node()),
- layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer : Painting::ShadowPlacement::Inner);
+ layer.placement == CSS::ShadowPlacement::Outer ? ShadowPlacement::Outer : ShadowPlacement::Inner);
}
- Painting::paint_box_shadow(context, absolute_fragment_rect, border_radii_data, resolved_box_shadow_data);
+ paint_box_shadow(context, absolute_fragment_rect, border_radii_data, resolved_box_shadow_data);
}
return IterationDecision::Continue;
});
}
- if (phase == Painting::PaintPhase::Border) {
+ if (phase == PaintPhase::Border) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
- auto borders_data = Painting::BordersData {
+ auto borders_data = BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
@@ -106,9 +106,9 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
}
auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
- auto border_radii_data = Painting::normalized_border_radii_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
+ auto border_radii_data = normalized_border_radii_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
- Painting::paint_all_borders(context, bordered_rect, border_radii_data, borders_data);
+ paint_all_borders(context, bordered_rect, border_radii_data, borders_data);
return IterationDecision::Continue;
});
@@ -116,7 +116,7 @@ void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) c
// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
- if (phase == Painting::PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
+ if (phase == PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
// would be none. Once we implement non-rectangular outlines for the `outline` CSS
// property, we can use that here instead.