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diff --git a/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp b/Userland/Libraries/LibWeb/Painting/BorderPainting.cpp
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+/*
+ * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <LibGfx/Painter.h>
+#include <LibWeb/Painting/BorderPainting.h>
+#include <LibWeb/Painting/PaintContext.h>
+
+namespace Web::Painting {
+
+void paint_border(PaintContext& context, BorderEdge edge, const Gfx::FloatRect& rect, const CSS::ComputedValues& style)
+{
+ const auto& border_data = [&] {
+ switch (edge) {
+ case BorderEdge::Top:
+ return style.border_top();
+ case BorderEdge::Right:
+ return style.border_right();
+ case BorderEdge::Bottom:
+ return style.border_bottom();
+ default: // BorderEdge::Left:
+ return style.border_left();
+ }
+ }();
+
+ float width = border_data.width;
+ if (width <= 0)
+ return;
+
+ auto color = border_data.color;
+ auto border_style = border_data.line_style;
+ int int_width = max((int)width, 1);
+
+ struct Points {
+ Gfx::FloatPoint p1;
+ Gfx::FloatPoint p2;
+ };
+
+ auto points_for_edge = [](BorderEdge edge, const Gfx::FloatRect& rect) -> Points {
+ switch (edge) {
+ case BorderEdge::Top:
+ return { rect.top_left(), rect.top_right() };
+ case BorderEdge::Right:
+ return { rect.top_right(), rect.bottom_right() };
+ case BorderEdge::Bottom:
+ return { rect.bottom_left(), rect.bottom_right() };
+ default: // Edge::Left
+ return { rect.top_left(), rect.bottom_left() };
+ }
+ };
+
+ auto [p1, p2] = points_for_edge(edge, rect);
+
+ if (border_style == CSS::LineStyle::Inset) {
+ auto top_left_color = Color::from_rgb(0x5a5a5a);
+ auto bottom_right_color = Color::from_rgb(0x888888);
+ color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
+ } else if (border_style == CSS::LineStyle::Outset) {
+ auto top_left_color = Color::from_rgb(0x888888);
+ auto bottom_right_color = Color::from_rgb(0x5a5a5a);
+ color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color;
+ }
+
+ auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
+ if (border_style == CSS::LineStyle::Dotted)
+ gfx_line_style = Gfx::Painter::LineStyle::Dotted;
+ if (border_style == CSS::LineStyle::Dashed)
+ gfx_line_style = Gfx::Painter::LineStyle::Dashed;
+
+ if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
+ switch (edge) {
+ case BorderEdge::Top:
+ p1.move_by(int_width / 2, int_width / 2);
+ p2.move_by(-int_width / 2, int_width / 2);
+ break;
+ case BorderEdge::Right:
+ p1.move_by(-int_width / 2, int_width / 2);
+ p2.move_by(-int_width / 2, -int_width / 2);
+ break;
+ case BorderEdge::Bottom:
+ p1.move_by(int_width / 2, -int_width / 2);
+ p2.move_by(-int_width / 2, -int_width / 2);
+ break;
+ case BorderEdge::Left:
+ p1.move_by(int_width / 2, int_width / 2);
+ p2.move_by(int_width / 2, -int_width / 2);
+ break;
+ }
+ context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, gfx_line_style);
+ return;
+ }
+
+ auto draw_line = [&](auto& p1, auto& p2) {
+ context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, gfx_line_style);
+ };
+
+ float p1_step = 0;
+ float p2_step = 0;
+
+ switch (edge) {
+ case BorderEdge::Top:
+ p1_step = style.border_left().width / (float)int_width;
+ p2_step = style.border_right().width / (float)int_width;
+ for (int i = 0; i < int_width; ++i) {
+ draw_line(p1, p2);
+ p1.move_by(p1_step, 1);
+ p2.move_by(-p2_step, 1);
+ }
+ break;
+ case BorderEdge::Right:
+ p1_step = style.border_top().width / (float)int_width;
+ p2_step = style.border_bottom().width / (float)int_width;
+ for (int i = int_width - 1; i >= 0; --i) {
+ draw_line(p1, p2);
+ p1.move_by(-1, p1_step);
+ p2.move_by(-1, -p2_step);
+ }
+ break;
+ case BorderEdge::Bottom:
+ p1_step = style.border_left().width / (float)int_width;
+ p2_step = style.border_right().width / (float)int_width;
+ for (int i = int_width - 1; i >= 0; --i) {
+ draw_line(p1, p2);
+ p1.move_by(p1_step, -1);
+ p2.move_by(-p2_step, -1);
+ }
+ break;
+ case BorderEdge::Left:
+ p1_step = style.border_top().width / (float)int_width;
+ p2_step = style.border_bottom().width / (float)int_width;
+ for (int i = 0; i < int_width; ++i) {
+ draw_line(p1, p2);
+ p1.move_by(1, p1_step);
+ p2.move_by(1, -p2_step);
+ }
+ break;
+ }
+}
+
+}