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-rw-r--r--Userland/Libraries/LibWeb/CSS/CSSRuleList.cpp2
-rw-r--r--Userland/Libraries/LibWeb/CSS/MediaQueryList.cpp2
-rw-r--r--Userland/Libraries/LibWeb/CSS/Screen.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/Userland/Libraries/LibWeb/CSS/CSSRuleList.cpp b/Userland/Libraries/LibWeb/CSS/CSSRuleList.cpp
index 55f8631a87..e6a8e2f1e0 100644
--- a/Userland/Libraries/LibWeb/CSS/CSSRuleList.cpp
+++ b/Userland/Libraries/LibWeb/CSS/CSSRuleList.cpp
@@ -19,7 +19,7 @@ namespace Web::CSS {
CSSRuleList* CSSRuleList::create(JS::Realm& realm, JS::MarkedVector<CSSRule*> const& rules)
{
- auto* rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
+ auto rule_list = realm.heap().allocate<CSSRuleList>(realm, realm);
for (auto* rule : rules)
rule_list->m_rules.append(*rule);
return rule_list;
diff --git a/Userland/Libraries/LibWeb/CSS/MediaQueryList.cpp b/Userland/Libraries/LibWeb/CSS/MediaQueryList.cpp
index b6afd4f2c0..91b2d64c70 100644
--- a/Userland/Libraries/LibWeb/CSS/MediaQueryList.cpp
+++ b/Userland/Libraries/LibWeb/CSS/MediaQueryList.cpp
@@ -17,7 +17,7 @@ namespace Web::CSS {
JS::NonnullGCPtr<MediaQueryList> MediaQueryList::create(DOM::Document& document, NonnullRefPtrVector<MediaQuery>&& media)
{
- return *document.heap().allocate<MediaQueryList>(document.realm(), document, move(media));
+ return document.heap().allocate<MediaQueryList>(document.realm(), document, move(media));
}
MediaQueryList::MediaQueryList(DOM::Document& document, NonnullRefPtrVector<MediaQuery>&& media)
diff --git a/Userland/Libraries/LibWeb/CSS/Screen.cpp b/Userland/Libraries/LibWeb/CSS/Screen.cpp
index b066b744c7..15762d036b 100644
--- a/Userland/Libraries/LibWeb/CSS/Screen.cpp
+++ b/Userland/Libraries/LibWeb/CSS/Screen.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
+ * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@@ -15,7 +15,7 @@ namespace Web::CSS {
JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window)
{
- return *window.heap().allocate<Screen>(window.realm(), window);
+ return window.heap().allocate<Screen>(window.realm(), window);
}
Screen::Screen(HTML::Window& window)