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path: root/Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h
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Diffstat (limited to 'Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h')
-rw-r--r--Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h b/Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h
index 7503cdf54a..a22f8cfcaf 100644
--- a/Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h
+++ b/Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h
@@ -18,26 +18,26 @@ namespace VirtGPU {
class CommandBufferBuilder {
public:
void append_set_tweaks(u32 id, u32 value);
- void append_transfer3d(ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST);
+ void append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST);
void append_end_transfers_3d();
void append_draw_vbo(u32 count);
void append_gl_clear(float r, float g, float b);
- void append_set_vertex_buffers(u32 stride, u32 offset, ResourceID resource);
- void append_create_blend(ObjectHandle handle);
- void append_bind_blend(ObjectHandle handle);
- void append_create_surface(ResourceID drawtarget_resource, ObjectHandle drawtarget_handle, Protocol::TextureFormat format);
- void append_set_framebuffer_state(ObjectHandle drawtarget, ObjectHandle depthbuffer = 0);
- void append_create_vertex_elements(ObjectHandle handle);
- void append_bind_vertex_elements(ObjectHandle handle);
+ void append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource);
+ void append_create_blend(Protocol::ObjectHandle handle);
+ void append_bind_blend(Protocol::ObjectHandle handle);
+ void append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format);
+ void append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer = 0);
+ void append_create_vertex_elements(Protocol::ObjectHandle handle);
+ void append_bind_vertex_elements(Protocol::ObjectHandle handle);
void append_gl_viewport();
void append_set_framebuffer_state_no_attach();
void append_set_constant_buffer(Vector<float> const& constant_buffer);
- void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);
- void append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type);
- void append_create_rasterizer(ObjectHandle handle);
- void append_bind_rasterizer(ObjectHandle handle);
- void append_create_dsa(ObjectHandle handle);
- void append_bind_dsa(ObjectHandle handle);
+ void append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);
+ void append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type);
+ void append_create_rasterizer(Protocol::ObjectHandle handle);
+ void append_bind_rasterizer(Protocol::ObjectHandle handle);
+ void append_create_dsa(Protocol::ObjectHandle handle);
+ void append_bind_dsa(Protocol::ObjectHandle handle);
Vector<u32> const& build() { return m_buffer; }
private: