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-rw-r--r--Userland/Libraries/LibSoftGPU/Config.h7
-rw-r--r--Userland/Libraries/LibSoftGPU/Device.cpp79
-rw-r--r--Userland/Libraries/LibSoftGPU/Device.h1
3 files changed, 86 insertions, 1 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Config.h b/Userland/Libraries/LibSoftGPU/Config.h
index 8a551ca40b..0292a153cd 100644
--- a/Userland/Libraries/LibSoftGPU/Config.h
+++ b/Userland/Libraries/LibSoftGPU/Config.h
@@ -6,8 +6,15 @@
#pragma once
+#define INCREASE_STATISTICS_COUNTER(stat, n) \
+ do { \
+ if constexpr (ENABLE_STATISTICS_OVERLAY) \
+ stat += (n); \
+ } while (0)
+
namespace SoftGPU {
+static constexpr bool ENABLE_STATISTICS_OVERLAY = false;
static constexpr int RASTERIZER_BLOCK_SIZE = 8;
static constexpr int NUM_SAMPLERS = 32;
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp
index f97d95b18b..da18894ec1 100644
--- a/Userland/Libraries/LibSoftGPU/Device.cpp
+++ b/Userland/Libraries/LibSoftGPU/Device.cpp
@@ -6,6 +6,7 @@
*/
#include <AK/Function.h>
+#include <LibCore/ElapsedTimer.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector3.h>
@@ -14,6 +15,12 @@
namespace SoftGPU {
+static long long g_num_rasterized_triangles;
+static long long g_num_pixels;
+static long long g_num_pixels_shaded;
+static long long g_num_pixels_blended;
+static long long g_num_sampler_calls;
+
using IntVector2 = Gfx::Vector2<int>;
using IntVector3 = Gfx::Vector3<int>;
@@ -113,6 +120,8 @@ static constexpr void setup_blend_factors(BlendFactor mode, FloatVector4& consta
template<typename PS>
static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& render_target, DepthBuffer& depth_buffer, const Triangle& triangle, PS pixel_shader)
{
+ INCREASE_STATISTICS_COUNTER(g_num_rasterized_triangles, 1);
+
// Since the algorithm is based on blocks of uniform size, we need
// to ensure that our render_target size is actually a multiple of the block size
VERIFY((render_target.width() % RASTERIZER_BLOCK_SIZE) == 0);
@@ -257,6 +266,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
// Generate the coverage mask
if (!options.scissor_enabled && test_point(b0) && test_point(b1) && test_point(b2) && test_point(b3)) {
+ INCREASE_STATISTICS_COUNTER(g_num_pixels, RASTERIZER_BLOCK_SIZE * RASTERIZER_BLOCK_SIZE);
// The block is fully contained within the triangle. Fill the mask with all 1s
for (int y = 0; y < RASTERIZER_BLOCK_SIZE; y++)
pixel_mask[y] = -1;
@@ -268,8 +278,10 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
pixel_mask[y] = 0;
for (int x = 0; x < RASTERIZER_BLOCK_SIZE; x++, coords += dbdx) {
- if (test_point(coords) && (!options.scissor_enabled || render_bounds.contains(x0 + x, y0 + y)))
+ if (test_point(coords) && (!options.scissor_enabled || render_bounds.contains(x0 + x, y0 + y))) {
+ INCREASE_STATISTICS_COUNTER(g_num_pixels, 1);
pixel_mask[y] |= 1 << x;
+ }
}
}
}
@@ -401,6 +413,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
float fog_fragment_depth = interpolate(vertex0_eye_absz, vertex1_eye_absz, vertex2_eye_absz, barycentric);
*pixel = pixel_shader(uv, vertex_color, fog_fragment_depth);
+ INCREASE_STATISTICS_COUNTER(g_num_pixels_shaded, 1);
}
}
@@ -490,6 +503,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
+ FloatVector4(float_dst.w(), float_dst.w(), float_dst.w(), float_dst.w()) * dst_factor_dst_alpha;
*dst = (*dst & ~options.color_mask) | (to_rgba32(*src * src_factor + float_dst * dst_factor) & options.color_mask);
+ INCREASE_STATISTICS_COUNTER(g_num_pixels_blended, 1);
}
}
} else {
@@ -795,6 +809,7 @@ void Device::submit_triangle(const Triangle& triangle, Vector<size_t> const& ena
auto const& sampler = m_samplers[i];
FloatVector4 texel = sampler.sample_2d({ uv.x(), uv.y() });
+ INCREASE_STATISTICS_COUNTER(g_num_sampler_calls, 1);
// FIXME: Implement more blend modes
switch (sampler.config().fixed_function_texture_env_mode) {
@@ -890,6 +905,9 @@ void Device::blit(Gfx::Bitmap const& source, int x, int y)
{
wait_for_all_threads();
+ INCREASE_STATISTICS_COUNTER(g_num_pixels, source.width() * source.height());
+ INCREASE_STATISTICS_COUNTER(g_num_pixels_shaded, source.width() * source.height());
+
Gfx::Painter painter { *m_render_target };
painter.blit({ x, y }, source, source.rect(), 1.0f, true);
}
@@ -900,6 +918,65 @@ void Device::blit_to(Gfx::Bitmap& target)
Gfx::Painter painter { target };
painter.blit({ 0, 0 }, *m_render_target, m_render_target->rect(), 1.0f, false);
+
+ if constexpr (ENABLE_STATISTICS_OVERLAY)
+ draw_statistics_overlay(target);
+}
+
+void Device::draw_statistics_overlay(Gfx::Bitmap& target)
+{
+ static Core::ElapsedTimer timer;
+ static String debug_string;
+ static int frame_counter;
+
+ frame_counter++;
+ int milliseconds = 0;
+ if (timer.is_valid())
+ milliseconds = timer.elapsed();
+ else
+ timer.start();
+
+ Gfx::Painter painter { target };
+
+ if (milliseconds > 500) {
+
+ if (g_num_pixels == 0)
+ g_num_pixels = 1;
+
+ int num_rendertarget_pixels = m_render_target->width() * m_render_target->height();
+
+ StringBuilder builder;
+ builder.append(String::formatted("Timings : {:.1}ms {:.1}FPS\n",
+ static_cast<double>(milliseconds) / frame_counter,
+ (milliseconds > 0) ? 1000.0 * frame_counter / milliseconds : 9999.0));
+ builder.append(String::formatted("Triangles : {}\n", g_num_rasterized_triangles));
+ builder.append(String::formatted("Pixels : {}, Shaded: {}%, Blended: {}%, Overdraw: {}%\n",
+ g_num_pixels,
+ g_num_pixels_shaded * 100 / g_num_pixels,
+ g_num_pixels_blended * 100 / g_num_pixels_shaded,
+ g_num_pixels_shaded * 100 / num_rendertarget_pixels - 100));
+ builder.append(String::formatted("Sampler calls: {}\n", g_num_sampler_calls));
+
+ debug_string = builder.to_string();
+
+ frame_counter = 0;
+ timer.start();
+ }
+
+ g_num_rasterized_triangles = 0;
+ g_num_pixels = 0;
+ g_num_pixels_shaded = 0;
+ g_num_pixels_blended = 0;
+ g_num_sampler_calls = 0;
+
+ auto& font = Gfx::FontDatabase::default_fixed_width_font();
+
+ for (int y = -1; y < 2; y++)
+ for (int x = -1; x < 2; x++)
+ if (x != 0 && y != 0)
+ painter.draw_text(target.rect().translated(x + 2, y + 2), debug_string, font, Gfx::TextAlignment::TopLeft, Gfx::Color::Black);
+
+ painter.draw_text(target.rect().translated(2, 2), debug_string, font, Gfx::TextAlignment::TopLeft, Gfx::Color::White);
}
void Device::wait_for_all_threads() const
diff --git a/Userland/Libraries/LibSoftGPU/Device.h b/Userland/Libraries/LibSoftGPU/Device.h
index 9fdd2803ee..f8e2c1dcb6 100644
--- a/Userland/Libraries/LibSoftGPU/Device.h
+++ b/Userland/Libraries/LibSoftGPU/Device.h
@@ -91,6 +91,7 @@ public:
private:
void submit_triangle(Triangle const& triangle, Vector<size_t> const& enabled_texture_units);
+ void draw_statistics_overlay(Gfx::Bitmap&);
private:
RefPtr<Gfx::Bitmap> m_render_target;