diff options
Diffstat (limited to 'Userland/Libraries/LibSoftGPU/Device.cpp')
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Device.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index 63e64c64aa..8b68e74c80 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -60,7 +60,7 @@ constexpr static auto interpolate(const T& v0, const T& v1, const T& v2, Vector3 return v0 * barycentric_coords.x() + v1 * barycentric_coords.y() + v2 * barycentric_coords.z(); } -static ColorType to_bgra32(FloatVector4 const& color) +static GPU::ColorType to_bgra32(FloatVector4 const& color) { auto clamped = color.clamped(0.0f, 1.0f); auto r = static_cast<u8>(clamped.x() * 255); @@ -265,7 +265,7 @@ void Device::rasterize_triangle(Triangle const& triangle) auto const& stencil_configuration = m_stencil_configuration[GPU::Face::Front]; auto const stencil_reference_value = stencil_configuration.reference_value & stencil_configuration.test_mask; - auto write_to_stencil = [](StencilType* stencil_ptrs[4], i32x4 stencil_value, GPU::StencilOperation op, StencilType reference_value, StencilType write_mask, i32x4 pixel_mask) { + auto write_to_stencil = [](GPU::StencilType* stencil_ptrs[4], i32x4 stencil_value, GPU::StencilOperation op, GPU::StencilType reference_value, GPU::StencilType write_mask, i32x4 pixel_mask) { if (write_mask == 0 || op == GPU::StencilOperation::Keep) return; @@ -331,7 +331,7 @@ void Device::rasterize_triangle(Triangle const& triangle) int coverage_bits = maskbits(quad.mask); // Stencil testing - StencilType* stencil_ptrs[4]; + GPU::StencilType* stencil_ptrs[4]; i32x4 stencil_value; if (m_options.enable_stencil_test) { stencil_ptrs[0] = coverage_bits & 1 ? &stencil_buffer->scanline(by)[bx] : nullptr; @@ -391,7 +391,7 @@ void Device::rasterize_triangle(Triangle const& triangle) quad.barycentrics = edge_values * one_over_area; // Depth testing - DepthType* depth_ptrs[4] = { + GPU::DepthType* depth_ptrs[4] = { coverage_bits & 1 ? &depth_buffer->scanline(by)[bx] : nullptr, coverage_bits & 2 ? &depth_buffer->scanline(by)[bx + 1] : nullptr, coverage_bits & 4 ? &depth_buffer->scanline(by + 1)[bx] : nullptr, @@ -529,7 +529,7 @@ void Device::rasterize_triangle(Triangle const& triangle) if ((m_options.color_mask == 0) || !m_options.enable_color_write) continue; - ColorType* color_ptrs[4] = { + GPU::ColorType* color_ptrs[4] = { coverage_bits & 1 ? &color_buffer->scanline(by)[bx] : nullptr, coverage_bits & 2 ? &color_buffer->scanline(by)[bx + 1] : nullptr, coverage_bits & 4 ? &color_buffer->scanline(by + 1)[bx] : nullptr, @@ -571,7 +571,7 @@ void Device::rasterize_triangle(Triangle const& triangle) } Device::Device(Gfx::IntSize const& size) - : m_frame_buffer(FrameBuffer<ColorType, DepthType, StencilType>::try_create(size).release_value_but_fixme_should_propagate_errors()) + : m_frame_buffer(FrameBuffer<GPU::ColorType, GPU::DepthType, GPU::StencilType>::try_create(size).release_value_but_fixme_should_propagate_errors()) { m_options.scissor_box = m_frame_buffer->rect(); m_options.viewport = m_frame_buffer->rect(); @@ -584,7 +584,7 @@ GPU::DeviceInfo Device::info() const .device_name = "SoftGPU", .num_texture_units = NUM_SAMPLERS, .num_lights = NUM_LIGHTS, - .stencil_bits = sizeof(StencilType) * 8, + .stencil_bits = sizeof(GPU::StencilType) * 8, .supports_npot_textures = true, }; } @@ -1061,7 +1061,7 @@ ALWAYS_INLINE bool Device::test_alpha(PixelQuad& quad) void Device::resize(Gfx::IntSize const& size) { - auto frame_buffer_or_error = FrameBuffer<ColorType, DepthType, StencilType>::try_create(size); + auto frame_buffer_or_error = FrameBuffer<GPU::ColorType, GPU::DepthType, GPU::StencilType>::try_create(size); m_frame_buffer = MUST(frame_buffer_or_error); } @@ -1076,7 +1076,7 @@ void Device::clear_color(FloatVector4 const& color) m_frame_buffer->color_buffer()->fill(fill_color, clear_rect); } -void Device::clear_depth(DepthType depth) +void Device::clear_depth(GPU::DepthType depth) { auto clear_rect = m_frame_buffer->rect(); if (m_options.scissor_enabled) @@ -1085,7 +1085,7 @@ void Device::clear_depth(DepthType depth) m_frame_buffer->depth_buffer()->fill(depth, clear_rect); } -void Device::clear_stencil(StencilType value) +void Device::clear_stencil(GPU::StencilType value) { auto clear_rect = m_frame_buffer->rect(); if (m_options.scissor_enabled) @@ -1106,7 +1106,7 @@ void Device::blit_to_color_buffer_at_raster_position(Gfx::Bitmap const& source) m_frame_buffer->color_buffer()->blit_from_bitmap(source, blit_rect); } -void Device::blit_to_depth_buffer_at_raster_position(Vector<DepthType> const& depth_values, int width, int height) +void Device::blit_to_depth_buffer_at_raster_position(Vector<GPU::DepthType> const& depth_values, int width, int height) { if (!m_raster_position.valid) return; @@ -1203,7 +1203,7 @@ void Device::set_light_model_params(LightModelParameters const& lighting_model) m_lighting_model = lighting_model; } -ColorType Device::get_color_buffer_pixel(int x, int y) +GPU::ColorType Device::get_color_buffer_pixel(int x, int y) { // FIXME: Reading individual pixels is very slow, rewrite this to transfer whole blocks if (!m_frame_buffer->rect().contains(x, y)) @@ -1211,7 +1211,7 @@ ColorType Device::get_color_buffer_pixel(int x, int y) return m_frame_buffer->color_buffer()->scanline(y)[x]; } -DepthType Device::get_depthbuffer_value(int x, int y) +GPU::DepthType Device::get_depthbuffer_value(int x, int y) { // FIXME: Reading individual pixels is very slow, rewrite this to transfer whole blocks if (!m_frame_buffer->rect().contains(x, y)) @@ -1246,7 +1246,7 @@ void Device::set_material_state(GPU::Face face, GPU::Material const& material) m_materials[face] = material; } -void Device::set_stencil_configuration(GPU::Face face, StencilConfiguration const& stencil_configuration) +void Device::set_stencil_configuration(GPU::Face face, GPU::StencilConfiguration const& stencil_configuration) { m_stencil_configuration[face] = stencil_configuration; } |