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-rw-r--r--Userland/Libraries/LibJS/Runtime/VM.cpp35
-rw-r--r--Userland/Libraries/LibJS/Runtime/VM.h2
2 files changed, 17 insertions, 20 deletions
diff --git a/Userland/Libraries/LibJS/Runtime/VM.cpp b/Userland/Libraries/LibJS/Runtime/VM.cpp
index dfed844cb0..f1eafba843 100644
--- a/Userland/Libraries/LibJS/Runtime/VM.cpp
+++ b/Userland/Libraries/LibJS/Runtime/VM.cpp
@@ -576,7 +576,7 @@ Value VM::get_new_target()
}
// 10.2.1.1 PrepareForOrdinaryCall ( F, newTarget ), https://tc39.es/ecma262/#sec-prepareforordinarycall
-void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& callee_context, Value new_target)
+void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& callee_context, [[maybe_unused]] Object* new_target)
{
// NOTE: This is a LibJS specific hack for NativeFunction to inherit the strictness of its caller.
// FIXME: I feel like we should be able to get rid of this.
@@ -585,46 +585,43 @@ void VM::prepare_for_ordinary_call(FunctionObject& function, ExecutionContext& c
else
callee_context.is_strict_mode = function.is_strict_mode();
- // 1. Assert: Type(newTarget) is Undefined or Object.
- VERIFY(new_target.is_undefined() || new_target.is_object());
-
- // 2. Let callerContext be the running execution context.
- // 3. Let calleeContext be a new ECMAScript code execution context.
+ // 1. Let callerContext be the running execution context.
+ // 2. Let calleeContext be a new ECMAScript code execution context.
// NOTE: In the specification, PrepareForOrdinaryCall "returns" a new callee execution context.
// To avoid heap allocations, we put our ExecutionContext objects on the C++ stack instead.
// Whoever calls us should put an ExecutionContext on their stack and pass that as the `callee_context`.
- // 4. Set the Function of calleeContext to F.
+ // 3. Set the Function of calleeContext to F.
callee_context.function = &function;
callee_context.function_name = function.name();
- // 5. Let calleeRealm be F.[[Realm]].
- // 6. Set the Realm of calleeContext to calleeRealm.
- // 7. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
+ // 4. Let calleeRealm be F.[[Realm]].
+ // 5. Set the Realm of calleeContext to calleeRealm.
+ // 6. Set the ScriptOrModule of calleeContext to F.[[ScriptOrModule]].
// FIXME: Our execution context struct currently does not track these items.
- // 8. Let localEnv be NewFunctionEnvironment(F, newTarget).
+ // 7. Let localEnv be NewFunctionEnvironment(F, newTarget).
// FIXME: This should call NewFunctionEnvironment instead of the ad-hoc FunctionObject::create_environment()
auto* local_environment = function.create_environment(function);
- // 9. Set the LexicalEnvironment of calleeContext to localEnv.
+ // 8. Set the LexicalEnvironment of calleeContext to localEnv.
callee_context.lexical_environment = local_environment;
- // 10. Set the VariableEnvironment of calleeContext to localEnv.
+ // 9. Set the VariableEnvironment of calleeContext to localEnv.
callee_context.variable_environment = local_environment;
- // 11. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
+ // 10. Set the PrivateEnvironment of calleeContext to F.[[PrivateEnvironment]].
// FIXME: We currently don't support private environments.
- // 12. If callerContext is not already suspended, suspend callerContext.
+ // 11. If callerContext is not already suspended, suspend callerContext.
// FIXME: We don't have this concept yet.
- // 13. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
+ // 12. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
push_execution_context(callee_context, function.global_object());
- // 14. NOTE: Any exception objects produced after this point are associated with calleeRealm.
- // 15. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
+ // 13. NOTE: Any exception objects produced after this point are associated with calleeRealm.
+ // 14. Return calleeContext. (See NOTE above about how contexts are allocated on the C++ stack.)
}
// 10.2.1.2 OrdinaryCallBindThis ( F, calleeContext, thisArgument ), https://tc39.es/ecma262/#sec-ordinarycallbindthis
@@ -672,7 +669,7 @@ Value VM::call_internal(FunctionObject& function, Value this_value, Optional<Mar
}
ExecutionContext callee_context(heap());
- prepare_for_ordinary_call(function, callee_context, js_undefined());
+ prepare_for_ordinary_call(function, callee_context, nullptr);
if (exception())
return {};
diff --git a/Userland/Libraries/LibJS/Runtime/VM.h b/Userland/Libraries/LibJS/Runtime/VM.h
index d526d77561..3134bc7d02 100644
--- a/Userland/Libraries/LibJS/Runtime/VM.h
+++ b/Userland/Libraries/LibJS/Runtime/VM.h
@@ -284,7 +284,7 @@ private:
void ordinary_call_bind_this(FunctionObject&, ExecutionContext&, Value this_argument);
[[nodiscard]] Value call_internal(FunctionObject&, Value this_value, Optional<MarkedValueList> arguments);
- void prepare_for_ordinary_call(FunctionObject&, ExecutionContext& callee_context, Value new_target);
+ void prepare_for_ordinary_call(FunctionObject&, ExecutionContext& callee_context, Object* new_target);
Exception* m_exception { nullptr };