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diff --git a/Userland/Libraries/LibJS/Runtime/NumberObject.cpp b/Userland/Libraries/LibJS/Runtime/NumberObject.cpp
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+/*
+ * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <LibJS/Heap/Heap.h>
+#include <LibJS/Runtime/GlobalObject.h>
+#include <LibJS/Runtime/NumberObject.h>
+#include <LibJS/Runtime/NumberPrototype.h>
+#include <LibJS/Runtime/Value.h>
+
+namespace JS {
+
+NumberObject* NumberObject::create(GlobalObject& global_object, double value)
+{
+ return global_object.heap().allocate<NumberObject>(global_object, value, *global_object.number_prototype());
+}
+
+NumberObject::NumberObject(double value, Object& prototype)
+ : Object(prototype)
+ , m_value(value)
+{
+}
+
+NumberObject::~NumberObject()
+{
+}
+
+}