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Diffstat (limited to 'Userland/Libraries/LibGfx/Path.h')
-rw-r--r-- | Userland/Libraries/LibGfx/Path.h | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGfx/Path.h b/Userland/Libraries/LibGfx/Path.h new file mode 100644 index 0000000000..7a8dfe9567 --- /dev/null +++ b/Userland/Libraries/LibGfx/Path.h @@ -0,0 +1,220 @@ +/* + * Copyright (c) 2020, Andreas Kling <kling@serenityos.org> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#include <AK/HashMap.h> +#include <AK/NonnullRefPtrVector.h> +#include <AK/Optional.h> +#include <AK/String.h> +#include <AK/Vector.h> +#include <LibGfx/Forward.h> +#include <LibGfx/Point.h> +#include <LibGfx/Rect.h> + +namespace Gfx { + +class Segment : public RefCounted<Segment> { +public: + enum class Type { + Invalid, + MoveTo, + LineTo, + QuadraticBezierCurveTo, + EllipticalArcTo, + }; + + Segment(const FloatPoint& point) + : m_point(point) + { + } + + virtual ~Segment() = default; + + const FloatPoint& point() const { return m_point; } + virtual Type type() const = 0; + +protected: + FloatPoint m_point; +}; + +class MoveSegment final : public Segment { +public: + MoveSegment(const FloatPoint& point) + : Segment(point) + { + } + +private: + virtual Type type() const override { return Segment::Type::MoveTo; } +}; + +class LineSegment final : public Segment { +public: + LineSegment(const FloatPoint& point) + : Segment(point) + { + } + + virtual ~LineSegment() override = default; + +private: + virtual Type type() const override { return Segment::Type::LineTo; } +}; + +class QuadraticBezierCurveSegment final : public Segment { +public: + QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through) + : Segment(point) + , m_through(through) + { + } + + virtual ~QuadraticBezierCurveSegment() override = default; + + const FloatPoint& through() const { return m_through; } + +private: + virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; } + + FloatPoint m_through; +}; + +class EllipticalArcSegment final : public Segment { +public: + EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta) + : Segment(point) + , m_center(center) + , m_radii(radii) + , m_x_axis_rotation(x_axis_rotation) + , m_theta_1(theta_1) + , m_theta_delta(theta_delta) + { + } + + virtual ~EllipticalArcSegment() override = default; + + const FloatPoint& center() const { return m_center; } + const FloatPoint& radii() const { return m_radii; } + float x_axis_rotation() const { return m_x_axis_rotation; } + float theta_1() const { return m_theta_1; } + float theta_delta() const { return m_theta_delta; } + +private: + virtual Type type() const override { return Segment::Type::EllipticalArcTo; } + + FloatPoint m_center; + FloatPoint m_radii; + float m_x_axis_rotation; + float m_theta_1; + float m_theta_delta; +}; + +class Path { +public: + Path() { } + + void move_to(const FloatPoint& point) + { + append_segment<MoveSegment>(point); + } + + void line_to(const FloatPoint& point) + { + append_segment<LineSegment>(point); + invalidate_split_lines(); + } + + void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point) + { + append_segment<QuadraticBezierCurveSegment>(point, through); + invalidate_split_lines(); + } + + void elliptical_arc_to(const FloatPoint& point, const FloatPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta) + { + append_segment<EllipticalArcSegment>(point, center, radii, x_axis_rotation, theta_1, theta_delta); + invalidate_split_lines(); + } + + void close(); + void close_all_subpaths(); + + struct SplitLineSegment { + FloatPoint from, to; + float inverse_slope; + float x_of_minimum_y; + float maximum_y; + float minimum_y; + float x; + }; + + const NonnullRefPtrVector<Segment>& segments() const { return m_segments; } + const auto& split_lines() + { + if (!m_split_lines.has_value()) { + segmentize_path(); + ASSERT(m_split_lines.has_value()); + } + return m_split_lines.value(); + } + + const Gfx::FloatRect& bounding_box() + { + if (!m_bounding_box.has_value()) { + segmentize_path(); + ASSERT(m_bounding_box.has_value()); + } + return m_bounding_box.value(); + } + + String to_string() const; + +private: + void invalidate_split_lines() + { + m_split_lines.clear(); + } + void segmentize_path(); + + template<typename T, typename... Args> + void append_segment(Args&&... args) + { + m_segments.append(adopt(*new T(forward<Args>(args)...))); + } + + NonnullRefPtrVector<Segment> m_segments {}; + + Optional<Vector<SplitLineSegment>> m_split_lines {}; + Optional<Gfx::FloatRect> m_bounding_box; +}; + +inline const LogStream& operator<<(const LogStream& stream, const Path& path) +{ + return stream << path.to_string(); +} + +} |