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+/*
+ * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/HashMap.h>
+#include <AK/NonnullRefPtrVector.h>
+#include <AK/Optional.h>
+#include <AK/String.h>
+#include <AK/Vector.h>
+#include <LibGfx/Forward.h>
+#include <LibGfx/Point.h>
+#include <LibGfx/Rect.h>
+
+namespace Gfx {
+
+class Segment : public RefCounted<Segment> {
+public:
+ enum class Type {
+ Invalid,
+ MoveTo,
+ LineTo,
+ QuadraticBezierCurveTo,
+ EllipticalArcTo,
+ };
+
+ Segment(const FloatPoint& point)
+ : m_point(point)
+ {
+ }
+
+ virtual ~Segment() = default;
+
+ const FloatPoint& point() const { return m_point; }
+ virtual Type type() const = 0;
+
+protected:
+ FloatPoint m_point;
+};
+
+class MoveSegment final : public Segment {
+public:
+ MoveSegment(const FloatPoint& point)
+ : Segment(point)
+ {
+ }
+
+private:
+ virtual Type type() const override { return Segment::Type::MoveTo; }
+};
+
+class LineSegment final : public Segment {
+public:
+ LineSegment(const FloatPoint& point)
+ : Segment(point)
+ {
+ }
+
+ virtual ~LineSegment() override = default;
+
+private:
+ virtual Type type() const override { return Segment::Type::LineTo; }
+};
+
+class QuadraticBezierCurveSegment final : public Segment {
+public:
+ QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
+ : Segment(point)
+ , m_through(through)
+ {
+ }
+
+ virtual ~QuadraticBezierCurveSegment() override = default;
+
+ const FloatPoint& through() const { return m_through; }
+
+private:
+ virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
+
+ FloatPoint m_through;
+};
+
+class EllipticalArcSegment final : public Segment {
+public:
+ EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
+ : Segment(point)
+ , m_center(center)
+ , m_radii(radii)
+ , m_x_axis_rotation(x_axis_rotation)
+ , m_theta_1(theta_1)
+ , m_theta_delta(theta_delta)
+ {
+ }
+
+ virtual ~EllipticalArcSegment() override = default;
+
+ const FloatPoint& center() const { return m_center; }
+ const FloatPoint& radii() const { return m_radii; }
+ float x_axis_rotation() const { return m_x_axis_rotation; }
+ float theta_1() const { return m_theta_1; }
+ float theta_delta() const { return m_theta_delta; }
+
+private:
+ virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
+
+ FloatPoint m_center;
+ FloatPoint m_radii;
+ float m_x_axis_rotation;
+ float m_theta_1;
+ float m_theta_delta;
+};
+
+class Path {
+public:
+ Path() { }
+
+ void move_to(const FloatPoint& point)
+ {
+ append_segment<MoveSegment>(point);
+ }
+
+ void line_to(const FloatPoint& point)
+ {
+ append_segment<LineSegment>(point);
+ invalidate_split_lines();
+ }
+
+ void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
+ {
+ append_segment<QuadraticBezierCurveSegment>(point, through);
+ invalidate_split_lines();
+ }
+
+ void elliptical_arc_to(const FloatPoint& point, const FloatPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta)
+ {
+ append_segment<EllipticalArcSegment>(point, center, radii, x_axis_rotation, theta_1, theta_delta);
+ invalidate_split_lines();
+ }
+
+ void close();
+ void close_all_subpaths();
+
+ struct SplitLineSegment {
+ FloatPoint from, to;
+ float inverse_slope;
+ float x_of_minimum_y;
+ float maximum_y;
+ float minimum_y;
+ float x;
+ };
+
+ const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
+ const auto& split_lines()
+ {
+ if (!m_split_lines.has_value()) {
+ segmentize_path();
+ ASSERT(m_split_lines.has_value());
+ }
+ return m_split_lines.value();
+ }
+
+ const Gfx::FloatRect& bounding_box()
+ {
+ if (!m_bounding_box.has_value()) {
+ segmentize_path();
+ ASSERT(m_bounding_box.has_value());
+ }
+ return m_bounding_box.value();
+ }
+
+ String to_string() const;
+
+private:
+ void invalidate_split_lines()
+ {
+ m_split_lines.clear();
+ }
+ void segmentize_path();
+
+ template<typename T, typename... Args>
+ void append_segment(Args&&... args)
+ {
+ m_segments.append(adopt(*new T(forward<Args>(args)...)));
+ }
+
+ NonnullRefPtrVector<Segment> m_segments {};
+
+ Optional<Vector<SplitLineSegment>> m_split_lines {};
+ Optional<Gfx::FloatRect> m_bounding_box;
+};
+
+inline const LogStream& operator<<(const LogStream& stream, const Path& path)
+{
+ return stream << path.to_string();
+}
+
+}