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-rw-r--r--Userland/Libraries/LibGfx/AntiAliasingPainter.cpp58
1 files changed, 31 insertions, 27 deletions
diff --git a/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp b/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
index 358e68803a..7cfb82110f 100644
--- a/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
+++ b/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
@@ -15,10 +15,12 @@
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Path.h>
+namespace Gfx {
+
// Base algorithm from https://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm,
// because there seems to be no other known method for drawing AA'd lines (?)
-template<Gfx::AntiAliasingPainter::AntiAliasPolicy policy>
-void Gfx::AntiAliasingPainter::draw_anti_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Gfx::Painter::LineStyle style, Color)
+template<AntiAliasingPainter::AntiAliasPolicy policy>
+void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color)
{
// FIXME: Implement this :P
VERIFY(style == Painter::LineStyle::Solid);
@@ -118,12 +120,12 @@ void Gfx::AntiAliasingPainter::draw_anti_aliased_line(FloatPoint const& actual_f
draw_line(mapped_from.x(), mapped_from.y(), mapped_to.x(), mapped_to.y());
}
-void Gfx::AntiAliasingPainter::draw_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Gfx::Painter::LineStyle style, Color alternate_color)
+void AntiAliasingPainter::draw_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
{
draw_anti_aliased_line<AntiAliasPolicy::OnlyEnds>(actual_from, actual_to, color, thickness, style, alternate_color);
}
-void Gfx::AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Gfx::Color color, int thickness)
+void AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Color color, int thickness)
{
// AA circles don't really work below a radius of 2px.
if (thickness < 4)
@@ -165,19 +167,19 @@ void Gfx::AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2
}
}
-void Gfx::AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Gfx::Painter::LineStyle style, Color alternate_color)
+void AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
{
if (style == Painter::LineStyle::Dotted)
return draw_dotted_line(actual_from.to_rounded<int>(), actual_to.to_rounded<int>(), color, static_cast<int>(round(thickness)));
draw_anti_aliased_line<AntiAliasPolicy::Full>(actual_from, actual_to, color, thickness, style, alternate_color);
}
-void Gfx::AntiAliasingPainter::fill_path(Path& path, Color color, Painter::WindingRule rule)
+void AntiAliasingPainter::fill_path(Path& path, Color color, Painter::WindingRule rule)
{
Detail::fill_path<Detail::FillPathMode::AllowFloatingPoints>(*this, path, color, rule);
}
-void Gfx::AntiAliasingPainter::stroke_path(Path const& path, Color color, float thickness)
+void AntiAliasingPainter::stroke_path(Path const& path, Color color, float thickness)
{
FloatPoint cursor;
@@ -215,28 +217,28 @@ void Gfx::AntiAliasingPainter::stroke_path(Path const& path, Color color, float
}
}
-void Gfx::AntiAliasingPainter::draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, float thickness, Painter::LineStyle style)
+void AntiAliasingPainter::draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, float thickness, Painter::LineStyle style)
{
- Gfx::Painter::for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
+ Painter::for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
});
}
-void Gfx::AntiAliasingPainter::draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
+void AntiAliasingPainter::draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
{
- Gfx::Painter::for_each_line_segment_on_bezier_curve(control_point, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
+ Painter::for_each_line_segment_on_bezier_curve(control_point, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
});
}
-void Gfx::AntiAliasingPainter::draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
+void AntiAliasingPainter::draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
{
- Gfx::Painter::for_each_line_segment_on_cubic_bezier_curve(control_point_0, control_point_1, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
+ Painter::for_each_line_segment_on_cubic_bezier_curve(control_point_0, control_point_1, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
});
}
-void Gfx::AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color, int thickness)
+void AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color, int thickness)
{
// FIXME: Come up with an allocation-free version of this!
// Using draw_line() for segments of an ellipse was attempted but gave really poor results :^(
@@ -250,7 +252,7 @@ void Gfx::AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color,
auto color_no_alpha = color;
color_no_alpha.set_alpha(255);
auto outline_ellipse_bitmap = ({
- auto bitmap = Gfx::Bitmap::try_create(BitmapFormat::BGRA8888, a_rect.size());
+ auto bitmap = Bitmap::try_create(BitmapFormat::BGRA8888, a_rect.size());
if (bitmap.is_error())
return warnln("Failed to allocate temporary bitmap for antialiased outline ellipse!");
bitmap.release_value();
@@ -259,21 +261,21 @@ void Gfx::AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color,
auto outer_rect = a_rect;
outer_rect.set_location({ 0, 0 });
auto inner_rect = outer_rect.shrunken(thickness * 2, thickness * 2);
- Gfx::Painter painter { outline_ellipse_bitmap };
+ Painter painter { outline_ellipse_bitmap };
AntiAliasingPainter aa_painter { painter };
aa_painter.fill_ellipse(outer_rect, color_no_alpha);
aa_painter.fill_ellipse(inner_rect, color_no_alpha, BlendMode::AlphaSubtract);
m_underlying_painter.blit(a_rect.location(), outline_ellipse_bitmap, outline_ellipse_bitmap->rect(), color.alpha() / 255.);
}
-void Gfx::AntiAliasingPainter::fill_circle(IntPoint const& center, int radius, Color color, BlendMode blend_mode)
+void AntiAliasingPainter::fill_circle(IntPoint const& center, int radius, Color color, BlendMode blend_mode)
{
if (radius <= 0)
return;
draw_ellipse_part(center, radius, radius, color, false, {}, blend_mode);
}
-void Gfx::AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color, BlendMode blend_mode)
+void AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color, BlendMode blend_mode)
{
auto center = a_rect.center();
auto radius_a = a_rect.width() / 2;
@@ -287,7 +289,7 @@ void Gfx::AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color,
draw_ellipse_part(center, radius_b, radius_a, color, true, x_paint_range, blend_mode);
}
-Gfx::AntiAliasingPainter::Range Gfx::AntiAliasingPainter::draw_ellipse_part(
+AntiAliasingPainter::Range AntiAliasingPainter::draw_ellipse_part(
IntPoint center, int radius_a, int radius_b, Color color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode)
{
/*
@@ -475,12 +477,12 @@ Gfx::AntiAliasingPainter::Range Gfx::AntiAliasingPainter::draw_ellipse_part(
return Range { min_paint_x, max_paint_x };
}
-void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_rect, Color color, int radius)
+void AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_rect, Color color, int radius)
{
fill_rect_with_rounded_corners(a_rect, color, radius, radius, radius, radius);
}
-void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius)
+void AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius)
{
fill_rect_with_rounded_corners(a_rect, color,
{ top_left_radius, top_left_radius },
@@ -489,7 +491,7 @@ void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_r
{ bottom_left_radius, bottom_left_radius });
}
-void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_rect, Color color, CornerRadius top_left, CornerRadius top_right, CornerRadius bottom_right, CornerRadius bottom_left, BlendMode blend_mode)
+void AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_rect, Color color, CornerRadius top_left, CornerRadius top_right, CornerRadius bottom_right, CornerRadius bottom_left, BlendMode blend_mode)
{
if (!top_left && !top_right && !bottom_right && !bottom_left) {
if (blend_mode == BlendMode::Normal)
@@ -561,11 +563,11 @@ void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_r
m_underlying_painter.fill_rect(left_rect, color);
m_underlying_painter.fill_rect(inner, color);
} else if (blend_mode == BlendMode::AlphaSubtract) {
- m_underlying_painter.clear_rect(top_rect, Gfx::Color());
- m_underlying_painter.clear_rect(right_rect, Gfx::Color());
- m_underlying_painter.clear_rect(bottom_rect, Gfx::Color());
- m_underlying_painter.clear_rect(left_rect, Gfx::Color());
- m_underlying_painter.clear_rect(inner, Gfx::Color());
+ m_underlying_painter.clear_rect(top_rect, Color());
+ m_underlying_painter.clear_rect(right_rect, Color());
+ m_underlying_painter.clear_rect(bottom_rect, Color());
+ m_underlying_painter.clear_rect(left_rect, Color());
+ m_underlying_painter.clear_rect(inner, Color());
}
auto fill_corner = [&](auto const& ellipse_center, auto const& corner_point, CornerRadius const& corner) {
@@ -584,3 +586,5 @@ void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_r
if (bottom_right)
fill_corner(bottom_right_corner, bounding_rect.bottom_right(), bottom_right);
}
+
+}