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path: root/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
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-rw-r--r--Userland/Libraries/LibGfx/AntiAliasingPainter.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp b/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
index 31cc72fa56..6634a9b683 100644
--- a/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
+++ b/Userland/Libraries/LibGfx/AntiAliasingPainter.cpp
@@ -192,14 +192,14 @@ void Gfx::AntiAliasingPainter::draw_cubic_bezier_curve(FloatPoint const& control
});
}
-void Gfx::AntiAliasingPainter::draw_circle(IntPoint const& center, int radius, Color color)
+void Gfx::AntiAliasingPainter::fill_circle(IntPoint const& center, int radius, Color color)
{
if (radius <= 0)
return;
draw_ellipse_part(center, radius, radius, color, false, {});
}
-void Gfx::AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color)
+void Gfx::AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color)
{
auto center = a_rect.center();
auto radius_a = a_rect.width() / 2;
@@ -207,7 +207,7 @@ void Gfx::AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color)
if (radius_a <= 0 || radius_b <= 0)
return;
if (radius_a == radius_b)
- return draw_circle(center, radius_a, color);
+ return fill_circle(center, radius_a, color);
auto x_paint_range = draw_ellipse_part(center, radius_a, radius_b, color, false, {});
// FIXME: This paints some extra fill pixels that are clipped
draw_ellipse_part(center, radius_b, radius_a, color, true, x_paint_range);
@@ -471,11 +471,11 @@ void Gfx::AntiAliasingPainter::fill_rect_with_rounded_corners(IntRect const& a_r
// FIXME: Don't draw a whole circle each time
if (top_left_radius)
- draw_circle(top_left_corner, top_left_radius, color);
+ fill_circle(top_left_corner, top_left_radius, color);
if (top_right_radius)
- draw_circle(top_right_corner, top_right_radius, color);
+ fill_circle(top_right_corner, top_right_radius, color);
if (bottom_left_radius)
- draw_circle(bottom_left_corner, bottom_left_radius, color);
+ fill_circle(bottom_left_corner, bottom_left_radius, color);
if (bottom_right_radius)
- draw_circle(bottom_right_corner, bottom_right_radius, color);
+ fill_circle(bottom_right_corner, bottom_right_radius, color);
}