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+/*
+ * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <LibGUI/OpacitySlider.h>
+#include <LibGUI/Painter.h>
+#include <LibGfx/Palette.h>
+#include <LibGfx/StylePainter.h>
+
+REGISTER_WIDGET(GUI, OpacitySlider)
+
+namespace GUI {
+
+OpacitySlider::OpacitySlider(Gfx::Orientation orientation)
+ : AbstractSlider(orientation)
+{
+ // FIXME: Implement vertical mode.
+ ASSERT(orientation == Gfx::Orientation::Horizontal);
+
+ set_min(0);
+ set_max(100);
+ set_value(100);
+ set_fixed_height(20);
+}
+
+OpacitySlider::~OpacitySlider()
+{
+}
+
+Gfx::IntRect OpacitySlider::frame_inner_rect() const
+{
+ return rect().shrunken(4, 4);
+}
+
+void OpacitySlider::paint_event(PaintEvent& event)
+{
+ GUI::Painter painter(*this);
+ painter.add_clip_rect(event.rect());
+
+ auto inner_rect = frame_inner_rect();
+
+ // Grid pattern
+ Gfx::StylePainter::paint_transparency_grid(painter, inner_rect, palette());
+
+ // Alpha gradient
+ for (int x = inner_rect.left(); x <= inner_rect.right(); ++x) {
+ float relative_offset = (float)x / (float)width();
+ float alpha = relative_offset * 255.0f;
+ Color color { 0, 0, 0, (u8)alpha };
+ painter.fill_rect({ x, inner_rect.y(), 1, inner_rect.height() }, color);
+ }
+
+ constexpr int notch_size = 3;
+ int notch_y_top = inner_rect.top() + notch_size;
+ int notch_y_bottom = inner_rect.bottom() - notch_size;
+ int notch_x = inner_rect.left() + ((float)value() / (float)max() * (float)inner_rect.width());
+
+ // Top notch
+ painter.set_pixel(notch_x, notch_y_top, palette().threed_shadow2());
+ for (int i = notch_size; i >= 0; --i) {
+ painter.set_pixel(notch_x - (i + 1), notch_y_top - i - 1, palette().threed_highlight());
+ for (int j = 0; j < i * 2; ++j) {
+ painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_top - i - 1, palette().button());
+ }
+ painter.set_pixel(notch_x + (i + 0), notch_y_top - i - 1, palette().threed_shadow1());
+ painter.set_pixel(notch_x + (i + 1), notch_y_top - i - 1, palette().threed_shadow2());
+ }
+
+ // Bottom notch
+ painter.set_pixel(notch_x, notch_y_bottom, palette().threed_shadow2());
+ for (int i = 0; i < notch_size; ++i) {
+ painter.set_pixel(notch_x - (i + 1), notch_y_bottom + i + 1, palette().threed_highlight());
+ for (int j = 0; j < i * 2; ++j) {
+ painter.set_pixel(notch_x - (i + 1) + j + 1, notch_y_bottom + i + 1, palette().button());
+ }
+ painter.set_pixel(notch_x + (i + 0), notch_y_bottom + i + 1, palette().threed_shadow1());
+ painter.set_pixel(notch_x + (i + 1), notch_y_bottom + i + 1, palette().threed_shadow2());
+ }
+
+ // Hairline
+ // NOTE: If we're in the whiter part of the gradient, the notch is painted as shadow between the notches.
+ // If we're in the darker part, the notch is painted as highlight.
+ // We adjust the hairline's x position so it lines up with the shadow/highlight of the notches.
+ u8 h = ((float)value() / (float)max()) * 255.0f;
+ if (h < 128)
+ painter.draw_line({ notch_x, notch_y_top }, { notch_x, notch_y_bottom }, Color(h, h, h, h));
+ else
+ painter.draw_line({ notch_x - 1, notch_y_top }, { notch_x - 1, notch_y_bottom }, Color(h, h, h, h));
+
+ // Text label
+ auto percent_text = String::formatted("{}%", (int)((float)value() / (float)max() * 100.0f));
+ painter.draw_text(inner_rect.translated(1, 1), percent_text, Gfx::TextAlignment::Center, Color::Black);
+ painter.draw_text(inner_rect, percent_text, Gfx::TextAlignment::Center, Color::White);
+
+ // Frame
+ Gfx::StylePainter::paint_frame(painter, rect(), palette(), Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
+}
+
+int OpacitySlider::value_at(const Gfx::IntPoint& position) const
+{
+ auto inner_rect = frame_inner_rect();
+ if (position.x() < inner_rect.left())
+ return min();
+ if (position.x() > inner_rect.right())
+ return max();
+ float relative_offset = (float)(position.x() - inner_rect.x()) / (float)inner_rect.width();
+ return relative_offset * (float)max();
+}
+
+void OpacitySlider::mousedown_event(MouseEvent& event)
+{
+ if (event.button() == MouseButton::Left) {
+ m_dragging = true;
+ set_value(value_at(event.position()));
+ return;
+ }
+ AbstractSlider::mousedown_event(event);
+}
+
+void OpacitySlider::mousemove_event(MouseEvent& event)
+{
+ if (m_dragging) {
+ set_value(value_at(event.position()));
+ return;
+ }
+ AbstractSlider::mousemove_event(event);
+}
+
+void OpacitySlider::mouseup_event(MouseEvent& event)
+{
+ if (event.button() == MouseButton::Left) {
+ m_dragging = false;
+ return;
+ }
+ AbstractSlider::mouseup_event(event);
+}
+
+void OpacitySlider::mousewheel_event(MouseEvent& event)
+{
+ set_value(value() - event.wheel_delta());
+}
+
+}