diff options
Diffstat (limited to 'Userland/Libraries/LibGUI/EmojiInputDialog.cpp')
-rw-r--r-- | Userland/Libraries/LibGUI/EmojiInputDialog.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGUI/EmojiInputDialog.cpp b/Userland/Libraries/LibGUI/EmojiInputDialog.cpp new file mode 100644 index 0000000000..06072d6815 --- /dev/null +++ b/Userland/Libraries/LibGUI/EmojiInputDialog.cpp @@ -0,0 +1,112 @@ +/* + * Copyright (c) 2020, Andreas Kling <kling@serenityos.org> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include <AK/LexicalPath.h> +#include <AK/StringBuilder.h> +#include <AK/Utf32View.h> +#include <LibCore/DirIterator.h> +#include <LibGUI/BoxLayout.h> +#include <LibGUI/Button.h> +#include <LibGUI/EmojiInputDialog.h> +#include <LibGUI/Event.h> +#include <LibGUI/Frame.h> +#include <stdlib.h> + +namespace GUI { + +static Vector<u32> supported_emoji_code_points() +{ + Vector<u32> code_points; + Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots); + while (dt.has_next()) { + auto filename = dt.next_path(); + auto lexical_path = LexicalPath(filename); + if (lexical_path.extension() != "png") + continue; + auto basename = lexical_path.basename(); + if (!basename.starts_with("U+")) + continue; + u32 code_point = strtoul(basename.characters() + 2, nullptr, 16); + code_points.append(code_point); + } + return code_points; +} + +EmojiInputDialog::EmojiInputDialog(Window* parent_window) + : Dialog(parent_window) +{ + set_frameless(true); + + auto& main_widget = set_main_widget<Frame>(); + main_widget.set_frame_shape(Gfx::FrameShape::Container); + main_widget.set_frame_shadow(Gfx::FrameShadow::Raised); + main_widget.set_fill_with_background_color(true); + auto& main_layout = main_widget.set_layout<VerticalBoxLayout>(); + main_layout.set_margins({ 1, 1, 1, 1 }); + main_layout.set_spacing(0); + + auto code_points = supported_emoji_code_points(); + + size_t index = 0; + size_t columns = 6; + size_t rows = ceil_div(code_points.size(), columns); + + for (size_t row = 0; row < rows && index < code_points.size(); ++row) { + auto& horizontal_container = main_widget.add<Widget>(); + auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>(); + horizontal_layout.set_spacing(0); + for (size_t column = 0; column < columns; ++column) { + if (index < code_points.size()) { + StringBuilder builder; + builder.append(Utf32View(&code_points[index++], 1)); + auto emoji_text = builder.to_string(); + auto& button = horizontal_container.add<Button>(emoji_text); + button.set_min_size(16, 16); + button.set_button_style(Gfx::ButtonStyle::CoolBar); + button.on_click = [this, button = &button](auto) { + m_selected_emoji_text = button->text(); + done(ExecOK); + }; + } else { + horizontal_container.add<Widget>(); + } + } + } +} + +void EmojiInputDialog::event(Core::Event& event) +{ + if (event.type() == Event::KeyDown) { + auto& key_event = static_cast<KeyEvent&>(event); + if (key_event.key() == Key_Escape) { + done(ExecCancel); + return; + } + } + Dialog::event(event); +} + +} |