diff options
Diffstat (limited to 'Userland/Libraries/LibGL/Tex/Texture2D.cpp')
-rw-r--r-- | Userland/Libraries/LibGL/Tex/Texture2D.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/Userland/Libraries/LibGL/Tex/Texture2D.cpp b/Userland/Libraries/LibGL/Tex/Texture2D.cpp index 86e58e2784..9300b7a98e 100644 --- a/Userland/Libraries/LibGL/Tex/Texture2D.cpp +++ b/Userland/Libraries/LibGL/Tex/Texture2D.cpp @@ -5,14 +5,12 @@ * SPDX-License-Identifier: BSD-2-Clause */ -#include <AK/Format.h> #include <LibGL/GL/gl.h> #include <LibGL/Tex/Texture2D.h> -#include <string.h> namespace GL { -void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row) +void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment) { // NOTE: Some target, format, and internal formats are currently unsupported. // Considering we control this library, and `gl.h` itself, we don't need to add any @@ -24,16 +22,15 @@ void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei w mip.pixel_data().resize(width * height); // No pixel data was supplied leave the texture memory uninitialized. - if (pixels == nullptr) { + if (pixels == nullptr) return; - } m_internal_format = internal_format; - replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row); + replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row, byte_alignment); } -void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row) +void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment) { auto& mip = m_mipmaps[lod]; @@ -41,8 +38,17 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse VERIFY(type == GL_UNSIGNED_BYTE); VERIFY(lod < m_mipmaps.size()); VERIFY(xoffset >= 0 && yoffset >= 0 && xoffset + width <= mip.width() && yoffset + height <= mip.height()); + VERIFY(pixels_per_row == 0 || pixels_per_row >= xoffset + width); + + // Calculate row offset at end to fit alignment + int const physical_width = pixels_per_row > 0 ? pixels_per_row : width; + u8 const component_size_bytes = sizeof(u8); + u8 const component_count = (format == GL_RGBA || format == GL_BGRA) ? 4 : 3; + size_t const physical_width_bytes = physical_width * component_count * component_size_bytes; + size_t const row_remainder_bytes = (physical_width - width) * component_count * component_size_bytes + + (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment; - const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels); + u8 const* pixel_byte_array = reinterpret_cast<u8 const*>(pixels); if (format == GL_RGBA) { for (auto y = yoffset; y < yoffset + height; y++) { @@ -56,9 +62,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse mip.pixel_data()[y * mip.width() + x] = pixel; } - if (pixels_per_row > 0) { - pixel_byte_array += (pixels_per_row - width) * 4; - } + pixel_byte_array += row_remainder_bytes; } } else if (format == GL_BGRA) { for (auto y = yoffset; y < yoffset + height; y++) { @@ -72,9 +76,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse mip.pixel_data()[y * mip.width() + x] = pixel; } - if (pixels_per_row > 0) { - pixel_byte_array += (pixels_per_row - width) * 4; - } + pixel_byte_array += row_remainder_bytes; } } else if (format == GL_BGR) { for (auto y = yoffset; y < yoffset + height; y++) { @@ -88,9 +90,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse mip.pixel_data()[y * mip.width() + x] = pixel; } - if (pixels_per_row > 0) { - pixel_byte_array += (pixels_per_row - width) * 3; - } + pixel_byte_array += row_remainder_bytes; } } else if (format == GL_RGB) { for (auto y = yoffset; y < yoffset + height; y++) { @@ -104,9 +104,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse mip.pixel_data()[y * mip.width() + x] = pixel; } - if (pixels_per_row > 0) { - pixel_byte_array += (pixels_per_row - width) * 3; - } + pixel_byte_array += row_remainder_bytes; } } else { VERIFY_NOT_REACHED(); |