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-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.h448
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diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.h b/Userland/Libraries/LibGL/SoftwareGLContext.h
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index f88731f782..0000000000
--- a/Userland/Libraries/LibGL/SoftwareGLContext.h
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@@ -1,448 +0,0 @@
-/*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2021-2022, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
-
-#pragma once
-
-#include <AK/HashMap.h>
-#include <AK/Optional.h>
-#include <AK/RefPtr.h>
-#include <AK/Tuple.h>
-#include <AK/Variant.h>
-#include <AK/Vector.h>
-#include <LibGL/GLContext.h>
-#include <LibGL/Tex/NameAllocator.h>
-#include <LibGL/Tex/Texture.h>
-#include <LibGL/Tex/TextureUnit.h>
-#include <LibGfx/Bitmap.h>
-#include <LibGfx/Matrix4x4.h>
-#include <LibGfx/Rect.h>
-#include <LibGfx/Vector3.h>
-#include <LibSoftGPU/Clipper.h>
-#include <LibSoftGPU/Device.h>
-#include <LibSoftGPU/Light/Light.h>
-#include <LibSoftGPU/Vertex.h>
-
-namespace GL {
-
-struct ContextParameter {
- GLenum type;
- bool is_capability { false };
- u8 count { 1 };
- union {
- bool boolean_value;
- GLint integer_value;
- GLint integer_list[4];
- GLdouble double_value;
- GLdouble double_list[4];
- } value;
-};
-
-enum Face {
- Front = 0,
- Back = 1,
-};
-
-class SoftwareGLContext : public GLContext {
-public:
- SoftwareGLContext(Gfx::Bitmap&);
-
- virtual void gl_begin(GLenum mode) override;
- virtual void gl_clear(GLbitfield mask) override;
- virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override;
- virtual void gl_clear_depth(GLdouble depth) override;
- virtual void gl_clear_stencil(GLint s) override;
- virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) override;
- virtual void gl_delete_textures(GLsizei n, const GLuint* textures) override;
- virtual void gl_end() override;
- virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
- virtual void gl_gen_textures(GLsizei n, GLuint* textures) override;
- virtual GLenum gl_get_error() override;
- virtual GLubyte* gl_get_string(GLenum name) override;
- virtual void gl_load_identity() override;
- virtual void gl_load_matrix(const FloatMatrix4x4& matrix) override;
- virtual void gl_matrix_mode(GLenum mode) override;
- virtual void gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
- virtual void gl_push_matrix() override;
- virtual void gl_pop_matrix() override;
- virtual void gl_mult_matrix(FloatMatrix4x4 const& matrix) override;
- virtual void gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) override;
- virtual void gl_scale(GLdouble x, GLdouble y, GLdouble z) override;
- virtual void gl_translate(GLdouble x, GLdouble y, GLdouble z) override;
- virtual void gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w) override;
- virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
- virtual void gl_enable(GLenum) override;
- virtual void gl_disable(GLenum) override;
- virtual GLboolean gl_is_enabled(GLenum) override;
- virtual void gl_front_face(GLenum) override;
- virtual void gl_cull_face(GLenum) override;
- virtual GLuint gl_gen_lists(GLsizei range) override;
- virtual void gl_call_list(GLuint list) override;
- virtual void gl_call_lists(GLsizei n, GLenum type, void const* lists) override;
- virtual void gl_delete_lists(GLuint list, GLsizei range) override;
- virtual void gl_list_base(GLuint base) override;
- virtual void gl_end_list(void) override;
- virtual void gl_new_list(GLuint list, GLenum mode) override;
- virtual GLboolean gl_is_list(GLuint list) override;
- virtual void gl_flush() override;
- virtual void gl_finish() override;
- virtual void gl_blend_func(GLenum src_factor, GLenum dst_factor) override;
- virtual void gl_shade_model(GLenum mode) override;
- virtual void gl_alpha_func(GLenum func, GLclampf ref) override;
- virtual void gl_hint(GLenum target, GLenum mode) override;
- virtual void gl_read_buffer(GLenum mode) override;
- virtual void gl_draw_buffer(GLenum buffer) override;
- virtual void gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) override;
- virtual void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data) override;
- virtual void gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data) override;
- virtual void gl_tex_parameter(GLenum target, GLenum pname, GLfloat param) override;
- virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
- virtual void gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
- virtual void gl_tex_env(GLenum target, GLenum pname, GLfloat param) override;
- virtual void gl_bind_texture(GLenum target, GLuint texture) override;
- virtual GLboolean gl_is_texture(GLuint texture) override;
- virtual void gl_active_texture(GLenum texture) override;
- virtual void gl_depth_mask(GLboolean flag) override;
- virtual void gl_enable_client_state(GLenum cap) override;
- virtual void gl_disable_client_state(GLenum cap) override;
- virtual void gl_client_active_texture(GLenum target) override;
- virtual void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
- virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
- virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
- virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
- virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
- virtual void gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) override;
- virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override;
- virtual void gl_get_booleanv(GLenum pname, GLboolean* data) override;
- virtual void gl_get_doublev(GLenum pname, GLdouble* params) override;
- virtual void gl_get_floatv(GLenum pname, GLfloat* params) override;
- virtual void gl_get_integerv(GLenum pname, GLint* data) override;
- virtual void gl_depth_range(GLdouble min, GLdouble max) override;
- virtual void gl_depth_func(GLenum func) override;
- virtual void gl_polygon_mode(GLenum face, GLenum mode) override;
- virtual void gl_polygon_offset(GLfloat factor, GLfloat units) override;
- virtual void gl_fogfv(GLenum pname, GLfloat* params) override;
- virtual void gl_fogf(GLenum pname, GLfloat param) override;
- virtual void gl_fogi(GLenum pname, GLint param) override;
- virtual void gl_pixel_storei(GLenum pname, GLint param) override;
- virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
- virtual void gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask) override;
- virtual void gl_stencil_mask_separate(GLenum face, GLuint mask) override;
- virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override;
- virtual void gl_normal(GLfloat nx, GLfloat ny, GLfloat nz) override;
- virtual void gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer) override;
- virtual void gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
- virtual void gl_line_width(GLfloat width) override;
- virtual void gl_push_attrib(GLbitfield mask) override;
- virtual void gl_pop_attrib() override;
- virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
- virtual void gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap) override;
- virtual void gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override;
- virtual void gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params) override;
- virtual void gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) override;
- virtual void gl_tex_gen(GLenum coord, GLenum pname, GLint param) override;
- virtual void gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params) override;
- virtual void gl_lightf(GLenum light, GLenum pname, GLfloat param) override;
- virtual void gl_lightfv(GLenum light, GLenum pname, GLfloat const* params) override;
- virtual void gl_lightiv(GLenum light, GLenum pname, GLint const* params) override;
- virtual void gl_materialf(GLenum face, GLenum pname, GLfloat param) override;
- virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
- virtual void gl_materialiv(GLenum face, GLenum pname, GLint const* params) override;
- virtual void gl_color_material(GLenum face, GLenum mode) override;
- virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) override;
- virtual void gl_get_material(GLenum face, GLenum pname, void* params, GLenum type) override;
- virtual void present() override;
-
-private:
- void sync_device_config();
- void sync_device_sampler_config();
- void sync_device_texcoord_config();
- void sync_light_state();
- void sync_stencil_configuration();
-
- void build_extension_string();
-
- template<typename T>
- T* store_in_listing(T value)
- {
- VERIFY(m_current_listing_index.has_value());
- auto& listing = m_current_listing_index->listing;
- listing.saved_arguments.empend(make<Listing::ExtraSavedArguments>(move(value)));
- return listing.saved_arguments.last()->template get_pointer<T>();
- }
-
- template<auto member, typename... Args>
- void append_to_listing(Args&&... args)
- {
- VERIFY(m_current_listing_index.has_value());
- m_current_listing_index->listing.entries.empend(member, Listing::ArgumentsFor<member> { forward<Args>(args)... });
- }
-
- Optional<ContextParameter> get_context_parameter(GLenum pname);
-
- template<typename T>
- void get_floating_point(GLenum pname, T* params);
- template<typename T>
- void get_light_param(GLenum light, GLenum pname, T* params);
- template<typename T>
- void get_material_param(Face face, GLenum pname, T* params);
-
- void invoke_list(size_t list_index);
- [[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
- [[nodiscard]] bool should_execute_after_appending_to_listing() const { return m_current_listing_index.has_value() && m_current_listing_index->mode == GL_COMPILE_AND_EXECUTE; }
-
- GLenum m_current_draw_mode;
- GLenum m_current_matrix_mode;
- FloatMatrix4x4 m_projection_matrix = FloatMatrix4x4::identity();
- FloatMatrix4x4 m_model_view_matrix = FloatMatrix4x4::identity();
- FloatMatrix4x4 m_texture_matrix = FloatMatrix4x4::identity();
-
- Vector<FloatMatrix4x4> m_projection_matrix_stack;
- Vector<FloatMatrix4x4> m_model_view_matrix_stack;
- // FIXME: implement multi-texturing: the texture matrix stack should live inside a texture unit
- Vector<FloatMatrix4x4> m_texture_matrix_stack;
-
- Gfx::IntRect m_viewport;
-
- FloatVector4 m_clear_color { 0.0f, 0.0f, 0.0f, 0.0f };
- float m_clear_depth { 1.f };
- u8 m_clear_stencil { 0 };
-
- FloatVector4 m_current_vertex_color { 1.0f, 1.0f, 1.0f, 1.0f };
- Vector<FloatVector4> m_current_vertex_tex_coord;
- FloatVector3 m_current_vertex_normal { 0.0f, 0.0f, 1.0f };
-
- Vector<SoftGPU::Vertex> m_vertex_list;
-
- GLenum m_error = GL_NO_ERROR;
- bool m_in_draw_state = false;
-
- bool m_depth_test_enabled { false };
- bool m_depth_offset_enabled { false };
-
- bool m_cull_faces = false;
- GLenum m_front_face = GL_CCW;
- GLenum m_culled_sides = GL_BACK;
-
- bool m_blend_enabled = false;
- GLenum m_blend_source_factor = GL_ONE;
- GLenum m_blend_destination_factor = GL_ZERO;
-
- bool m_alpha_test_enabled = false;
- GLenum m_alpha_test_func = GL_ALWAYS;
- GLclampf m_alpha_test_ref_value = 0;
-
- bool m_dither_enabled { true };
- bool m_normalize { false };
-
- // Stencil configuration
- bool m_stencil_test_enabled { false };
- bool m_stencil_configuration_dirty { true };
-
- struct StencilFunctionOptions {
- GLenum func { GL_ALWAYS };
- GLint reference_value { 0 };
- GLuint mask { NumericLimits<GLuint>::max() };
- };
- Array<StencilFunctionOptions, 2u> m_stencil_function;
-
- struct StencilOperationOptions {
- GLenum op_fail { GL_KEEP };
- GLenum op_depth_fail { GL_KEEP };
- GLenum op_pass { GL_KEEP };
- GLuint write_mask { NumericLimits<GLuint>::max() };
- };
- Array<StencilOperationOptions, 2u> m_stencil_operation;
-
- GLenum m_current_read_buffer = GL_BACK;
- GLenum m_current_draw_buffer = GL_BACK;
-
- // Client side arrays
- bool m_client_side_vertex_array_enabled { false };
- bool m_client_side_color_array_enabled { false };
- Vector<bool> m_client_side_texture_coord_array_enabled;
- size_t m_client_active_texture = 0;
- bool m_client_side_normal_array_enabled { false };
-
- NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
-
- // Texture objects
- template<typename T>
- RefPtr<T> get_default_texture(GLenum target)
- {
- auto default_texture = m_default_textures.get(target);
- VERIFY(default_texture.has_value());
- return static_cast<T*>(default_texture.value());
- }
-
- TextureNameAllocator m_name_allocator;
- HashMap<GLuint, RefPtr<Texture>> m_allocated_textures;
- HashMap<GLenum, RefPtr<Texture>> m_default_textures;
- Vector<TextureUnit> m_texture_units;
- TextureUnit* m_active_texture_unit;
- size_t m_active_texture_unit_index { 0 };
-
- // Texture coordinate generation state
- struct TextureCoordinateGeneration {
- bool enabled { false };
- GLenum generation_mode { GL_EYE_LINEAR };
- FloatVector4 object_plane_coefficients { 0.0f, 0.0f, 0.0f, 0.0f };
- FloatVector4 eye_plane_coefficients { 0.0f, 0.0f, 0.0f, 0.0f };
- };
- Vector<Array<TextureCoordinateGeneration, 4>> m_texture_coordinate_generation;
- bool m_texcoord_generation_dirty { true };
-
- ALWAYS_INLINE TextureCoordinateGeneration& texture_coordinate_generation(size_t texture_unit, GLenum capability)
- {
- return m_texture_coordinate_generation[texture_unit][capability - GL_TEXTURE_GEN_S];
- }
-
- SoftGPU::Device m_rasterizer;
- SoftGPU::DeviceInfo const m_device_info;
- bool m_sampler_config_is_dirty { true };
- bool m_light_state_is_dirty { true };
-
- struct Listing {
-
- template<typename F>
- struct TupleTypeForArgumentListOf_;
-
- template<typename Ret, typename C, typename... Args>
- struct TupleTypeForArgumentListOf_<Ret (C::*)(Args...)> {
- using Type = Tuple<Args...>;
- };
-
- template<typename F>
- using TupleTypeForArgumentListOf = typename TupleTypeForArgumentListOf_<F>::Type;
-
- template<auto member>
- using ArgumentsFor = TupleTypeForArgumentListOf<decltype(member)>;
-
- template<typename... Fns>
- struct FunctionAndArgs {
- Variant<Fns...> function;
- Variant<TupleTypeForArgumentListOf<Fns>...> arguments;
- };
-
- using FunctionsAndArgs = FunctionAndArgs<
- decltype(&SoftwareGLContext::gl_begin),
- decltype(&SoftwareGLContext::gl_clear),
- decltype(&SoftwareGLContext::gl_clear_color),
- decltype(&SoftwareGLContext::gl_clear_depth),
- decltype(&SoftwareGLContext::gl_clear_stencil),
- decltype(&SoftwareGLContext::gl_color),
- decltype(&SoftwareGLContext::gl_end),
- decltype(&SoftwareGLContext::gl_frustum),
- decltype(&SoftwareGLContext::gl_load_identity),
- decltype(&SoftwareGLContext::gl_load_matrix),
- decltype(&SoftwareGLContext::gl_matrix_mode),
- decltype(&SoftwareGLContext::gl_ortho),
- decltype(&SoftwareGLContext::gl_push_matrix),
- decltype(&SoftwareGLContext::gl_pop_matrix),
- decltype(&SoftwareGLContext::gl_mult_matrix),
- decltype(&SoftwareGLContext::gl_rotate),
- decltype(&SoftwareGLContext::gl_scale),
- decltype(&SoftwareGLContext::gl_translate),
- decltype(&SoftwareGLContext::gl_vertex),
- decltype(&SoftwareGLContext::gl_viewport),
- decltype(&SoftwareGLContext::gl_enable),
- decltype(&SoftwareGLContext::gl_disable),
- decltype(&SoftwareGLContext::gl_front_face),
- decltype(&SoftwareGLContext::gl_cull_face),
- decltype(&SoftwareGLContext::gl_call_list),
- decltype(&SoftwareGLContext::gl_call_lists),
- decltype(&SoftwareGLContext::gl_blend_func),
- decltype(&SoftwareGLContext::gl_shade_model),
- decltype(&SoftwareGLContext::gl_alpha_func),
- decltype(&SoftwareGLContext::gl_hint),
- decltype(&SoftwareGLContext::gl_read_buffer),
- decltype(&SoftwareGLContext::gl_tex_parameter),
- decltype(&SoftwareGLContext::gl_depth_mask),
- decltype(&SoftwareGLContext::gl_draw_arrays),
- decltype(&SoftwareGLContext::gl_draw_elements),
- decltype(&SoftwareGLContext::gl_draw_pixels),
- decltype(&SoftwareGLContext::gl_depth_range),
- decltype(&SoftwareGLContext::gl_polygon_offset),
- decltype(&SoftwareGLContext::gl_scissor),
- decltype(&SoftwareGLContext::gl_stencil_func_separate),
- decltype(&SoftwareGLContext::gl_stencil_mask_separate),
- decltype(&SoftwareGLContext::gl_stencil_op_separate),
- decltype(&SoftwareGLContext::gl_normal),
- decltype(&SoftwareGLContext::gl_raster_pos),
- decltype(&SoftwareGLContext::gl_line_width),
- decltype(&SoftwareGLContext::gl_push_attrib),
- decltype(&SoftwareGLContext::gl_pop_attrib),
- decltype(&SoftwareGLContext::gl_light_model),
- decltype(&SoftwareGLContext::gl_bitmap),
- decltype(&SoftwareGLContext::gl_copy_tex_image_2d),
- decltype(&SoftwareGLContext::gl_rect),
- decltype(&SoftwareGLContext::gl_tex_gen),
- decltype(&SoftwareGLContext::gl_tex_gen_floatv),
- decltype(&SoftwareGLContext::gl_fogf),
- decltype(&SoftwareGLContext::gl_fogfv),
- decltype(&SoftwareGLContext::gl_fogi),
- decltype(&SoftwareGLContext::gl_lightf),
- decltype(&SoftwareGLContext::gl_lightfv),
- decltype(&SoftwareGLContext::gl_lightiv),
- decltype(&SoftwareGLContext::gl_materialf),
- decltype(&SoftwareGLContext::gl_materialfv),
- decltype(&SoftwareGLContext::gl_materialiv),
- decltype(&SoftwareGLContext::gl_color_material),
- decltype(&SoftwareGLContext::gl_get_light)>;
-
- using ExtraSavedArguments = Variant<
- FloatMatrix4x4>;
-
- Vector<NonnullOwnPtr<ExtraSavedArguments>> saved_arguments;
- Vector<FunctionsAndArgs> entries;
- };
-
- static constexpr size_t max_allowed_gl_call_depth { 128 };
- size_t m_gl_call_depth { 0 };
- Vector<Listing> m_listings;
- size_t m_list_base { 0 };
- struct CurrentListing {
- Listing listing;
- size_t index { 0 };
- GLenum mode { GL_COMPILE };
- };
- Optional<CurrentListing> m_current_listing_index;
-
- struct VertexAttribPointer {
- GLint size { 4 };
- GLenum type { GL_FLOAT };
- GLsizei stride { 0 };
- const void* pointer { 0 };
- };
-
- static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements, bool normalize);
-
- VertexAttribPointer m_client_vertex_pointer;
- VertexAttribPointer m_client_color_pointer;
- Vector<VertexAttribPointer> m_client_tex_coord_pointer;
- VertexAttribPointer m_client_normal_pointer;
-
- u8 m_pack_alignment { 4 };
- GLsizei m_unpack_row_length { 0 };
- u8 m_unpack_alignment { 4 };
-
- float m_line_width { 1.0f };
-
- // Lighting configuration
- bool m_lighting_enabled { false };
- Vector<SoftGPU::Light> m_light_states;
- Array<SoftGPU::Material, 2u> m_material_states;
-
- // Color material
- bool m_color_material_enabled { false };
- GLenum m_color_material_face { GL_FRONT_AND_BACK };
- GLenum m_color_material_mode { GL_AMBIENT_AND_DIFFUSE };
-
- // GL Extension string
- String m_extensions;
-};
-
-}