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Diffstat (limited to 'Userland/Libraries/LibGL/SoftwareGLContext.cpp')
-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.cpp68
1 files changed, 64 insertions, 4 deletions
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
index 96a54ee4b1..92b415abfd 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
@@ -313,7 +313,12 @@ void SoftwareGLContext::gl_end()
}
// FIXME: Change this when we have texture units/multi-texturing
- m_rasterizer.submit_triangle(triangle, *static_ptr_cast<Texture2D>(m_allocated_textures.find(1)->value));
+ if (m_bound_texture_2d == 0) {
+ m_rasterizer.submit_triangle(triangle);
+ } else {
+ auto it = m_allocated_textures.find(m_bound_texture_2d);
+ m_rasterizer.submit_triangle(triangle, *static_ptr_cast<Texture2D>(it->value));
+ }
}
triangle_list.clear();
@@ -663,11 +668,11 @@ void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
m_name_allocator.allocate(n, textures);
- // Let's allocate a new texture for each texture name
+ // Initialize all texture names with a nullptr
for (auto i = 0; i < n; i++) {
GLuint name = textures[i];
- m_allocated_textures.set(name, adopt_ref(*new Texture2D()));
+ m_allocated_textures.set(name, nullptr);
}
}
@@ -678,10 +683,13 @@ void SoftwareGLContext::gl_delete_textures(GLsizei n, const GLuint* textures)
m_name_allocator.free(n, textures);
- // Let's allocate a new texture for each texture name
for (auto i = 0; i < n; i++) {
GLuint name = textures[i];
+ // unbind texture if it is currently bound
+ if (m_bound_texture_2d == name)
+ m_bound_texture_2d = 0;
+
m_allocated_textures.remove(name);
}
}
@@ -693,6 +701,9 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
// We only support GL_TEXTURE_2D for now
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+ // Check if there is actually a texture bound
+ RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_bound_texture_2d == 0, GL_INVALID_OPERATION);
+
// We only support symbolic constants for now
RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA), GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
@@ -1226,6 +1237,55 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
}
}
+void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
+{
+ RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
+ // FIXME: We only support GL_TEXTURE_2D for now
+ RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
+
+ if (texture == 0) {
+ switch (target) {
+ case GL_TEXTURE_2D:
+ m_bound_texture_2d = 0;
+ return;
+ default:
+ VERIFY_NOT_REACHED();
+ return;
+ }
+ }
+
+ auto it = m_allocated_textures.find(texture);
+
+ // The texture name does not exist
+ RETURN_WITH_ERROR_IF(it == m_allocated_textures.end(), GL_INVALID_VALUE);
+
+ auto texture_object = it->value;
+
+ // Binding a texture to a different target than it was first bound is an invalid operation
+ // FIXME: We only support GL_TEXTURE_2D for now
+ RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && !texture_object.is_null() && !texture_object->is_texture_2d(), GL_INVALID_OPERATION);
+
+ if (!texture_object) {
+ // This is the first time the texture is bound. Allocate an actual texture object
+ switch (target) {
+ case GL_TEXTURE_2D:
+ texture_object = adopt_ref(*new Texture2D());
+ break;
+ default:
+ VERIFY_NOT_REACHED();
+ break;
+ }
+
+ m_allocated_textures.set(texture, texture_object);
+ }
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ m_bound_texture_2d = texture;
+ break;
+ }
+}
+
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);