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-rw-r--r--Userland/Libraries/LibGL/DepthBuffer.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/Userland/Libraries/LibGL/DepthBuffer.cpp b/Userland/Libraries/LibGL/DepthBuffer.cpp
new file mode 100644
index 0000000000..431b043354
--- /dev/null
+++ b/Userland/Libraries/LibGL/DepthBuffer.cpp
@@ -0,0 +1,36 @@
+/*
+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include "DepthBuffer.h"
+
+namespace GL {
+
+DepthBuffer::DepthBuffer(Gfx::IntSize const& size)
+ : m_size(size)
+ , m_data(new float[size.width() * size.height()])
+{
+}
+
+DepthBuffer::~DepthBuffer()
+{
+ delete[] m_data;
+}
+
+float* DepthBuffer::scanline(int y)
+{
+ VERIFY(y >= 0 && y < m_size.height());
+ return &m_data[y * m_size.width()];
+}
+
+void DepthBuffer::clear(float depth)
+{
+ int num_entries = m_size.width() * m_size.height();
+ for (int i = 0; i < num_entries; ++i) {
+ m_data[i] = depth;
+ }
+}
+
+}