summaryrefslogtreecommitdiff
path: root/Userland/Games
diff options
context:
space:
mode:
Diffstat (limited to 'Userland/Games')
-rw-r--r--Userland/Games/Chess/main.cpp2
-rw-r--r--Userland/Games/Hearts/main.cpp2
-rw-r--r--Userland/Games/Minesweeper/main.cpp2
-rw-r--r--Userland/Games/Snake/main.cpp2
-rw-r--r--Userland/Games/Solitaire/main.cpp2
-rw-r--r--Userland/Games/Spider/main.cpp2
6 files changed, 6 insertions, 6 deletions
diff --git a/Userland/Games/Chess/main.cpp b/Userland/Games/Chess/main.cpp
index 837ac5f761..dad764ee45 100644
--- a/Userland/Games/Chess/main.cpp
+++ b/Userland/Games/Chess/main.cpp
@@ -100,7 +100,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
})));
TRY(game_menu->try_add_separator());
- TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
if (widget->resign() < 0)
return;
diff --git a/Userland/Games/Hearts/main.cpp b/Userland/Games/Hearts/main.cpp
index c09c8e7cdd..cd2327215a 100644
--- a/Userland/Games/Hearts/main.cpp
+++ b/Userland/Games/Hearts/main.cpp
@@ -87,7 +87,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
- TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
game.setup(player_name);
})));
TRY(game_menu->try_add_separator());
diff --git a/Userland/Games/Minesweeper/main.cpp b/Userland/Games/Minesweeper/main.cpp
index 98ae965bcd..94a90595fd 100644
--- a/Userland/Games/Minesweeper/main.cpp
+++ b/Userland/Games/Minesweeper/main.cpp
@@ -96,7 +96,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
- TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
field->reset();
})));
diff --git a/Userland/Games/Snake/main.cpp b/Userland/Games/Snake/main.cpp
index 72654e50a2..fdd30078ab 100644
--- a/Userland/Games/Snake/main.cpp
+++ b/Userland/Games/Snake/main.cpp
@@ -49,7 +49,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
- TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
game->reset();
})));
TRY(game_menu->try_add_separator());
diff --git a/Userland/Games/Solitaire/main.cpp b/Userland/Games/Solitaire/main.cpp
index 69e5ea52b6..2b70ce9e76 100644
--- a/Userland/Games/Solitaire/main.cpp
+++ b/Userland/Games/Solitaire/main.cpp
@@ -185,7 +185,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
- TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
game.setup(mode);
})));
TRY(game_menu->try_add_separator());
diff --git a/Userland/Games/Spider/main.cpp b/Userland/Games/Spider/main.cpp
index b54ed37822..a4e2537979 100644
--- a/Userland/Games/Spider/main.cpp
+++ b/Userland/Games/Spider/main.cpp
@@ -233,7 +233,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
suit_actions.add_action(two_suit_action);
auto game_menu = TRY(window->try_add_menu("&Game"));
- TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
+ TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png")), [&](auto&) {
game.setup(mode);
})));
TRY(game_menu->try_add_separator());