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Diffstat (limited to 'Userland/Games/Snake/SnakeGame.h')
-rw-r--r-- | Userland/Games/Snake/SnakeGame.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/Userland/Games/Snake/SnakeGame.h b/Userland/Games/Snake/SnakeGame.h new file mode 100644 index 0000000000..790fc75746 --- /dev/null +++ b/Userland/Games/Snake/SnakeGame.h @@ -0,0 +1,91 @@ +/* + * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#include <AK/CircularQueue.h> +#include <AK/NonnullRefPtrVector.h> +#include <LibGUI/Widget.h> + +class SnakeGame : public GUI::Widget { + C_OBJECT(SnakeGame) +public: + virtual ~SnakeGame() override; + + void reset(); + +private: + SnakeGame(); + virtual void paint_event(GUI::PaintEvent&) override; + virtual void keydown_event(GUI::KeyEvent&) override; + virtual void timer_event(Core::TimerEvent&) override; + + struct Coordinate { + int row { 0 }; + int column { 0 }; + + bool operator==(const Coordinate& other) const + { + return row == other.row && column == other.column; + } + }; + + struct Velocity { + int vertical { 0 }; + int horizontal { 0 }; + }; + + void game_over(); + void spawn_fruit(); + bool is_available(const Coordinate&); + void queue_velocity(int v, int h); + const Velocity& last_velocity() const; + Gfx::IntRect cell_rect(const Coordinate&) const; + Gfx::IntRect score_rect() const; + Gfx::IntRect high_score_rect() const; + + int m_rows { 20 }; + int m_columns { 20 }; + + Velocity m_velocity { 0, 1 }; + Velocity m_last_velocity { 0, 1 }; + + CircularQueue<Velocity, 10> m_velocity_queue; + + Coordinate m_head; + Vector<Coordinate> m_tail; + + Coordinate m_fruit; + int m_fruit_type { 0 }; + + size_t m_length { 0 }; + unsigned m_score { 0 }; + String m_score_text; + unsigned m_high_score { 0 }; + String m_high_score_text; + + NonnullRefPtrVector<Gfx::Bitmap> m_fruit_bitmaps; +}; |