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-rw-r--r--Userland/Games/Conway/Game.cpp163
1 files changed, 0 insertions, 163 deletions
diff --git a/Userland/Games/Conway/Game.cpp b/Userland/Games/Conway/Game.cpp
deleted file mode 100644
index 054bbde4e6..0000000000
--- a/Userland/Games/Conway/Game.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
- * Copyright (c) 2021, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
-
-#include "Game.h"
-#include <AK/Random.h>
-#include <LibGUI/Painter.h>
-#include <stdlib.h>
-#include <time.h>
-
-Game::Game()
-{
- reset();
-}
-
-Game::~Game()
-{
-}
-
-void Game::reset()
-{
- stop_timer();
- seed_universe();
- start_timer(m_sleep);
- update();
-}
-
-void Game::seed_universe()
-{
- for (int y = 0; y < m_rows; y++) {
- for (int x = 0; x < m_columns; x++) {
- m_universe[y][x] = (get_random<u32>() % 2) ? 1 : 0;
- }
- }
-}
-
-void Game::update_universe()
-{
- bool new_universe[m_rows][m_columns];
-
- for (int y = 0; y < m_rows; y++) {
- for (int x = 0; x < m_columns; x++) {
- int n = 0;
- auto cell = m_universe[y][x];
-
- for (int y1 = y - 1; y1 <= y + 1; y1++) {
- for (int x1 = x - 1; x1 <= x + 1; x1++) {
- if (m_universe[(y1 + m_rows) % m_rows][(x1 + m_columns) % m_columns]) {
- n++;
- }
- }
- }
-
- if (cell)
- n--;
-
- if (n == 3 || (n == 2 && cell))
- new_universe[y][x] = true;
- else
- new_universe[y][x] = false;
- }
- }
-
- for (int y = 0; y < m_rows; y++) {
- for (int x = 0; x < m_columns; x++) {
- m_universe[y][x] = new_universe[y][x];
- }
- }
-}
-
-void Game::timer_event(Core::TimerEvent&)
-{
- update_universe();
- update();
-}
-
-Gfx::IntRect Game::first_cell_rect() const
-{
- auto game_rect = rect();
- auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
- auto x_margin = (game_rect.width() - (cell_size.width() * m_columns)) / 2;
- auto y_margin = (game_rect.height() - (cell_size.height() * m_rows)) / 2;
- return { x_margin, y_margin, cell_size.width(), cell_size.height() };
-}
-
-void Game::paint_event(GUI::PaintEvent& event)
-{
- GUI::Painter painter(*this);
- painter.add_clip_rect(event.rect());
- painter.fill_rect(event.rect(), m_dead_color);
- auto first_rect = first_cell_rect();
-
- for (int y = 0; y < m_rows; y++) {
- for (int x = 0; x < m_columns; x++) {
- Gfx::IntRect rect {
- x * first_rect.width() + first_rect.left(),
- y * first_rect.height() + first_rect.top(),
- first_rect.width(),
- first_rect.height()
- };
- painter.fill_rect(rect, m_universe[y][x] ? m_alive_color : m_dead_color);
- }
- }
-}
-
-void Game::mousedown_event(GUI::MouseEvent& event)
-{
- switch (event.button()) {
- case GUI::MouseButton::Left:
- case GUI::MouseButton::Right:
- m_last_button = event.button();
- break;
- default:
- return;
- }
- interact_at(event.position());
-}
-
-void Game::mouseup_event(GUI::MouseEvent& event)
-{
- if (event.button() == m_last_button)
- m_last_button = GUI::MouseButton::None;
-}
-
-void Game::mousemove_event(GUI::MouseEvent& event)
-{
- interact_at(event.position());
-}
-
-void Game::interact_at(const Gfx::IntPoint& point)
-{
- if (m_last_button == GUI::MouseButton::None)
- return;
-
- auto first_rect = first_cell_rect();
- // Too tiny window, we don't actually display anything.
- if (first_rect.width() == 0 || first_rect.height() == 0)
- return;
-
- // Too far left/up.
- if (point.x() < first_rect.left() || point.y() < first_rect.top())
- return;
-
- int cell_x = (point.x() - first_rect.left()) / first_rect.width();
- int cell_y = (point.y() - first_rect.top()) / first_rect.height();
-
- // Too far right/down.
- if (cell_x >= m_columns || cell_y >= m_rows)
- return;
-
- switch (m_last_button) {
- case GUI::MouseButton::Left:
- m_universe[cell_y][cell_x] = true;
- break;
- case GUI::MouseButton::Right:
- m_universe[cell_y][cell_x] = false;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
-}