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Diffstat (limited to 'Userland/Games/Chess/Engine.h')
-rw-r--r-- | Userland/Games/Chess/Engine.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/Userland/Games/Chess/Engine.h b/Userland/Games/Chess/Engine.h new file mode 100644 index 0000000000..d07ef9cfcf --- /dev/null +++ b/Userland/Games/Chess/Engine.h @@ -0,0 +1,58 @@ +/* + * Copyright (c) 2020, the SerenityOS developers. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#include <AK/Function.h> +#include <LibChess/UCIEndpoint.h> +#include <sys/types.h> + +class Engine : public Chess::UCI::Endpoint { + C_OBJECT(Engine) +public: + virtual ~Engine() override; + + Engine(const StringView& command); + + Engine(const Engine&) = delete; + Engine& operator=(const Engine&) = delete; + + virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&); + + template<typename Callback> + void get_best_move(const Chess::Board& board, int time_limit, Callback&& callback) + { + send_command(Chess::UCI::PositionCommand({}, board.moves())); + Chess::UCI::GoCommand go_command; + go_command.movetime = time_limit; + send_command(go_command); + m_bestmove_callback = move(callback); + } + +private: + Function<void(Chess::Move)> m_bestmove_callback; + pid_t m_pid { -1 }; +}; |