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+/*
+ * Copyright (c) 2020, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/Function.h>
+#include <LibChess/UCIEndpoint.h>
+#include <sys/types.h>
+
+class Engine : public Chess::UCI::Endpoint {
+ C_OBJECT(Engine)
+public:
+ virtual ~Engine() override;
+
+ Engine(const StringView& command);
+
+ Engine(const Engine&) = delete;
+ Engine& operator=(const Engine&) = delete;
+
+ virtual void handle_bestmove(const Chess::UCI::BestMoveCommand&);
+
+ template<typename Callback>
+ void get_best_move(const Chess::Board& board, int time_limit, Callback&& callback)
+ {
+ send_command(Chess::UCI::PositionCommand({}, board.moves()));
+ Chess::UCI::GoCommand go_command;
+ go_command.movetime = time_limit;
+ send_command(go_command);
+ m_bestmove_callback = move(callback);
+ }
+
+private:
+ Function<void(Chess::Move)> m_bestmove_callback;
+ pid_t m_pid { -1 };
+};