summaryrefslogtreecommitdiff
path: root/Userland/Games/Breakout/LevelSelectDialog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Userland/Games/Breakout/LevelSelectDialog.cpp')
-rw-r--r--Userland/Games/Breakout/LevelSelectDialog.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/Userland/Games/Breakout/LevelSelectDialog.cpp b/Userland/Games/Breakout/LevelSelectDialog.cpp
new file mode 100644
index 0000000000..3836d0de33
--- /dev/null
+++ b/Userland/Games/Breakout/LevelSelectDialog.cpp
@@ -0,0 +1,82 @@
+/*
+ * Copyright (c) 2020, the SerenityOS developers.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "LevelSelectDialog.h"
+#include <LibGUI/BoxLayout.h>
+#include <LibGUI/Button.h>
+#include <LibGUI/Label.h>
+#include <LibGUI/ListView.h>
+
+namespace Breakout {
+
+LevelSelectDialog::LevelSelectDialog(Window* parent_window)
+ : Dialog(parent_window)
+{
+ set_rect(0, 0, 300, 250);
+ set_title("Level Select");
+ build();
+}
+
+LevelSelectDialog::~LevelSelectDialog()
+{
+}
+
+int LevelSelectDialog::show(int& board_number, Window* parent_window)
+{
+ auto box = LevelSelectDialog::construct(parent_window);
+ box->set_resizable(false);
+ if (parent_window)
+ box->set_icon(parent_window->icon());
+ auto result = box->exec();
+ board_number = box->level();
+ return result;
+}
+
+void LevelSelectDialog::build()
+{
+ auto& main_widget = set_main_widget<GUI::Widget>();
+ main_widget.set_fill_with_background_color(true);
+
+ auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
+ layout.set_margins({ 4, 4, 4, 4 });
+
+ main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
+
+ auto& level_list = main_widget.add<GUI::Widget>();
+ auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
+ scroll_layout.set_spacing(4);
+
+ level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
+ m_level = -1;
+ done(Dialog::ExecOK);
+ };
+
+ level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
+ m_level = 0;
+ done(Dialog::ExecOK);
+ };
+}
+}