diff options
Diffstat (limited to 'Userland/Games/Breakout/LevelSelectDialog.cpp')
-rw-r--r-- | Userland/Games/Breakout/LevelSelectDialog.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Userland/Games/Breakout/LevelSelectDialog.cpp b/Userland/Games/Breakout/LevelSelectDialog.cpp new file mode 100644 index 0000000000..3836d0de33 --- /dev/null +++ b/Userland/Games/Breakout/LevelSelectDialog.cpp @@ -0,0 +1,82 @@ +/* + * Copyright (c) 2020, the SerenityOS developers. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "LevelSelectDialog.h" +#include <LibGUI/BoxLayout.h> +#include <LibGUI/Button.h> +#include <LibGUI/Label.h> +#include <LibGUI/ListView.h> + +namespace Breakout { + +LevelSelectDialog::LevelSelectDialog(Window* parent_window) + : Dialog(parent_window) +{ + set_rect(0, 0, 300, 250); + set_title("Level Select"); + build(); +} + +LevelSelectDialog::~LevelSelectDialog() +{ +} + +int LevelSelectDialog::show(int& board_number, Window* parent_window) +{ + auto box = LevelSelectDialog::construct(parent_window); + box->set_resizable(false); + if (parent_window) + box->set_icon(parent_window->icon()); + auto result = box->exec(); + board_number = box->level(); + return result; +} + +void LevelSelectDialog::build() +{ + auto& main_widget = set_main_widget<GUI::Widget>(); + main_widget.set_fill_with_background_color(true); + + auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>(); + layout.set_margins({ 4, 4, 4, 4 }); + + main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center); + + auto& level_list = main_widget.add<GUI::Widget>(); + auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>(); + scroll_layout.set_spacing(4); + + level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) { + m_level = -1; + done(Dialog::ExecOK); + }; + + level_list.add<GUI::Button>(":^)").on_click = [this](auto) { + m_level = 0; + done(Dialog::ExecOK); + }; +} +} |