diff options
Diffstat (limited to 'Userland/Games/2048/Game.cpp')
-rw-r--r-- | Userland/Games/2048/Game.cpp | 166 |
1 files changed, 84 insertions, 82 deletions
diff --git a/Userland/Games/2048/Game.cpp b/Userland/Games/2048/Game.cpp index 596347a8d1..70da92d1e5 100644 --- a/Userland/Games/2048/Game.cpp +++ b/Userland/Games/2048/Game.cpp @@ -7,6 +7,7 @@ #include "Game.h" #include <AK/Array.h> #include <AK/NumericLimits.h> +#include <AK/ScopeGuard.h> #include <AK/String.h> #include <stdlib.h> @@ -21,8 +22,8 @@ Game::Game(size_t grid_size, size_t target_tile, bool evil_ai) else m_target_tile = target_tile; - m_board.tiles.resize(grid_size); - for (auto& row : m_board.tiles) { + m_board.m_tiles.resize(grid_size); + for (auto& row : m_board.m_tiles) { row.ensure_capacity(grid_size); for (size_t i = 0; i < grid_size; i++) row.append(0); @@ -39,93 +40,84 @@ void Game::add_random_tile() do { row = rand() % m_grid_size; column = rand() % m_grid_size; - } while (m_board.tiles[row][column] != 0); + } while (m_board.m_tiles[row][column] != 0); size_t value = rand() < RAND_MAX * 0.9 ? 2 : 4; m_board.add_tile(row, column, value); } -static Game::Board::Tiles transpose(Game::Board::Tiles const& tiles) +void Game::Board::transpose() { - Game::Board::Tiles new_tiles; - auto result_row_count = tiles[0].size(); - auto result_column_count = tiles.size(); - - new_tiles.resize(result_row_count); - - for (size_t i = 0; i < tiles.size(); ++i) { - auto& row = new_tiles[i]; - row.clear_with_capacity(); - row.ensure_capacity(result_column_count); - for (auto& entry : tiles) { - row.append(entry[i]); - } + for (size_t i = 1; i < m_tiles.size(); ++i) { + for (size_t j = 0; j < i; j++) + swap(m_tiles[i][j], m_tiles[j][i]); } - - return new_tiles; } -static Game::Board::Tiles reverse(Game::Board::Tiles const& tiles) +void Game::Board::reverse() { - auto new_tiles = tiles; - for (auto& row : new_tiles) { + for (auto& row : m_tiles) { for (size_t i = 0; i < row.size() / 2; ++i) swap(row[i], row[row.size() - i - 1]); } - - return new_tiles; } -static Game::Board::Row slide_row(Game::Board::Row const& row, size_t& successful_merge_score) +size_t Game::Board::slide_row(size_t row_index) { - if (row.size() < 2) - return row; + Game::Board::Row& row = m_tiles[row_index]; + size_t successful_merge_score = 0; - auto x = row[0]; - auto y = row[1]; + auto next_nonempty = [&](size_t start_index) { + size_t next = start_index; + for (; next < row.size(); next++) { + if (row[next] != 0) + break; + } + return next; + }; - auto result = row; - result.take_first(); + size_t current_index = 0; - if (x == 0) { - result = slide_row(result, successful_merge_score); - result.append(0); - return result; - } + size_t first = next_nonempty(0); + if (first == row.size()) // empty row + return 0; + + while (first < row.size()) { + auto second = next_nonempty(first + 1); + if (second == row.size() || row[first] != row[second]) { + row[current_index] = row[first]; + current_index++; + first = second; + } else { + VERIFY(row[first] == row[second]); - if (y == 0) { - result[0] = x; - result = slide_row(result, successful_merge_score); - result.append(0); - return result; - } - if (x == y) { - result.take_first(); - result = slide_row(result, successful_merge_score); - result.append(0); - result.prepend(x + x); - successful_merge_score += x * 2; - return result; + row[current_index] = 2 * row[first]; + current_index++; + successful_merge_score += 2 * row[first]; + first = next_nonempty(second + 1); + } } - result = slide_row(result, successful_merge_score); - result.prepend(x); - return result; + for (; current_index < row.size(); current_index++) + row[current_index] = 0; + + return successful_merge_score; } -static Game::Board::Tiles slide_left(Game::Board::Tiles const& tiles, size_t& successful_merge_score) +size_t Game::Board::slide_left() { - Game::Board::Tiles new_tiles; - for (auto& row : tiles) - new_tiles.append(slide_row(row, successful_merge_score)); + size_t successful_merge_score = 0; - return new_tiles; + for (size_t row_index = 0; row_index < m_tiles.size(); row_index++) + successful_merge_score += slide_row(row_index); + + return successful_merge_score; } static bool is_complete(Game::Board const& board, size_t target) { - for (auto& row : board.tiles) { + for (auto& row : board.tiles()) { if (row.contains_slow(target)) return true; } @@ -147,17 +139,19 @@ static bool has_no_neighbors(Span<u32 const> const& row) return has_no_neighbors(row.slice(1, row.size() - 1)); }; -static bool is_stalled(Game::Board const& board) +bool Game::Board::is_stalled() { static auto stalled = [](auto& row) { return !row.contains_slow(0) && has_no_neighbors(row.span()); }; - for (auto& row : board.tiles) + for (auto& row : m_tiles) if (!stalled(row)) return false; - for (auto& row : transpose(board.tiles)) + transpose(); + auto scope_guard = ScopeGuard([&]() { transpose(); }); + for (auto& row : m_tiles) if (!stalled(row)) return false; @@ -167,53 +161,61 @@ static bool is_stalled(Game::Board const& board) static size_t get_number_of_free_cells(Game::Board const& board) { size_t accumulator = 0; - for (auto& row : board.tiles) { + for (auto& row : board.tiles()) { for (auto& cell : row) accumulator += cell == 0; } return accumulator; } -bool Game::slide_tiles(Direction direction) +Game::Board::SlideResult Game::Board::slide_tiles(Direction direction) { size_t successful_merge_score = 0; - Game::Board::Tiles new_tiles; + Tiles new_tiles; switch (direction) { case Direction::Left: - new_tiles = slide_left(m_board.tiles, successful_merge_score); + successful_merge_score = slide_left(); break; + case Direction::Right: - new_tiles = reverse(slide_left(reverse(m_board.tiles), successful_merge_score)); + reverse(); + successful_merge_score = slide_left(); + reverse(); break; + case Direction::Up: - new_tiles = transpose(slide_left(transpose(m_board.tiles), successful_merge_score)); + transpose(); + successful_merge_score = slide_left(); + transpose(); break; + case Direction::Down: - new_tiles = transpose(reverse(slide_left(reverse(transpose(m_board.tiles)), successful_merge_score))); + transpose(); + reverse(); + successful_merge_score = slide_left(); + reverse(); + transpose(); break; } - bool moved = new_tiles != m_board.tiles; - if (moved) { - m_board.tiles = new_tiles; - m_score += successful_merge_score; - } + bool moved = new_tiles != m_tiles; - return moved; + return { moved, successful_merge_score }; } Game::MoveOutcome Game::attempt_move(Direction direction) { - bool moved = slide_tiles(direction); + auto [moved, successful_merge_score] = m_board.slide_tiles(direction); if (moved) { m_turns++; + m_score += successful_merge_score; add_tile(); } if (is_complete(m_board, m_target_tile)) return MoveOutcome::Won; - if (is_stalled(m_board)) + if (m_board.is_stalled()) return MoveOutcome::GameOver; if (moved) return MoveOutcome::OK; @@ -231,14 +233,14 @@ void Game::add_evil_tile() for (size_t row = 0; row < m_grid_size; row++) { for (size_t column = 0; column < m_grid_size; column++) { - if (m_board.tiles[row][column] != 0) + if (m_board.m_tiles[row][column] != 0) continue; for (u32 value : Array { 2, 4 }) { Game saved_state = *this; - saved_state.m_board.tiles[row][column] = value; + saved_state.m_board.m_tiles[row][column] = value; - if (is_stalled(saved_state.board())) { + if (saved_state.m_board.is_stalled()) { // We can stall the board now, instant game over. worst_row = row; worst_column = column; @@ -253,11 +255,11 @@ void Game::add_evil_tile() size_t best_score = 0; for (auto direction : Array { Direction::Down, Direction::Left, Direction::Right, Direction::Up }) { Game moved_state = saved_state; - bool moved = moved_state.slide_tiles(direction); + auto [moved, score_delta] = moved_state.m_board.slide_tiles(direction); if (!moved) // invalid move continue; best_outcome = max(best_outcome, get_number_of_free_cells(moved_state.board())); - best_score = max(best_score, moved_state.score()); + best_score = max(best_score, score_delta); } // We already know a worse cell placement; discard. @@ -285,7 +287,7 @@ found_worst_tile: u32 Game::largest_tile() const { u32 tile = 0; - for (auto& row : m_board.tiles) { + for (auto& row : m_board.m_tiles) { for (auto& cell : row) tile = max(tile, cell); } |